public void Parse(idLexer lexer, idJointMatrix[] joints) { lexer.ExpectTokenString("{"); // // parse name // if (lexer.CheckTokenString("name") == true) { lexer.ReadToken(); } // // parse shader // lexer.ExpectTokenString("shader"); idToken token = lexer.ReadToken(); string materialName = token.ToString(); _material = idE.DeclManager.FindMaterial(materialName); // // parse texture coordinates // lexer.ExpectTokenString("numverts"); int count = lexer.ParseInt(); if (count < 0) { lexer.Error("Invalid size: {0}", token.ToString()); } _texCoords = new Vector2[count]; int[] firstWeightForVertex = new int[count]; int[] weightCountForVertex = new int[count]; int maxWeight = 0; int coordCount = _texCoords.Length; _weightCount = 0; for (int i = 0; i < coordCount; i++) { lexer.ExpectTokenString("vert"); lexer.ParseInt(); float[] tmp = lexer.Parse1DMatrix(2); _texCoords[i] = new Vector2(tmp[0], tmp[1]); firstWeightForVertex[i] = lexer.ParseInt(); weightCountForVertex[i] = lexer.ParseInt(); if (weightCountForVertex[i] == 0) { lexer.Error("Vertex without any joint weights."); } _weightCount += weightCountForVertex[i]; if ((weightCountForVertex[i] + firstWeightForVertex[i]) > maxWeight) { maxWeight = weightCountForVertex[i] + firstWeightForVertex[i]; } } // // parse tris // lexer.ExpectTokenString("numtris"); _triangleCount = lexer.ParseInt(); if (_triangleCount < 0) { lexer.Error("Invalid size: {0}", _triangleCount); } int[] tris = new int[_triangleCount * 3]; for (int i = 0; i < _triangleCount; i++) { lexer.ExpectTokenString("tri"); lexer.ParseInt(); tris[i * 3 + 0] = lexer.ParseInt(); tris[i * 3 + 1] = lexer.ParseInt(); tris[i * 3 + 2] = lexer.ParseInt(); } // // parse weights // lexer.ExpectTokenString("numweights"); count = lexer.ParseInt(); if (count < 0) { lexer.Error("Invalid size: {0}", count); } if (maxWeight > count) { lexer.Warning("Vertices reference out of range weights in model ({0} of {1} weights).", maxWeight, count); } VertexWeight[] tempWeights = new VertexWeight[count]; for (int i = 0; i < count; i++) { lexer.ExpectTokenString("weight"); lexer.ParseInt(); int jointIndex = lexer.ParseInt(); if ((jointIndex < 0) || (jointIndex >= joints.Length)) { lexer.Error("Joint index out of range({0}): {1}", joints.Length, jointIndex); } tempWeights[i].JointIndex = jointIndex; tempWeights[i].JointWeight = lexer.ParseFloat(); float[] tmp = lexer.Parse1DMatrix(3); tempWeights[i].Offset = new Vector3(tmp[0], tmp[1], tmp[2]); } // create pre-scaled weights and an index for the vertex/joint lookup _scaledWeights = new Vector4[_weightCount]; _weightIndex = new int[_weightCount * 2]; count = 0; coordCount = _texCoords.Length; for (int i = 0; i < coordCount; i++) { int num = firstWeightForVertex[i]; int weightCount = weightCountForVertex[i]; for (int j = 0; j < weightCount; j++, num++, count++) { Vector3 tmp = tempWeights[num].Offset * tempWeights[num].JointWeight; _scaledWeights[count].X = tmp.X; _scaledWeights[count].Y = tmp.Y; _scaledWeights[count].Z = tmp.Z; _scaledWeights[count].W = tempWeights[num].JointWeight; _weightIndex[count * 2 + 0] = tempWeights[num].JointIndex; } _weightIndex[count * 2 - 1] = 1; } lexer.ExpectTokenString("}"); // update counters idConsole.Warning("TODO: idRenderModel_MD5 update counters"); /*c_numVerts += texCoords.Num(); * c_numWeights += numWeights; * c_numWeightJoints++; * for ( i = 0; i < numWeights; i++ ) { * c_numWeightJoints += weightIndex[i*2+1]; * }*/ // // build the information that will be common to all animations of this mesh: // silhouette edge connectivity and normal / tangent generation information // Vertex[] verts = new Vertex[_texCoords.Length]; int vertCount = verts.Length; for (int i = 0; i < vertCount; i++) { verts[i].TextureCoordinates = _texCoords[i]; } TransformVertices(verts, joints); idConsole.Warning("TODO: idMD5Mesh Deform"); //_deformInfo = idE.RenderSystem.BuildDeformInformation(verts, tris, _material.UseUnsmoothedTangents); }
public void Parse(idLexer lexer, idJointMatrix[] joints) { lexer.ExpectTokenString("{"); // // parse name // if(lexer.CheckTokenString("name") == true) { lexer.ReadToken(); } // // parse shader // lexer.ExpectTokenString("shader"); idToken token = lexer.ReadToken(); string materialName = token.ToString(); _material = idE.DeclManager.FindMaterial(materialName); // // parse texture coordinates // lexer.ExpectTokenString("numverts"); int count = lexer.ParseInt(); if(count < 0) { lexer.Error("Invalid size: {0}", token.ToString()); } _texCoords = new Vector2[count]; int[] firstWeightForVertex = new int[count]; int[] weightCountForVertex = new int[count]; int maxWeight = 0; int coordCount = _texCoords.Length; _weightCount = 0; for(int i = 0; i < coordCount; i++) { lexer.ExpectTokenString("vert"); lexer.ParseInt(); float[] tmp = lexer.Parse1DMatrix(2); _texCoords[i] = new Vector2(tmp[0], tmp[1]); firstWeightForVertex[i] = lexer.ParseInt(); weightCountForVertex[i] = lexer.ParseInt(); if(weightCountForVertex[i] == 0) { lexer.Error("Vertex without any joint weights."); } _weightCount += weightCountForVertex[i]; if((weightCountForVertex[i] + firstWeightForVertex[i]) > maxWeight) { maxWeight = weightCountForVertex[i] + firstWeightForVertex[i]; } } // // parse tris // lexer.ExpectTokenString("numtris"); _triangleCount = lexer.ParseInt(); if(_triangleCount < 0) { lexer.Error("Invalid size: {0}", _triangleCount); } int[] tris = new int[_triangleCount * 3]; for(int i = 0; i < _triangleCount; i++) { lexer.ExpectTokenString("tri"); lexer.ParseInt(); tris[i * 3 + 0] = lexer.ParseInt(); tris[i * 3 + 1] = lexer.ParseInt(); tris[i * 3 + 2] = lexer.ParseInt(); } // // parse weights // lexer.ExpectTokenString("numweights"); count = lexer.ParseInt(); if(count < 0) { lexer.Error("Invalid size: {0}", count); } if(maxWeight > count) { lexer.Warning("Vertices reference out of range weights in model ({0} of {1} weights).", maxWeight, count); } VertexWeight[] tempWeights = new VertexWeight[count]; for(int i = 0; i < count; i++) { lexer.ExpectTokenString("weight"); lexer.ParseInt(); int jointIndex = lexer.ParseInt(); if((jointIndex < 0) || (jointIndex >= joints.Length)) { lexer.Error("Joint index out of range({0}): {1}", joints.Length, jointIndex); } tempWeights[i].JointIndex = jointIndex; tempWeights[i].JointWeight = lexer.ParseFloat(); float[] tmp = lexer.Parse1DMatrix(3); tempWeights[i].Offset = new Vector3(tmp[0], tmp[1], tmp[2]); } // create pre-scaled weights and an index for the vertex/joint lookup _scaledWeights = new Vector4[_weightCount]; _weightIndex = new int[_weightCount * 2]; count = 0; coordCount = _texCoords.Length; for(int i = 0; i < coordCount; i++) { int num = firstWeightForVertex[i]; int weightCount = weightCountForVertex[i]; for(int j = 0; j < weightCount; j++, num++, count++) { Vector3 tmp = tempWeights[num].Offset * tempWeights[num].JointWeight; _scaledWeights[count].X = tmp.X; _scaledWeights[count].Y = tmp.Y; _scaledWeights[count].Z = tmp.Z; _scaledWeights[count].W = tempWeights[num].JointWeight; _weightIndex[count * 2 + 0] = tempWeights[num].JointIndex; } _weightIndex[count * 2 - 1] = 1; } lexer.ExpectTokenString("}"); // update counters idConsole.Warning("TODO: idRenderModel_MD5 update counters"); /*c_numVerts += texCoords.Num(); c_numWeights += numWeights; c_numWeightJoints++; for ( i = 0; i < numWeights; i++ ) { c_numWeightJoints += weightIndex[i*2+1]; }*/ // // build the information that will be common to all animations of this mesh: // silhouette edge connectivity and normal / tangent generation information // Vertex[] verts = new Vertex[_texCoords.Length]; int vertCount = verts.Length; for(int i = 0; i < vertCount; i++) { verts[i].TextureCoordinates = _texCoords[i]; } TransformVertices(verts, joints); idConsole.Warning("TODO: idMD5Mesh Deform"); //_deformInfo = idE.RenderSystem.BuildDeformInformation(verts, tris, _material.UseUnsmoothedTangents); }