private void ParsePolygons(idLexer lexer, CollisionModel model) { idToken token = lexer.CheckTokenType(TokenType.Number, 0); float[] tmp; Vector3 normal; lexer.ExpectTokenString("{"); while (lexer.CheckTokenString("}") == false) { // parse polygon int edgeCount = lexer.ParseInt(); CollisionModelPolygon p = new CollisionModelPolygon(); p.Material = _traceModelMaterial; p.Contents = ContentFlags.All; p.Edges = new int[edgeCount]; lexer.ExpectTokenString("("); for (int i = 0; i < edgeCount; i++) { p.Edges[i] = lexer.ParseInt(); } lexer.ExpectTokenString(")"); tmp = lexer.Parse1DMatrix(3); normal = new Vector3(tmp[0], tmp[1], tmp[2]); p.Plane.Normal = normal; p.Plane.D = lexer.ParseFloat(); tmp = lexer.Parse1DMatrix(3); p.Bounds.Min = new Vector3(tmp[0], tmp[1], tmp[2]); tmp = lexer.Parse1DMatrix(3); p.Bounds.Max = new Vector3(tmp[0], tmp[1], tmp[2]); token = lexer.ExpectTokenType(TokenType.String, 0); // get material p.Material = idE.DeclManager.FindMaterial(token.ToString()); p.Contents = p.Material.ContentFlags; p.CheckCount = 0; // filter polygon into tree FilterPolygonIntoTree(model, model.Node, p); } }
private void ParsePolygons(idLexer lexer, CollisionModel model) { idToken token = lexer.CheckTokenType(TokenType.Number, 0); float[] tmp; Vector3 normal; lexer.ExpectTokenString("{"); while(lexer.CheckTokenString("}") == false) { // parse polygon int edgeCount = lexer.ParseInt(); CollisionModelPolygon p = new CollisionModelPolygon(); p.Material = _traceModelMaterial; p.Contents = ContentFlags.All; p.Edges = new int[edgeCount]; lexer.ExpectTokenString("("); for(int i = 0; i < edgeCount; i++) { p.Edges[i] = lexer.ParseInt(); } lexer.ExpectTokenString(")"); tmp = lexer.Parse1DMatrix(3); normal = new Vector3(tmp[0], tmp[1], tmp[2]); p.Plane.Normal = normal; p.Plane.D = lexer.ParseFloat(); tmp = lexer.Parse1DMatrix(3); p.Bounds.Min = new Vector3(tmp[0], tmp[1], tmp[2]); tmp = lexer.Parse1DMatrix(3); p.Bounds.Max = new Vector3(tmp[0], tmp[1], tmp[2]); token = lexer.ExpectTokenType(TokenType.String, 0); // get material p.Material = idE.DeclManager.FindMaterial(token.ToString()); p.Contents = p.Material.ContentFlags; p.CheckCount = 0; // filter polygon into tree FilterPolygonIntoTree(model, model.Node, p); } }
private void FilterPolygonIntoTree(CollisionModel model, CollisionModelNode node, CollisionModelPolygon p) { while (node.PlaneType != -1) { if (InsideAllChildren(node, p.Bounds) == true) { break; } float v = (node.PlaneType == 0) ? p.Bounds.Min.X : (node.PlaneType == 1) ? p.Bounds.Min.Y : p.Bounds.Min.Z; float v2 = (node.PlaneType == 0) ? p.Bounds.Max.X : (node.PlaneType == 1) ? p.Bounds.Max.Y : p.Bounds.Max.Z; if (v >= node.PlaneDistance) { node = node.Children[0]; } else if (v2 <= node.PlaneDistance) { node = node.Children[1]; } else { FilterPolygonIntoTree(model, node.Children[1], p); node = node.Children[0]; } } node.Polygons.Add(p); }
private void FilterPolygonIntoTree(CollisionModel model, CollisionModelNode node, CollisionModelPolygon p) { while(node.PlaneType != -1) { if(InsideAllChildren(node, p.Bounds) == true) { break; } float v = (node.PlaneType == 0) ? p.Bounds.Min.X : (node.PlaneType == 1) ? p.Bounds.Min.Y : p.Bounds.Min.Z; float v2 = (node.PlaneType == 0) ? p.Bounds.Max.X : (node.PlaneType == 1) ? p.Bounds.Max.Y : p.Bounds.Max.Z; if(v >= node.PlaneDistance) { node = node.Children[0]; } else if(v2 <= node.PlaneDistance) { node = node.Children[1]; } else { FilterPolygonIntoTree(model, node.Children[1], p); node = node.Children[0]; } } node.Polygons.Add(p); }