/// <summary> /// 创建新的 Sys_DisCountInfo 对象。 /// </summary> /// <param name="id">Id 属性的初始值。</param> /// <param name="classId">ClassId 属性的初始值。</param> /// <param name="fkId">FkId 属性的初始值。</param> /// <param name="isTop">IsTop 属性的初始值。</param> /// <param name="isVouch">IsVouch 属性的初始值。</param> /// <param name="isDelete">IsDelete 属性的初始值。</param> /// <param name="addTime">AddTime 属性的初始值。</param> /// <param name="state">State 属性的初始值。</param> /// <param name="isSort">IsSort 属性的初始值。</param> /// <param name="sortNum">SortNum 属性的初始值。</param> public static Sys_DisCountInfo CreateSys_DisCountInfo(global::System.Int32 id, global::System.Int32 classId, global::System.Int32 fkId, global::System.Int32 isTop, global::System.Int32 isVouch, global::System.Int32 isDelete, global::System.DateTime addTime, global::System.Int32 state, global::System.Int32 isSort, global::System.Int32 sortNum) { Sys_DisCountInfo sys_DisCountInfo = new Sys_DisCountInfo(); sys_DisCountInfo.Id = id; sys_DisCountInfo.ClassId = classId; sys_DisCountInfo.FkId = fkId; sys_DisCountInfo.IsTop = isTop; sys_DisCountInfo.IsVouch = isVouch; sys_DisCountInfo.IsDelete = isDelete; sys_DisCountInfo.AddTime = addTime; sys_DisCountInfo.State = state; sys_DisCountInfo.IsSort = isSort; sys_DisCountInfo.SortNum = sortNum; return sys_DisCountInfo; }
/// <summary> /// 用于向 Sys_DisCountInfo EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToSys_DisCountInfo(Sys_DisCountInfo sys_DisCountInfo) { base.AddObject("Sys_DisCountInfo", sys_DisCountInfo); }