private void OnKillableDead(KillableEvent obj) { _enemiesSpawned.Remove(obj.gameObject); if (_enemiesSpawnedTotalCount == _maxEnemies && _enemiesSpawned.Count == 0) { AllEnemiesKilled?.Invoke(); } }
private void OnPlayerDead(KillableEvent obj) { _player.GetComponent <ActorStats>().ResetStats(); GameLost(); }