Description of ZWaveRequest.
예제 #1
0
 public UnsubscribedMessageEventArgs(ZWaveMessage message)
     : base()
 {
     this.Message = message;
 }
예제 #2
0
 public void FireUnsubscribedMessageEvent(ZWaveMessage message)
 {
     if (this.UnsubscribedMessageEvent != null)
         this.UnsubscribedMessageEvent(this, new UnsubscribedMessageEventArgs(message));
 }
예제 #3
0
        /// <summary>
        ///
        /// </summary>
        private void Run()
        {
            byte[] buf = new byte[1024];
            while(this._sp.IsOpen)
            {
                ZWaveJob _currentJob = null;
                lock (this._queueLock)
                {
                    if (this.JobQueue.Count > 0)
                    {
                        _currentJob = this.JobQueue.First.Value;
                        if (_currentJob.JobDone)
                        {
                            this.JobQueue.RemoveFirst();
                            _currentJob = null;
                            if (this.JobQueue.Count > 0)
                            {
                                _currentJob = this.JobQueue.First.Value;
                            }
                        }
                    }
                }

                // Check for incoming messages
                int btr = this._sp.BytesToRead;
                if (btr > 0)
                {
                    // Read first byte
                    this._sp.Read(buf, 0, 1);
                    switch (buf[0])
                    {
                        case ZWaveProtocol.SOF:

                            // Read the length byte
                            this._sp.Read(buf, 1, 1);
                            byte len = buf[1];

                            // Read rest of the frame
                            this._sp.Read(buf, 2, len);
                            byte[] message = Utils.ByteSubstring(buf, 0, (len + 2));
                            Console.WriteLine("Received: " + Utils.ByteArrayToString(message));

                            // Verify checksum
                            if (message[(message.Length - 1)] == CalculateChecksum(Utils.ByteSubstring(message, 0, (message.Length - 1))))
                            {
                                ZWaveMessage zMessage = new ZWaveMessage(message);

                                if (_currentJob == null)
                                {
                                    // Incoming response?
                                    this.FireUnsubscribedMessageEvent(zMessage);
                                    System.Diagnostics.Debug.WriteLine("*** Incoming response");
                                }
                                else
                                {
                                    if (_currentJob.AwaitACK)
                                    {
                                        // We wanted an ACK instead. Resend...
                                        _currentJob.AwaitACK = false;
                                        _currentJob.AwaitResponse = false;
                                        _currentJob.Resend = true;
                                    }
                                    else
                                    {
                                        _currentJob.AddResponse(zMessage);
                                        this.FireUnsubscribedMessageEvent(zMessage);
                                    }
                                }

                                // Send ACK - Checksum is correct
                                this._sp.Write(new byte[] { ZWaveProtocol.ACK }, 0, 1);
                                Console.WriteLine("Sent: ACK");
                            }
                            else
                            {
                                // Send NAK
                                this._sp.Write(new byte[] { ZWaveProtocol.NAK }, 0, 1);
                                Console.WriteLine("Sent: NAK");
                            }

                            break;
                        case ZWaveProtocol.CAN:
                            Console.WriteLine("Received: CAN");
                            break;
                        case ZWaveProtocol.NAK:
                            Console.WriteLine("Received: NAK");
                            _currentJob.AwaitACK = false;
                            _currentJob.JobStarted = false;
                            break;
                        case ZWaveProtocol.ACK:
                            Console.WriteLine("Received: ACK");
                            if (_currentJob != null)
                            {
                                if (_currentJob.AwaitACK && !_currentJob.AwaitResponse)
                                {
                                    _currentJob.AwaitResponse = true;
                                    _currentJob.AwaitACK = false;
                                }
                            }
                            break;
                        default:
                            Console.WriteLine("Critical error. Out of frame flow.");
                            break;
                    }
                }
                else
                {
                    if (_currentJob == null)
                    {
                        lock (this._queueLock)
                        {
                            if (this.JobQueue.Count > 0)
                            {
                                _currentJob = this.JobQueue.First.Value;
                            }
                        }
                    }

                    if (_currentJob != null)
                    {
                        if (_currentJob.SendCount >= 3)
                        {
                            _currentJob.CancelJob();
                        }

                        if ((!_currentJob.JobStarted && !_currentJob.JobDone) || _currentJob.Resend)
                        {
                            ZWaveMessage msg = _currentJob.Request;
                            if (msg != null)
                            {
                                this._sp.Write(msg.Message, 0, msg.Message.Length);
                                _currentJob.Start();
                                _currentJob.Resend = false;
                                _currentJob.AwaitACK = true;
                                _currentJob.SendCount++;
                                Console.WriteLine("Sent: " + Utils.ByteArrayToString(msg.Message));
                            }
                        }
                    }
                }
                Thread.Sleep(100);
            }
        }
예제 #4
0
파일: ZWaveJob.cs 프로젝트: thrandre/ZSharp
 public void AddResponse(ZWaveMessage message)
 {
     this.RemoveTimeout();
     lock (this._responseLock) { this._response.Enqueue(message); }
     this.FireResponseReceivedEvent();
 }