public void AddData(Linker linker, object data, float high) { BindingData binding = new BindingData(); binding.linker = linker; binding.Data = data; binding.high = high; //binding.offset = end; datas.Add(binding); }
/// <summary> /// 添加数据 /// </summary> /// <param name="linker">连接器</param> /// <param name="data">数据实例</param> /// <returns></returns> public BindingData AddData(Linker linker, object data) { BindingData binding = new BindingData(); binding.linker = linker; binding.Data = data; binding.layouts = new BaseLayout[linker.ElementCount]; datas.Add(binding); return(binding); }
/// <summary> /// 插入数据 /// </summary> /// <param name="linker">连接器</param> /// <param name="data">数据实例</param> /// <returns></returns> public BindingData InsertData(Linker linker, object data) { BindingData binding = new BindingData(); binding.linker = linker; binding.Data = data; binding.layouts = new BaseLayout[linker.ElementCount]; datas.Insert(0, binding); index++; return(binding); }
public void AddData(Linker linker, object data, float high) { BindingData binding = new BindingData(); binding.linker = linker; binding.Data = data; binding.high = high; binding.offset = end; datas.Add(binding); end += high; ch = end - start; if (ch < View.data.sizeDelta.y) { ch = View.data.sizeDelta.y; } }
/// <summary> /// 添加数据并移动到底部 /// </summary> /// <param name="linker">连接器</param> /// <param name="data">数据实例</param> /// <param name="h">数据高度</param> public void AddAndMoveEnd(Linker linker, object data, float h) { float end = End; BindingData binding = AddData(linker, data); //binding.LoadLayout(linker.enityModel); //binding.width = Enity.SizeDelta.x; binding.offset = end; binding.high = h; float y = end + h - Point - Enity.SizeDelta.y; if (y < 0) { y = 0; } Move(y); }
void UpdateItem(BindingData data, int index, float start) { var mod = data.linker.PopItem(index); if (mod == null) { mod = data.linker.CreateUI(); mod.main.SetParent(View); } mod.main.activeSelf = true; var item = FindOrCreateItem(index); if (item.Index < 0) { mod.index = index; data.linker.RefreshItem(mod.UI, data.Data, index); item.mod = mod; item.linker = data.linker; item.Index = index; item.binding = data; item.Data = data.Data; item.UI = mod.UI; //item.offset = data.offset; item.high = data.high; item.main = mod.main; var son = mod.main; son.SetParent(View); son.data.localScale = Vector3.one; son.IsChanged = true; } else { mod.index = index; item.mod = mod; } items.Add(item); float os = model.data.sizeDelta.y * 0.5f; os -= start; os -= data.high * 0.5f; mod.main.data.localPosition.y = os; mod.main.IsChanged = true; data.offset = os; }
void UpdateItem(BindingData data, int index) { for (int i = 0; i < items.Count; i++) { if (index == items[i].Index) { return; } } var item = CreateItem(data, index); items.Add(item); float vy = View.sizeDelta.y; float oy = 0.5f * vy - data.offset + point; item.pos.y = oy; item.pos = new Vector3(0, oy, 0); item.main.transform.localPosition = item.pos; item.main.transform.localScale = Vector3.one; }
Item CreateItem(BindingData data, int index) { var ui = data.linker.CreateUI(); data.linker.RefreshItem(ui.UI, data.Data, index); Item item = new Item(); item.linker = data.linker; item.Index = index; item.binding = data; item.Data = data.Data; item.UI = ui.UI; item.offset = data.offset; item.high = data.high; item.main = ui.main; var son = ui.main.transform; son.SetParent(View); son.localScale = Vector3.one; return(item); }
UIElement UpdateItem(BindingData data, int index, float offset) { var mod = data.linker.PopItem(index); if (mod == null) { mod = data.linker.CreateUI(); mod.main.SetParent(Enity); } mod.main.activeSelf = true; var son = mod.main; var item = FindOrCreateItem(index); if (item.Index < 0) { mod.index = index; data.linker.RefreshItem(mod.UI, data.Data, index); item.mod = mod; item.linker = data.linker; item.Index = index; item.binding = data; item.Data = data.Data; item.UI = mod.UI; item.offset = data.offset; item.high = data.high; item.main = mod.main; son.SetParent(Enity); son.localScale = Vector3.one; } else { mod.index = index; item.mod = mod; } items.Add(item); data.LoadLayout(son); son.localPosition = new Vector3(0, -offset, 0); return(son); }
void UpdateItem(BindingData data, int index, float offset) { var mod = data.linker.PopItem(index); if (mod == null) { mod = data.linker.CreateUI(); mod.main.transform.SetParent(Enity.transform); } mod.main.SetActive(true); var son = mod.main.transform; var item = FindOrCreateItem(index); if (item.Index < 0) { mod.index = index; data.linker.RefreshItem(mod.UI, data.Data, index); item.mod = mod; item.linker = data.linker; item.Index = index; item.binding = data; item.Data = data.Data; item.UI = mod.UI; item.offset = data.offset; item.high = data.high; item.main = mod.main; son.SetParent(Enity.transform); son.localScale = Vector3.one; } else { mod.index = index; item.mod = mod; } data.ApplayLayout(son); items.Add(item); son.localPosition = new Vector3(0, -offset, 0); }