// function used to simulate one day of travel private void OneDayOfTravel() { engine.OneDayOfTravel(); // Engine.cs should have a similar method // first, everyone needs to eat and breathe double foodUse = 0.0; double O2use = 0.0; foreach (Human h in crew) { foodUse += h.Eat(); O2use += h.Breathe(); } foodSupply.Amount -= foodUse; foodSupply.HowMuchLeft(); oxygenSupply.Amount -= O2use; oxygenSupply.HowMuchLeft(); genericWaste.Amount += 50.0; genericWaste.HowMuchLeft(); // now, take care of the equipment foreach (ITool tool in equipment) { tool.Conserve(); } // and use scientists to collect some data foreach (Human human in crew) { if (human.GetType().Equals(typeof(Scientist))) //meaning: if this human is a scientist { Scientist tmp = (Scientist)human; //meaning: treat human as a member of the Scientist class specifically tmp.Work(); } } Console.WriteLine(); }
public override void CheckSupplies() { fuel.HowMuchLeft(); nuclearWaste.HowMuchLeft(); }