public void sendNPCUpdatePos(UInt16 viewId, WorldClient client, npc theMob) { PacketContent pak = new PacketContent(); pak.addUint16(viewId, 1); pak.addByte(0x02); pak.addByte(0x0c); pak.addUintShort((UInt16)theMob.getRotation()); pak.addFloatLtVector3f((float)theMob.getXPos(), (float)theMob.getYPos(), (float)theMob.getZPos()); client.messageQueue.addObjectMessage(pak.returnFinalPacket(), false); client.flushQueue(); }
public void ViewVisibleThread() { Output.WriteLine("[WORLD SERVER]View Visible Thread started"); while (true) { ArrayList deadPlayers = new ArrayList(); ArrayList removeEntities = new ArrayList(); // Clean lock (WorldSocket.Clients.SyncRoot) { foreach (string clientKey in WorldSocket.Clients.Keys) { // Collect dead players to arraylist WorldClient thisclient = WorldSocket.Clients[clientKey] as WorldClient; if (thisclient.Alive == false) { // Add dead Player to the List - we need later to clear them deadPlayers.Add(clientKey); } } cleanDeadPlayers(deadPlayers); } // Check for Player Views lock (WorldSocket.Clients.SyncRoot) { foreach (string clientKey in WorldSocket.Clients.Keys) { // get Current client WorldClient currentClient = WorldSocket.Clients[clientKey] as WorldClient; // Loop all Clients and check if we need to create a view for it foreach (string clientOtherKey in WorldSocket.Clients.Keys) { WorldClient otherClient = WorldSocket.Clients[clientOtherKey] as WorldClient; if (otherClient != currentClient) { ClientView clientView = currentClient.viewMan.getViewForEntityAndGo(otherClient.playerData.getEntityId(), NumericalUtils.ByteArrayToUint16(otherClient.playerInstance.GetGoid(), 1)); // Create Maths math = new Maths(); double currentPlayerX = 0; double currentPlayerY = 0; double currentPlayerZ = 0; double otherPlayerX = 0; double otherPlayerY = 0; double otherPlayerZ = 0; NumericalUtils.LtVector3dToDoubles(currentClient.playerInstance.Position.getValue(), ref currentPlayerX, ref currentPlayerY, ref currentPlayerZ); NumericalUtils.LtVector3dToDoubles(currentClient.playerInstance.Position.getValue(), ref otherPlayerX, ref otherPlayerY, ref otherPlayerZ); Maths mathUtils = new Maths(); bool playerIsInCircle = mathUtils.IsInCircle((float)currentPlayerX, (float)currentPlayerZ, (float)otherPlayerX, (float)otherPlayerZ, 5000); if (clientView.viewCreated == false && currentClient.playerData.getDistrictId() == otherClient.playerData.getDistrictId() && otherClient.playerData.getOnWorld() && currentClient.playerData.getOnWorld() && playerIsInCircle) { // Spawn player ServerPackets pak = new ServerPackets(); pak.sendSystemChatMessage(currentClient, "Player " + otherClient.playerInstance.GetName() + " with new View ID " + clientView.ViewID + " jacked in", "BROADCAST"); pak.sendPlayerSpawn(currentClient, otherClient, clientView.ViewID); clientView.spawnId = currentClient.playerData.spawnViewUpdateCounter; clientView.viewCreated = true; } if (clientView.viewCreated && !playerIsInCircle) { // ToDo: delete mob ServerPackets packets = new ServerPackets(); packets.sendSystemChatMessage(currentClient, "Player " + otherClient.playerInstance.GetName() + " with View ID " + clientView.ViewID + " jacked out!", "MODAL"); packets.sendDeleteViewPacket(currentClient, clientView.ViewID); currentClient.viewMan.removeViewByViewId(clientView.ViewID); } } } } } // Spawn/Update for mobs int npcCount = WorldSocket.npcs.Count; for (int i = 0; i < npcCount; i++) { npc thismob = (npc)WorldSocket.npcs[i]; lock (WorldSocket.Clients.SyncRoot) { foreach (string clientKey in WorldSocket.Clients.Keys) { // Loop through all clients WorldClient thisclient = WorldSocket.Clients[clientKey] as WorldClient; if (thisclient.Alive == true) { // Check if if (thisclient.playerData.getOnWorld() == true && thisclient.playerData.waitForRPCShutDown == false) { Maths math = new Maths(); double playerX = 0; double playerY = 0; double playerZ = 0; NumericalUtils.LtVector3dToDoubles(thisclient.playerInstance.Position.getValue(), ref playerX, ref playerY, ref playerZ); Maths mathUtils = new Maths(); bool mobIsInCircle = mathUtils.IsInCircle((float)playerX, (float)playerZ, (float)thismob.getXPos(), (float)thismob.getZPos(), 5000); // ToDo: Check if mob is in circle of player (radian some value that is in a middle range for example 300m) // Create ClientView mobView = thisclient.viewMan.getViewForEntityAndGo(thismob.getEntityId(), NumericalUtils.ByteArrayToUint16(thismob.getGoId(), 1)); if (mobView.viewCreated == false && thismob.getDistrict() == thisclient.playerData.getDistrictId() && thisclient.playerData.getOnWorld() && mobIsInCircle) { ServerPackets pak = new ServerPackets(); pak.sendSystemChatMessage(thisclient, "Mob with Name " + thismob.getName() + " with new View ID " + mobView.ViewID + " spawned", "BROADCAST"); ServerPackets mobPak = new ServerPackets(); mobPak.spawnMobView(thisclient, thismob, mobView); mobView.spawnId = thisclient.playerData.spawnViewUpdateCounter; mobView.viewCreated = true; } // Update Mob if (mobView.viewCreated == true && thismob.getDistrict() == thisclient.playerData.getDistrictId() && thisclient.playerData.getOnWorld()) { // ToDo: We need to involve the Statuslist here and we need to move them finaly if (thismob.getIsDead() == false) { updateMob(thisclient, ref thismob, mobView); } } // Mob moves outside - should delete it if (mobView.viewCreated == true && !mobIsInCircle && thismob.getDistrict() == thisclient.playerData.getDistrictId()) { // ToDo: delete mob ServerPackets packets = new ServerPackets(); packets.sendDeleteViewPacket(thisclient, mobView.ViewID); packets.sendSystemChatMessage(thisclient, "MobView (" + thismob.getName() + " LVL: " + thismob.getLevel() + " ) with View ID " + mobView.ViewID + " is out of range and is deleted!", "MODAL"); thisclient.viewMan.removeViewByViewId(mobView.ViewID); } } } } } thismob.updateClient = false; } Thread.Sleep(500); } }