public void parseCommand(string data) { Output.WriteLine("[Chat Command helper] Chat command is: '" + data + "'"); string[] commands = data.Split(' '); string command = commands[0].ToLower(); try{ if (command.Equals("?fix") && commands.Length > 1) { int maxRPC = int.Parse(commands[1]); for (int i = 0; i < maxRPC; i++) { Store.currentClient.playerData.setRPCCounter((UInt16)i); Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("Trying to fix! " + i, Store.currentClient)); } } if (command.Equals("?teleport") && commands.Length == 4) { // parse the coord parameters parameters as int Store.currentClient.messageQueue.addObjectMessage(new PlayerHelper().teleport(int.Parse(commands[1]), int.Parse(commands[2]), int.Parse(commands[3])), false); Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("Teleported!", Store.currentClient)); } if (command.Equals("?rsi") && commands.Length == 3) { //parse the rsi part and value Store.currentClient.messageQueue.addObjectMessage(new PlayerHelper().changeRsi(commands[1], int.Parse(commands[2])), false); Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("Rsi changed!", Store.currentClient)); } if (command.StartsWith("?message")) { Output.WriteLine("[COMMAND HELPER]MESSAGE RECEIVED"); byte[] theMessage = PacketsUtils.createSystemMessageWithoutRPC(commands[1]); Store.world.sendRPCToAllPlayers(theMessage); } if (command.Equals("?playanim")) { string animId = commands[1]; if (animId.Length == 4) { ServerPackets pak = new ServerPackets(); pak.sendPlayerAnimation(Store.currentClient, animId); } } if (command.StartsWith("?playfx")) { string fxHEDID = commands[1]; DynamicArray din = new DynamicArray(); byte[] animationId = StringUtils.hexStringToBytes(fxHEDID); byte[] viewID = { 0x02, 0x00 }; Random rand = new Random(); ushort updateViewCounter = (ushort)rand.Next(3, 200); byte[] updateCount = NumericalUtils.uint16ToByteArrayShort(updateViewCounter); Output.WriteLine("Check if its really one byte or two : " + StringUtils.bytesToString(updateCount)); din.append(viewID); din.append(0x02); din.append(0x80); din.append(0x80); din.append(0x80); din.append(0x90); din.append(0xed); din.append(0x00); din.append(0x30); din.append(animationId); din.append(updateCount); Store.currentClient.messageQueue.addObjectMessage(din.getBytes(), false); } if (command.Contains("?send")) { // Sends a packet from a file string filename = "packet.txt"; TextReader tr = new StreamReader(filename); string hexContent = tr.ReadToEnd(); hexContent = hexContent.Replace(" ", string.Empty); hexContent = hexContent.Replace(" ", Environment.NewLine); tr.Close(); if (hexContent.Length > 0) { Store.currentClient.messageQueue.addObjectMessage(StringUtils.hexStringToBytes(hexContent), false); Output.writeToLogForConsole("[SENDPACK FROM FILE] Content : " + hexContent); } } if (command.Contains("?combat")) { byte[] dummypak = new byte[4]; TestUnitHandler test = new TestUnitHandler(); test.testCloseCombat(ref dummypak); } if (command.Contains("?mob")) { UInt32[] rsiIDs = new UInt32[10]; rsiIDs[0] = 0xB7010058; rsiIDs[1] = 0x89090058; rsiIDs[2] = 0xB5010058; rsiIDs[3] = 0x3A030008; rsiIDs[4] = 0x32030008; rsiIDs[5] = 0xD0010058; rsiIDs[6] = 0xD4010058; rsiIDs[7] = 0xB8040004; // Smith rsiIDs[8] = 0x92010058; // Seraph rsiIDs[9] = 0x56050004; Random rand = new Random(); int index = rand.Next(0, 9); double x = 0; double y = 0; double z = 0; byte[] Ltvector3d = Store.currentClient.playerInstance.Position.getValue(); NumericalUtils.LtVector3dToDoubles(Ltvector3d, ref x, ref y, ref z); byte[] xPos = NumericalUtils.floatToByteArray((float)x, 1); byte[] yPos = NumericalUtils.floatToByteArray((float)y, 1); byte[] zPos = NumericalUtils.floatToByteArray((float)z, 1); UInt64 currentEntityId = WorldSocket.entityIdCounter; WorldSocket.entityIdCounter++; uint rotation = 0; npc theMob = new npc(); theMob.setEntityId(currentEntityId); theMob.setDistrict(Convert.ToUInt16(data[0].ToString())); theMob.setDistrictName(Store.currentClient.playerData.getDistrict()); theMob.setName("HD Protector"); theMob.setLevel(255); theMob.setHealthM(UInt16.Parse(data[4].ToString())); theMob.setHealthC(UInt16.Parse(data[5].ToString())); theMob.setMobId((ushort)rsiIDs[index]); theMob.setRsiHex(StringUtils.bytesToString_NS(NumericalUtils.uint32ToByteArray(rsiIDs[index], 1))); theMob.setXPos(x); theMob.setYPos(y); theMob.setZPos(z); theMob.xBase = x; theMob.yBase = y; theMob.zBase = z; theMob.setRotation(rotation); theMob.setIsDead(false); theMob.setIsLootable(false); WorldSocket.npcs.Add(theMob); // we use this for a test to see if we can spawn mobs and how we can handle them // We refactor this } if (command.Contains("?sendrpc")) { // sends a RPC Packet from a File string filename = "rpcpacket.txt"; TextReader tr = new StreamReader(filename); string hexContent = tr.ReadToEnd(); hexContent = hexContent.Replace(" ", string.Empty); hexContent = hexContent.Replace(" ", Environment.NewLine); Output.Write("SEND RPC COMMAND : CONTENT : " + hexContent); tr.Close(); if (hexContent.Length > 0) { Store.currentClient.messageQueue.addRpcMessage(StringUtils.hexStringToBytes(hexContent)); Output.writeToLogForConsole("[SENDRPC FROM FILE] Content : " + hexContent); } } if (command.Contains("?checkrpc")) { DynamicArray din = new DynamicArray(); din.append(StringUtils.hexStringToBytes("2E1000FF7D020024000000310000000000000000000000000000000000000000000000000B0053796E61707A65373737001D004F6E2079656168204920646F2072656D656D62657220796F75203A2900")); Store.currentClient.messageQueue.addRpcMessage(din.getBytes()); } if (command.Contains("?testrpc")) { UInt16 maxRPC = 33279; // Just to reference if (Store.currentClient.playerData.currentTestRPC <= maxRPC) { // Only if it is below we send it - we test with a 5 size packet DynamicArray din = new DynamicArray(); if (Store.currentClient.playerData.currentTestRPC < 127) { din.append(NumericalUtils.uint16ToByteArrayShort(Store.currentClient.playerData.currentTestRPC)); } else { din.append(NumericalUtils.uint16ToByteArray(Store.currentClient.playerData.currentTestRPC, 0)); } din.append(0x00); din.append(0x00); din.append(0x00); Store.currentClient.messageQueue.addRpcMessage(din.getBytes()); ServerPackets pak = new ServerPackets(); pak.sendSystemChatMessage(Store.currentClient, "Test RPC Header : " + Store.currentClient.playerData.currentTestRPC.ToString(), "MODAL"); Store.currentClient.playerData.currentTestRPC++; } } if (command.Equals("?save")) { new PlayerHelper().savePlayerInfo(Store.currentClient); ServerPackets pak = new ServerPackets(); pak.sendSaveCharDataMessage(Store.currentClient, StringUtils.charBytesToString_NZ(Store.currentClient.playerInstance.CharacterName.getValue())); } } catch (Exception e) { Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("Error parsing command!", Store.currentClient)); Output.WriteLine("[CHAT COMMAND PARSER] Error parsing request: " + data); Output.WriteLine("[CHAT COMMAND PARSER] DEBUG: " + e.Message + "\n" + e.StackTrace); } }
public void processObjectStatic(ref byte[] packet) { byte[] objectID = new byte[4]; byte[] sectorID = new byte[2]; ArrayUtils.copyTo(packet, 0, objectID, 0, 4); ArrayUtils.copyTo(objectID, 2, sectorID, 0, 2); UInt32 numericObjectId = NumericalUtils.ByteArrayToUint32(objectID, 1); // Ok sector Bytes are something like 30 39 (reversed but the result must be 39 03) UInt16 numericSectorId = NumericalUtils.ByteArrayToUint16(sectorID, 1); // strip out object id string id = StringUtils.bytesToString_NS(objectID); // get the type byte[] objectType = new byte[1]; ArrayUtils.copy(packet, 4, objectType, 0, 1); int objectTypeID = packet[4]; DataLoader objectLoader = DataLoader.getInstance(); StaticWorldObject objectValues = objectLoader.getObjectValues(NumericalUtils.ByteArrayToUint32(objectID, 1)); // create a new System message but fill it in the switch block ServerPackets pak = new ServerPackets(); switch (objectTypeID) { case (int)objectTypesStatic.DOOR: Output.writeToLogForConsole("[OI HELPER] INTERACT WITH DOOR | Object ID :" + id + " Sector ID : " + numericSectorId); // just a test if (objectValues != null && objectValues.type != null) { GameObjectItem item = objectLoader.getGameObjectItemById(NumericalUtils.ByteArrayToUint16(objectValues.type, 1)); Store.currentClient.messageQueue.addRpcMessage(PacketsUtils.createSystemMessage("[OI HELPER] Door StrType: !" + item.getName() + " with Type ID " + StringUtils.bytesToString_NS(objectValues.type), Store.currentClient)); this.processOpenDoor(objectValues); } break; case (int)objectTypesStatic.HARDLINE_SYNC: pak.sendSystemChatMessage(Store.currentClient, "Hardline Interaction(not done yet)!", "MODAL"); break; case (int)objectTypesStatic.HARDLINE_UPLOAD: Output.writeToLogForConsole("[OBJECT HELPER] Upload Hardline will be used for combat tests"); Store.currentClient.playerData.lastClickedObjectId = numericObjectId; new TestUnitHandler().processTestCombat(ref packet); break; case (int)objectTypesStatic.HARDLINE_LAEXIT: // Exit LA pak.sendSystemChatMessage(Store.currentClient, "Exit to LA Dialog should popup", "MODAL"); new TeleportHandler().processHardlineExitRequest(ref packet); //new TestUnitHandler().processTestCombat(ref packet); break; case (int)objectTypesStatic.HUMAN_NPC: pak.sendSystemChatMessage(Store.currentClient, "NPC Interaction (not done yet)!", "MODAL"); this.processVendorOpen(ref objectID); break; case (int)objectTypesStatic.COLLECTOR: pak.sendSystemChatMessage(Store.currentClient, "Collector Interaction (not done yet)!", "MODAL"); break; case (int)objectTypesStatic.PIPE: pak.sendSystemChatMessage(Store.currentClient, "Collector Interaction (not done yet)!", "MODAL"); break; default: pak.sendSystemChatMessage(Store.currentClient, "[OI HELPER] Unknown Object Type : " + objectTypeID.ToString() + "| Object ID :" + id, "MODAL"); break; } }