public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt64(64); Field1 = buffer.ReadCharArray(512); Field2 = new DataElements(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); serChildSpecs = new SerializeData(); serChildSpecs.Parse(buffer); //still checking variablearrays this.ChildSpecs = new List<UIStyleChildSpec>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ChildSpecs.Count; loop12++) { _ChildSpecs[loop12] = new UIStyleChildSpec(); _ChildSpecs[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadValueS64(); stream.Position = offset + 8; Field1 = stream.ReadString(512); stream.Position = offset + 520; Field2 = new DataElements(); Field2.FileRead(stream, stream.Position); stream.Position = offset + 568; Field3 = stream.ReadValueS32(); stream.Position = offset + 572; serChildSpecs = new SerializeData(); serChildSpecs.FileRead(stream, stream.Position); stream.Position = offset + 580; //still checking variablearrays ChildSpecs = new List<UIStyleChildSpec>(); for(int i = 0; i < (int)(serChildSpecs.Field1 / 572); i++) { stream.Position = serChildSpecs.Field0 + 16 + (572*i) ; UIStyleChildSpec temp12_ChildSpecs; temp12_ChildSpecs = new UIStyleChildSpec(); temp12_ChildSpecs.FileRead(stream, stream.Position); _ChildSpecs.Add(temp12_ChildSpecs); } }