public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); serInt32Elements = new SerializeData(); serInt32Elements.Parse(buffer); //still checking variablearrays this.Int32Elements = new List<UIAnimationElementInt32>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Int32Elements.Count; loop12++) { _Int32Elements[loop12] = new UIAnimationElementInt32(); _Int32Elements[loop12].Parse(buffer); } Field3 = buffer.ReadInt(32); serFloatElements = new SerializeData(); serFloatElements.Parse(buffer); //still checking variablearrays this.FloatElements = new List<UIAnimationElementFloat>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _FloatElements.Count; loop12++) { _FloatElements[loop12] = new UIAnimationElementFloat(); _FloatElements[loop12].Parse(buffer); } Field6 = buffer.ReadInt(32); serVector2DElements = new SerializeData(); serVector2DElements.Parse(buffer); //still checking variablearrays this.Vector2DElements = new List<UIAnimationElementVector2D>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Vector2DElements.Count; loop12++) { _Vector2DElements[loop12] = new UIAnimationElementVector2D(); _Vector2DElements[loop12].Parse(buffer); } Field9 = buffer.ReadInt(32); serAnimationDescriptions = new SerializeData(); serAnimationDescriptions.Parse(buffer); //still checking variablearrays this.AnimationDescriptions = new List<UIAnimationDescription>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _AnimationDescriptions.Count; loop12++) { _AnimationDescriptions[loop12] = new UIAnimationDescription(); _AnimationDescriptions[loop12].Parse(buffer); } Field12 = buffer.ReadInt(32); serAnimationBindings = new SerializeData(); serAnimationBindings.Parse(buffer); //still checking variablearrays this.AnimationBindings = new List<UIControlAnimationBinding>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _AnimationBindings.Count; loop12++) { _AnimationBindings[loop12] = new UIControlAnimationBinding(); _AnimationBindings[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadValueS32(); stream.Position = offset + 4; serInt32Elements = new SerializeData(); serInt32Elements.FileRead(stream, stream.Position); stream.Position = offset + 12; //still checking variablearrays Int32Elements = new List<UIAnimationElementInt32>(); for(int i = 0; i < (int)(serInt32Elements.Field1 / 8); i++) { stream.Position = serInt32Elements.Field0 + 16 + (8*i) ; UIAnimationElementInt32 temp12_Int32Elements; temp12_Int32Elements = new UIAnimationElementInt32(); temp12_Int32Elements.FileRead(stream, stream.Position); _Int32Elements.Add(temp12_Int32Elements); } stream.Position = offset + 16; Field3 = stream.ReadValueS32(); stream.Position = offset + 20; serFloatElements = new SerializeData(); serFloatElements.FileRead(stream, stream.Position); stream.Position = offset + 28; //still checking variablearrays FloatElements = new List<UIAnimationElementFloat>(); for(int i = 0; i < (int)(serFloatElements.Field1 / 8); i++) { stream.Position = serFloatElements.Field0 + 16 + (8*i) ; UIAnimationElementFloat temp12_FloatElements; temp12_FloatElements = new UIAnimationElementFloat(); temp12_FloatElements.FileRead(stream, stream.Position); _FloatElements.Add(temp12_FloatElements); } stream.Position = offset + 32; Field6 = stream.ReadValueS32(); stream.Position = offset + 36; serVector2DElements = new SerializeData(); serVector2DElements.FileRead(stream, stream.Position); stream.Position = offset + 44; //still checking variablearrays Vector2DElements = new List<UIAnimationElementVector2D>(); for(int i = 0; i < (int)(serVector2DElements.Field1 / 12); i++) { stream.Position = serVector2DElements.Field0 + 16 + (12*i) ; UIAnimationElementVector2D temp12_Vector2DElements; temp12_Vector2DElements = new UIAnimationElementVector2D(); temp12_Vector2DElements.FileRead(stream, stream.Position); _Vector2DElements.Add(temp12_Vector2DElements); } stream.Position = offset + 48; Field9 = stream.ReadValueS32(); stream.Position = offset + 52; serAnimationDescriptions = new SerializeData(); serAnimationDescriptions.FileRead(stream, stream.Position); stream.Position = offset + 60; //still checking variablearrays AnimationDescriptions = new List<UIAnimationDescription>(); for(int i = 0; i < (int)(serAnimationDescriptions.Field1 / 536); i++) { stream.Position = serAnimationDescriptions.Field0 + 16 + (536*i) ; UIAnimationDescription temp12_AnimationDescriptions; temp12_AnimationDescriptions = new UIAnimationDescription(); temp12_AnimationDescriptions.FileRead(stream, stream.Position); _AnimationDescriptions.Add(temp12_AnimationDescriptions); } stream.Position = offset + 64; Field12 = stream.ReadValueS32(); stream.Position = offset + 68; serAnimationBindings = new SerializeData(); serAnimationBindings.FileRead(stream, stream.Position); stream.Position = offset + 76; //still checking variablearrays AnimationBindings = new List<UIControlAnimationBinding>(); for(int i = 0; i < (int)(serAnimationBindings.Field1 / 516); i++) { stream.Position = serAnimationBindings.Field0 + 16 + (516*i) ; UIControlAnimationBinding temp12_AnimationBindings; temp12_AnimationBindings = new UIControlAnimationBinding(); temp12_AnimationBindings.FileRead(stream, stream.Position); _AnimationBindings.Add(temp12_AnimationBindings); } }