public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); serPasses = new SerializeData(); serPasses.Parse(buffer); //still checking variablearrays this.Passes = new List<RenderPass>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Passes.Count; loop12++) { _Passes[loop12] = new RenderPass(); _Passes[loop12].Parse(buffer); } Field4 = buffer.ReadCharArray(256); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 12; Field0 = stream.ReadValueS32(); stream.Position = offset + 16; Field1 = stream.ReadValueS32(); stream.Position = offset + 20; serPasses = new SerializeData(); serPasses.FileRead(stream, stream.Position); stream.Position = offset + 28; //still checking variablearrays Passes = new List<RenderPass>(); for(int i = 0; i < (int)(serPasses.Field1 / 840); i++) { stream.Position = serPasses.Field0 + 16 + (840*i) ; RenderPass temp12_Passes; temp12_Passes = new RenderPass(); temp12_Passes.FileRead(stream, stream.Position); _Passes.Add(temp12_Passes); } stream.Position = offset + 32; Field4 = stream.ReadString(256); }