public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Class = new int[5]; for(int i = 0;i < _Class.Length;i++) _Class[i] = buffer.ReadInt(32); Difficulty = new int[4]; for(int i = 0;i < _Difficulty.Length;i++) _Difficulty[i] = buffer.ReadInt(32); LoreCondition = new LoreSubcondition[3]; for(int i = 0;i < _LoreCondition.Length;i++) { _LoreCondition[i] = new LoreSubcondition(); _LoreCondition[i].Parse(buffer); } QuestCondition = new QuestSubcondition[3]; for(int i = 0;i < _QuestCondition.Length;i++) { _QuestCondition[i] = new QuestSubcondition(); _QuestCondition[i].Parse(buffer); } ItemCondition = new ItemSubcondition[3]; for(int i = 0;i < _ItemCondition.Length;i++) { _ItemCondition[i] = new ItemSubcondition(); _ItemCondition[i].Parse(buffer); } Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); SNOCurrentWorld = buffer.ReadInt(32); SNOCurrentLevelArea = buffer.ReadInt(32); SNOQuestRange = buffer.ReadInt(32); FollowerCondition = new FollowerSubcondition(); FollowerCondition.Parse(buffer); LabelCondition = new LabelSubcondition[3]; for(int i = 0;i < _LabelCondition.Length;i++) { _LabelCondition[i] = new LabelSubcondition(); _LabelCondition[i].Parse(buffer); } SkillCondition = new SkillSubcondition[3]; for(int i = 0;i < _SkillCondition.Length;i++) { _SkillCondition[i] = new SkillSubcondition(); _SkillCondition[i].Parse(buffer); } MonsterCondition = new MonsterSubcondition[3]; for(int i = 0;i < _MonsterCondition.Length;i++) { _MonsterCondition[i] = new MonsterSubcondition(); _MonsterCondition[i].Parse(buffer); } GameFlagCondition = new GameFlagSubcondition[3]; for(int i = 0;i < _GameFlagCondition.Length;i++) { _GameFlagCondition[i] = new GameFlagSubcondition(); _GameFlagCondition[i].Parse(buffer); } PlayerFlagCondition = new PlayerFlagSubcondition[3]; for(int i = 0;i < _PlayerFlagCondition.Length;i++) { _PlayerFlagCondition[i] = new PlayerFlagSubcondition(); _PlayerFlagCondition[i].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 12; Field0 = stream.ReadValueS32(); stream.Position = offset + 16; Field1 = stream.ReadValueS32(); stream.Position = offset + 20; Class = new int[5]; for(int loop12=0; loop12 < 5; loop12++ ) { int temp12_Class; temp12_Class = stream.ReadValueS32(); _Class[loop12] = temp12_Class; } stream.Position = offset + 40; Difficulty = new int[4]; for(int loop12=0; loop12 < 4; loop12++ ) { int temp12_Difficulty; temp12_Difficulty = stream.ReadValueS32(); _Difficulty[loop12] = temp12_Difficulty; } stream.Position = offset + 56; LoreCondition = new LoreSubcondition[3]; for(int loop12=0; loop12 < 3; loop12++ ) { LoreSubcondition temp12_LoreCondition; temp12_LoreCondition = new LoreSubcondition(); temp12_LoreCondition.FileRead(stream, stream.Position); _LoreCondition[loop12] = temp12_LoreCondition; } stream.Position = offset + 80; QuestCondition = new QuestSubcondition[3]; for(int loop12=0; loop12 < 3; loop12++ ) { QuestSubcondition temp12_QuestCondition; temp12_QuestCondition = new QuestSubcondition(); temp12_QuestCondition.FileRead(stream, stream.Position); _QuestCondition[loop12] = temp12_QuestCondition; } stream.Position = offset + 128; ItemCondition = new ItemSubcondition[3]; for(int loop12=0; loop12 < 3; loop12++ ) { ItemSubcondition temp12_ItemCondition; temp12_ItemCondition = new ItemSubcondition(); temp12_ItemCondition.FileRead(stream, stream.Position); _ItemCondition[loop12] = temp12_ItemCondition; } stream.Position = offset + 176; Field7 = stream.ReadValueS32(); stream.Position = offset + 180; Field8 = stream.ReadValueS32(); stream.Position = offset + 188; Field9 = stream.ReadValueS32(); stream.Position = offset + 192; Field10 = stream.ReadValueS32(); stream.Position = offset + 196; Field11 = stream.ReadValueS32(); stream.Position = offset + 200; Field12 = stream.ReadValueS32(); stream.Position = offset + 204; SNOCurrentWorld = stream.ReadValueS32(); stream.Position = offset + 208; SNOCurrentLevelArea = stream.ReadValueS32(); stream.Position = offset + 212; SNOQuestRange = stream.ReadValueS32(); stream.Position = offset + 216; FollowerCondition = new FollowerSubcondition(); FollowerCondition.FileRead(stream, stream.Position); stream.Position = offset + 224; LabelCondition = new LabelSubcondition[3]; for(int loop12=0; loop12 < 3; loop12++ ) { LabelSubcondition temp12_LabelCondition; temp12_LabelCondition = new LabelSubcondition(); temp12_LabelCondition.FileRead(stream, stream.Position); _LabelCondition[loop12] = temp12_LabelCondition; } stream.Position = offset + 248; SkillCondition = new SkillSubcondition[3]; for(int loop12=0; loop12 < 3; loop12++ ) { SkillSubcondition temp12_SkillCondition; temp12_SkillCondition = new SkillSubcondition(); temp12_SkillCondition.FileRead(stream, stream.Position); _SkillCondition[loop12] = temp12_SkillCondition; } stream.Position = offset + 284; MonsterCondition = new MonsterSubcondition[3]; for(int loop12=0; loop12 < 3; loop12++ ) { MonsterSubcondition temp12_MonsterCondition; temp12_MonsterCondition = new MonsterSubcondition(); temp12_MonsterCondition.FileRead(stream, stream.Position); _MonsterCondition[loop12] = temp12_MonsterCondition; } stream.Position = offset + 296; GameFlagCondition = new GameFlagSubcondition[3]; for(int loop12=0; loop12 < 3; loop12++ ) { GameFlagSubcondition temp12_GameFlagCondition; temp12_GameFlagCondition = new GameFlagSubcondition(); temp12_GameFlagCondition.FileRead(stream, stream.Position); _GameFlagCondition[loop12] = temp12_GameFlagCondition; } stream.Position = offset + 680; PlayerFlagCondition = new PlayerFlagSubcondition[3]; for(int loop12=0; loop12 < 3; loop12++ ) { PlayerFlagSubcondition temp12_PlayerFlagCondition; temp12_PlayerFlagCondition = new PlayerFlagSubcondition(); temp12_PlayerFlagCondition.FileRead(stream, stream.Position); _PlayerFlagCondition[loop12] = temp12_PlayerFlagCondition; } }