public override void Parse(GameBitBuffer buffer) { Name = buffer.ReadCharArray(64); ID = buffer.ReadInt(32); Field2 = buffer.ReadInt(2); SNORewardRecipe = new int[5]; for(int i = 0;i < _SNORewardRecipe.Length;i++) _SNORewardRecipe[i] = buffer.ReadInt(32); SNORewardTreasureClass = buffer.ReadInt(32); Field5 = new int[4]; for(int i = 0;i < _Field5.Length;i++) _Field5[i] = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(2); SNOReplayRewardRecipe = new int[5]; for(int i = 0;i < _SNOReplayRewardRecipe.Length;i++) _SNOReplayRewardRecipe[i] = buffer.ReadInt(32); SNOReplayRewardTreasureClass = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); serStepObjectiveSets = new SerializeData(); serStepObjectiveSets.Parse(buffer); //still checking variablearrays this.StepObjectiveSets = new List<QuestStepObjectiveSet>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _StepObjectiveSets.Count; loop12++) { _StepObjectiveSets[loop12] = new QuestStepObjectiveSet(); _StepObjectiveSets[loop12].Parse(buffer); } serStepBonusObjectiveSets = new SerializeData(); serStepBonusObjectiveSets.Parse(buffer); //still checking variablearrays this.StepBonusObjectiveSets = new List<QuestStepBonusObjectiveSet>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _StepBonusObjectiveSets.Count; loop12++) { _StepBonusObjectiveSets[loop12] = new QuestStepBonusObjectiveSet(); _StepBonusObjectiveSets[loop12].Parse(buffer); } serStepFailureConditionSets = new SerializeData(); serStepFailureConditionSets.Parse(buffer); //still checking variablearrays this.StepFailureConditionSets = new List<QuestStepFailureConditionSet>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _StepFailureConditionSets.Count; loop12++) { _StepFailureConditionSets[loop12] = new QuestStepFailureConditionSet(); _StepFailureConditionSets[loop12].Parse(buffer); } Field19 = buffer.ReadInt(32); SNOPowerGranted = buffer.ReadInt(32); SNOWaypointLevelAreas = new int[2]; for(int i = 0;i < _SNOWaypointLevelAreas.Length;i++) _SNOWaypointLevelAreas[i] = buffer.ReadInt(32); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Name = stream.ReadString(64); stream.Position = offset + 64; ID = stream.ReadValueS32(); stream.Position = offset + 88; _Field2 = stream.ReadValueS32(); stream.Position = offset + 92; SNORewardRecipe = new int[5]; for(int loop12=0; loop12 < 5; loop12++ ) { int temp12_SNORewardRecipe; temp12_SNORewardRecipe = stream.ReadValueS32(); _SNORewardRecipe[loop12] = temp12_SNORewardRecipe; } stream.Position = offset + 112; SNORewardTreasureClass = stream.ReadValueS32(); stream.Position = offset + 72; Field5 = new int[4]; for(int loop12=0; loop12 < 4; loop12++ ) { int temp12_Field5; temp12_Field5 = stream.ReadValueS32(); _Field5[loop12] = temp12_Field5; } stream.Position = offset + 116; Field6 = stream.ReadValueS32(); stream.Position = offset + 120; Field7 = stream.ReadValueS32(); stream.Position = offset + 124; _Field8 = stream.ReadValueS32(); stream.Position = offset + 128; SNOReplayRewardRecipe = new int[5]; for(int loop12=0; loop12 < 5; loop12++ ) { int temp12_SNOReplayRewardRecipe; temp12_SNOReplayRewardRecipe = stream.ReadValueS32(); _SNOReplayRewardRecipe[loop12] = temp12_SNOReplayRewardRecipe; } stream.Position = offset + 148; SNOReplayRewardTreasureClass = stream.ReadValueS32(); stream.Position = offset + 152; Field11 = stream.ReadValueS32(); stream.Position = offset + 156; Field12 = stream.ReadValueS32(); stream.Position = offset + 184; serStepObjectiveSets = new SerializeData(); serStepObjectiveSets.FileRead(stream, stream.Position); stream.Position = offset + 176; //still checking variablearrays StepObjectiveSets = new List<QuestStepObjectiveSet>(); for(int i = 0; i < (int)(serStepObjectiveSets.Field1 / 24); i++) { stream.Position = serStepObjectiveSets.Field0 + 16 + (24*i) ; QuestStepObjectiveSet temp12_StepObjectiveSets; temp12_StepObjectiveSets = new QuestStepObjectiveSet(); temp12_StepObjectiveSets.FileRead(stream, stream.Position); _StepObjectiveSets.Add(temp12_StepObjectiveSets); } stream.Position = offset + 200; serStepBonusObjectiveSets = new SerializeData(); serStepBonusObjectiveSets.FileRead(stream, stream.Position); stream.Position = offset + 192; //still checking variablearrays StepBonusObjectiveSets = new List<QuestStepBonusObjectiveSet>(); for(int i = 0; i < (int)(serStepBonusObjectiveSets.Field1 / 56); i++) { stream.Position = serStepBonusObjectiveSets.Field0 + 16 + (56*i) ; QuestStepBonusObjectiveSet temp12_StepBonusObjectiveSets; temp12_StepBonusObjectiveSets = new QuestStepBonusObjectiveSet(); temp12_StepBonusObjectiveSets.FileRead(stream, stream.Position); _StepBonusObjectiveSets.Add(temp12_StepBonusObjectiveSets); } stream.Position = offset + 216; serStepFailureConditionSets = new SerializeData(); serStepFailureConditionSets.FileRead(stream, stream.Position); stream.Position = offset + 208; //still checking variablearrays StepFailureConditionSets = new List<QuestStepFailureConditionSet>(); for(int i = 0; i < (int)(serStepFailureConditionSets.Field1 / 16); i++) { stream.Position = serStepFailureConditionSets.Field0 + 16 + (16*i) ; QuestStepFailureConditionSet temp12_StepFailureConditionSets; temp12_StepFailureConditionSets = new QuestStepFailureConditionSet(); temp12_StepFailureConditionSets.FileRead(stream, stream.Position); _StepFailureConditionSets.Add(temp12_StepFailureConditionSets); } stream.Position = offset + 68; Field19 = stream.ReadValueS32(); stream.Position = offset + 160; SNOPowerGranted = stream.ReadValueS32(); stream.Position = offset + 164; SNOWaypointLevelAreas = new int[2]; for(int loop12=0; loop12 < 2; loop12++ ) { int temp12_SNOWaypointLevelAreas; temp12_SNOWaypointLevelAreas = stream.ReadValueS32(); _SNOWaypointLevelAreas[loop12] = temp12_SNOWaypointLevelAreas; } }