public override void Parse(GameBitBuffer buffer)
 {
     serMovementStyles = new SerializeData();
     serMovementStyles.Parse(buffer);
     //still checking variablearrays
     this.arMovementStyles = new List<MovementStyleDefinition>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _arMovementStyles.Count; loop12++)
     {
         _arMovementStyles[loop12] = new MovementStyleDefinition();
         _arMovementStyles[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serMovementStyles = new SerializeData();
     serMovementStyles.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     arMovementStyles = new List<MovementStyleDefinition>();
     for(int i = 0; i < (int)(serMovementStyles.Field1 / 384); i++)
     {
     stream.Position = serMovementStyles.Field0 + 16 + (384*i) ;
         MovementStyleDefinition temp12_arMovementStyles;
         temp12_arMovementStyles = new MovementStyleDefinition();
         temp12_arMovementStyles.FileRead(stream, stream.Position);
         _arMovementStyles.Add(temp12_arMovementStyles);
     }
 }