public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new MaterialTexture();
     Field1.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new MaterialTexture();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadFloat32();
     Field7 = new LightStateParams();
     Field7.Parse(buffer);
     Field8 = new LightStateParams();
     Field8.Parse(buffer);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 4;
     Field1 = new MaterialTexture();
     Field1.FileRead(stream, stream.Position);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 16;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 20;
     Field2 = stream.ReadValueS32();
     stream.Position = offset + 24;
     Field3 = new MaterialTexture();
     Field3.FileRead(stream, stream.Position);
     stream.Position = offset + 204;
     Field4 = stream.ReadValueS32();
     stream.Position = offset + 208;
     Field5 = stream.ReadValueS32();
     stream.Position = offset + 212;
     Field6 = stream.ReadValueF32();
     stream.Position = offset + 216;
     Field7 = new LightStateParams();
     Field7.FileRead(stream, stream.Position);
     stream.Position = offset + 736;
     Field8 = new LightStateParams();
     Field8.FileRead(stream, stream.Position);
 }