public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(128);
     Field1 = new LabelCondition();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     serEntries = new SerializeData();
     serEntries.Parse(buffer);
     //still checking variablearrays
     this.Entries = new List<LabelEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Entries.Count; loop12++)
     {
         _Entries[loop12] = new LabelEntry();
         _Entries[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadString(128);
     stream.Position = offset + 128;
     Field1 = new LabelCondition();
     Field1.FileRead(stream, stream.Position);
     stream.Position = offset + 152;
     Field2 = stream.ReadValueS32();
     stream.Position = offset + 156;
     Field3 = stream.ReadValueS32();
     stream.Position = offset + 168;
     serEntries = new SerializeData();
     serEntries.FileRead(stream, stream.Position);
     stream.Position = offset + 160;
     //still checking variablearrays
     Entries = new List<LabelEntry>();
     for(int i = 0; i < (int)(serEntries.Field1 / 20); i++)
     {
     stream.Position = serEntries.Field0 + 16 + (20*i) ;
         LabelEntry temp12_Entries;
         temp12_Entries = new LabelEntry();
         temp12_Entries.FileRead(stream, stream.Position);
         _Entries.Add(temp12_Entries);
     }
 }