public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = new EntityId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(5) + (-1);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     ToonEntityId = new EntityId();
     ToonEntityId.Parse(buffer);
     Field2 = new GameId();
     Field2.Parse(buffer);
     GameId = buffer.ReadInt(32);
     Field4 = buffer.ReadInt64(64);
     Field5 = buffer.ReadInt(4) + (2);
     ProtocolHash = buffer.ReadInt(32);
     SNOPackHash = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     PlayerIndex = buffer.ReadInt(3);
     ToonId = new EntityId();
     ToonId.Parse(buffer);
     GameAccountId = new EntityId();
     GameAccountId.Parse(buffer);
     ToonName = buffer.ReadCharArray(49);
     Field5 = buffer.ReadInt(5) + (-1);
     Field6 = buffer.ReadInt(3) + (-1);
     snoActorPortrait = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(7);
     StateData = new HeroStateData();
     StateData.Parse(buffer);
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadInt(32);
     ActorID = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
 }