public override void Parse(GameBitBuffer buffer) { serActorGroups = new SerializeData(); serActorGroups.Parse(buffer); //still checking variablearrays this.ActorGroups = new List<ActorGroup>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ActorGroups.Count; loop12++) { _ActorGroups[loop12] = new ActorGroup(); _ActorGroups[loop12].Parse(buffer); } serScriptGlobalVars = new SerializeData(); serScriptGlobalVars.Parse(buffer); //still checking variablearrays this.ScriptGlobalVars = new List<GlobalScriptVariable>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ScriptGlobalVars.Count; loop12++) { _ScriptGlobalVars[loop12] = new GlobalScriptVariable(); _ScriptGlobalVars[loop12].Parse(buffer); } TuningParams = new DifficultyTuningParams[4]; for(int i = 0;i < _TuningParams.Length;i++) { _TuningParams[i] = new DifficultyTuningParams(); _TuningParams[i].Parse(buffer); } Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadFloat32(); Field9 = buffer.ReadFloat32(); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadFloat32(); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadFloat32(); Field15 = buffer.ReadFloat32(); Field16 = buffer.ReadFloat32(); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadInt(32); Field19 = buffer.ReadFloat32(); Field20 = buffer.ReadInt(32); Field21 = buffer.ReadInt(32); Field22 = buffer.ReadInt(32); Field23 = buffer.ReadFloat32(); Field24 = buffer.ReadFloat32(); Field25 = buffer.ReadFloat32(); Field26 = buffer.ReadFloat32(); Field27 = buffer.ReadFloat32(); Field28 = buffer.ReadFloat32(); Field29 = buffer.ReadFloat32(); Field30 = buffer.ReadFloat32(); Field31 = buffer.ReadFloat32(); Field32 = buffer.ReadFloat32(); //still checking fixedarrays on basictypes Field33 = new float[4]; for(int loop12 = 0;loop12 < _Field33.Length;loop12++) { _Field33[loop12] = buffer.ReadFloat32(); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 8; serActorGroups = new SerializeData(); serActorGroups.FileRead(stream, stream.Position); stream.Position = offset + 0; //still checking variablearrays ActorGroups = new List<ActorGroup>(); for(int i = 0; i < (int)(serActorGroups.Field1 / 68); i++) { stream.Position = serActorGroups.Field0 + 16 + (68*i) ; ActorGroup temp12_ActorGroups; temp12_ActorGroups = new ActorGroup(); temp12_ActorGroups.FileRead(stream, stream.Position); _ActorGroups.Add(temp12_ActorGroups); } stream.Position = offset + 24; serScriptGlobalVars = new SerializeData(); serScriptGlobalVars.FileRead(stream, stream.Position); stream.Position = offset + 16; //still checking variablearrays ScriptGlobalVars = new List<GlobalScriptVariable>(); for(int i = 0; i < (int)(serScriptGlobalVars.Field1 / 40); i++) { stream.Position = serScriptGlobalVars.Field0 + 16 + (40*i) ; GlobalScriptVariable temp12_ScriptGlobalVars; temp12_ScriptGlobalVars = new GlobalScriptVariable(); temp12_ScriptGlobalVars.FileRead(stream, stream.Position); _ScriptGlobalVars.Add(temp12_ScriptGlobalVars); } stream.Position = offset + 32; TuningParams = new DifficultyTuningParams[4]; for(int loop12=0; loop12 < 4; loop12++ ) { DifficultyTuningParams temp12_TuningParams; temp12_TuningParams = new DifficultyTuningParams(); temp12_TuningParams.FileRead(stream, stream.Position); _TuningParams[loop12] = temp12_TuningParams; } stream.Position = offset + 192; Field5 = stream.ReadValueF32(); stream.Position = offset + 196; Field6 = stream.ReadValueF32(); stream.Position = offset + 200; Field7 = stream.ReadValueF32(); stream.Position = offset + 204; Field8 = stream.ReadValueF32(); stream.Position = offset + 208; Field9 = stream.ReadValueF32(); stream.Position = offset + 212; Field10 = stream.ReadValueS32(); stream.Position = offset + 216; Field11 = stream.ReadValueF32(); stream.Position = offset + 220; Field12 = stream.ReadValueF32(); stream.Position = offset + 224; Field13 = stream.ReadValueF32(); stream.Position = offset + 228; Field14 = stream.ReadValueF32(); stream.Position = offset + 232; Field15 = stream.ReadValueF32(); stream.Position = offset + 236; Field16 = stream.ReadValueF32(); stream.Position = offset + 240; Field17 = stream.ReadValueF32(); stream.Position = offset + 244; Field18 = stream.ReadValueS32(); stream.Position = offset + 248; Field19 = stream.ReadValueF32(); stream.Position = offset + 252; Field20 = stream.ReadValueS32(); stream.Position = offset + 256; Field21 = stream.ReadValueS32(); stream.Position = offset + 260; Field22 = stream.ReadValueS32(); stream.Position = offset + 264; Field23 = stream.ReadValueF32(); stream.Position = offset + 268; Field24 = stream.ReadValueF32(); stream.Position = offset + 272; Field25 = stream.ReadValueF32(); stream.Position = offset + 276; Field26 = stream.ReadValueF32(); stream.Position = offset + 280; Field27 = stream.ReadValueF32(); stream.Position = offset + 284; Field28 = stream.ReadValueF32(); stream.Position = offset + 288; Field29 = stream.ReadValueF32(); stream.Position = offset + 292; Field30 = stream.ReadValueF32(); stream.Position = offset + 296; Field31 = stream.ReadValueF32(); stream.Position = offset + 300; Field32 = stream.ReadValueF32(); stream.Position = offset + 304; Field33 = new float[4]; for(int loop12=0; loop12 < 4; loop12++ ) { float temp12_Field33; temp12_Field33 = stream.ReadValueF32(); _Field33[loop12] = temp12_Field33; } }