public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt64(64); Field1 = buffer.ReadCharArray(512); Field2 = new DataElements(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); serChildSpecs = new SerializeData(); serChildSpecs.Parse(buffer); //still checking variablearrays this.ChildSpecs = new List<UIStyleChildSpec>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ChildSpecs.Count; loop12++) { _ChildSpecs[loop12] = new UIStyleChildSpec(); _ChildSpecs[loop12].Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(512); Field1 = new DataElements(); Field1.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(256); Field1 = buffer.ReadCharArray(256); Field2 = buffer.ReadInt(32); dwNumControls = buffer.ReadInt(32); serControlList = new SerializeData(); serControlList.Parse(buffer); //still checking variablearrays this.ControlList = new List<UIControlData>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _ControlList.Count; loop12++) { _ControlList[loop12] = new UIControlData(); _ControlList[loop12].Parse(buffer); } dwNumStyles = buffer.ReadInt(32); serStyleList = new SerializeData(); serStyleList.Parse(buffer); //still checking variablearrays this.StyleList = new List<UIStyle>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _StyleList.Count; loop12++) { _StyleList[loop12] = new UIStyle(); _StyleList[loop12].Parse(buffer); } Field9 = new DataElements(); Field9.Parse(buffer); }