public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt64(64);
     Field1 = buffer.ReadCharArray(512);
     Field2 = new DataElements();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     serChildSpecs = new SerializeData();
     serChildSpecs.Parse(buffer);
     //still checking variablearrays
     this.ChildSpecs = new List<UIStyleChildSpec>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ChildSpecs.Count; loop12++)
     {
         _ChildSpecs[loop12] = new UIStyleChildSpec();
         _ChildSpecs[loop12].Parse(buffer);
     }
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = new DataElements();
     Field1.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(256);
     Field1 = buffer.ReadCharArray(256);
     Field2 = buffer.ReadInt(32);
     dwNumControls = buffer.ReadInt(32);
     serControlList = new SerializeData();
     serControlList.Parse(buffer);
     //still checking variablearrays
     this.ControlList = new List<UIControlData>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _ControlList.Count; loop12++)
     {
         _ControlList[loop12] = new UIControlData();
         _ControlList[loop12].Parse(buffer);
     }
     dwNumStyles = buffer.ReadInt(32);
     serStyleList = new SerializeData();
     serStyleList.Parse(buffer);
     //still checking variablearrays
     this.StyleList = new List<UIStyle>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _StyleList.Count; loop12++)
     {
         _StyleList[loop12] = new UIStyle();
         _StyleList[loop12].Parse(buffer);
     }
     Field9 = new DataElements();
     Field9.Parse(buffer);
 }