public bool updateLevel(XNACS1Lib.XNACS1Lib.GamePadSupport.AllButtonsOnGamePad pad, XNACS1Lib.XNACS1Lib.GamePadSupport.ThumbSticksOnGamePad thumbs) { hero.UpdateHero(thumbs.Left); Vector2 newRoom = rooms[(int)currentRoom.X, (int)currentRoom.Y].updateRoom(hero); if (newRoom.X > -1) { unLoadRoom(); currentRoom = newRoom; loadRoom(); } XNACS1Base.EchoToTopStatus("Hero has " + hero.NumTimesCaught + " live(s)"); return(false); }
public bool updateLevel(XNACS1Lib.XNACS1Lib.GamePadSupport.AllButtonsOnGamePad pad, XNACS1Lib.XNACS1Lib.GamePadSupport.ThumbSticksOnGamePad thumbs, Hero hero) { Vector2 newRoom = new Vector2(-1, -1); if (rooms[(int)currentRoom.X, (int)currentRoom.Y].heroCaught || paused) { if (ticker > 0) { paused = true; ticker--; } else { paused = false; rooms[(int)currentRoom.X, (int)currentRoom.Y].heroCaught = false; ticker = 80; } } else if (loads == loadState.notLoading) { hero.UpdateHero(thumbs.Left); newRoom = rooms[(int)currentRoom.X, (int)currentRoom.Y].updateRoom(hero, levelNum); if (newRoom.X > -1) { loads = loadState.loading; if (newRoom.X > currentRoom.X) currentDirection = loadDirection.right; else if (newRoom.X < currentRoom.X) currentDirection = loadDirection.left; else if (newRoom.Y > currentRoom.Y) currentDirection = loadDirection.top; else currentDirection = loadDirection.bottom; lastVisitedRoom = currentRoom; currentRoom = newRoom; loadRoom(hero); expectedOrigin = new Vector2(currentRoom.X * 100f, currentRoom.Y * ((9f / 16f) * 100f)); } } if (loads == loadState.loading) { hero.Visible = false; moveRoom(); } if(loads == loadState.finished){ hero.Visible = true; unLoadRoom(); loads = loadState.notLoading; currentDirection = loadDirection.noDirection; currentOrigin = expectedOrigin; } if(rooms[(int)currentRoom.X, (int)currentRoom.Y].stairsInRoom()){ if (hero.Collided(rooms[(int)currentRoom.X, (int)currentRoom.Y].stairs) && rooms[(int)currentRoom.X, (int)currentRoom.Y].stairs.available) return true; } return false; }
public bool updateLevel(XNACS1Lib.XNACS1Lib.GamePadSupport.AllButtonsOnGamePad pad, XNACS1Lib.XNACS1Lib.GamePadSupport.ThumbSticksOnGamePad thumbs) { Vector2 newRoom = new Vector2(-1, -1); if (loads == loadState.notLoading) { hero.UpdateHero(thumbs.Left); newRoom = rooms[(int)currentRoom.X, (int)currentRoom.Y].updateRoom(hero); } if (newRoom.X > -1) { loads = loadState.loading; if (newRoom.X > currentRoom.X) { currentDirection = loadDirection.right; } else if (newRoom.X < currentRoom.X) { currentDirection = loadDirection.left; } else if (newRoom.Y > currentRoom.Y) { currentDirection = loadDirection.top; } else { currentDirection = loadDirection.bottom; } lastVisitedRoom = currentRoom; currentRoom = newRoom; loadRoom(); expectedOrigin = new Vector2(currentRoom.X * 100f, currentRoom.Y * ((9f / 16f) * 100f)); } if (loads == loadState.loading) { hero.Visible = false; moveRoom(); } if (loads == loadState.finished) { hero.Visible = true; unLoadRoom(); loads = loadState.notLoading; currentDirection = loadDirection.noDirection; currentOrigin = expectedOrigin; } //XNACS1Rectangle Screen; //if (hero.NumTimesCaught == 0) //{ // Screen = new XNACS1Rectangle(new Vector2(currentOrigin.X + 50f, currentOrigin.Y +25f), 100f, 54f); // Screen.Label = "GAME OVER"; // Screen.LabelColor = Color.White; // } //XNACS1Base.EchoToTopStatus("Hero has " + hero.NumTimesCaught + " live(s)"); if (rooms[(int)currentRoom.X, (int)currentRoom.Y].stairsInRoom()) { if (hero.Collided(rooms[(int)currentRoom.X, (int)currentRoom.Y].stairs)) { return(true); } } return(false); }
public bool updateLevel(XNACS1Lib.XNACS1Lib.GamePadSupport.AllButtonsOnGamePad pad, XNACS1Lib.XNACS1Lib.GamePadSupport.ThumbSticksOnGamePad thumbs, Hero hero) { Vector2 newRoom = new Vector2(-1, -1); if (rooms[(int)currentRoom.X, (int)currentRoom.Y].heroCaught || paused) { if (ticker > 0) { paused = true; ticker--; } else { paused = false; rooms[(int)currentRoom.X, (int)currentRoom.Y].heroCaught = false; ticker = 80; } } else if (loads == loadState.notLoading) { hero.UpdateHero(thumbs.Left); newRoom = rooms[(int)currentRoom.X, (int)currentRoom.Y].updateRoom(hero, levelNum); if (newRoom.X > -1) { loads = loadState.loading; if (newRoom.X > currentRoom.X) { currentDirection = loadDirection.right; } else if (newRoom.X < currentRoom.X) { currentDirection = loadDirection.left; } else if (newRoom.Y > currentRoom.Y) { currentDirection = loadDirection.top; } else { currentDirection = loadDirection.bottom; } lastVisitedRoom = currentRoom; currentRoom = newRoom; loadRoom(hero); expectedOrigin = new Vector2(currentRoom.X * 100f, currentRoom.Y * ((9f / 16f) * 100f)); } } if (loads == loadState.loading) { hero.Visible = false; moveRoom(); } if (loads == loadState.finished) { hero.Visible = true; unLoadRoom(); loads = loadState.notLoading; currentDirection = loadDirection.noDirection; currentOrigin = expectedOrigin; } if (rooms[(int)currentRoom.X, (int)currentRoom.Y].stairsInRoom()) { if (hero.Collided(rooms[(int)currentRoom.X, (int)currentRoom.Y].stairs) && rooms[(int)currentRoom.X, (int)currentRoom.Y].stairs.available) { return(true); } } return(false); }