public void OnConstructTooltipUI(Players.Player player, ConstructTooltipUIData data) { if (data.hoverType != ETooltipHoverType.Item) { return; } TimedItemStatistics stats = GetColonyStats(player.ActiveColony).GetTimedItemStats(data.hoverItem); var statlist = stats.Averages(); foreach (var stat in statlist) { PrintStatistic(data, stat, false); } PrintStatistic(data, stats.AllTimeStatistics, true); }
public List <ItemStatistics> GetNPCAverages() { return(npcStatistics.Averages()); }