public Teapot(GLUT glut, double scale) { this.glut = glut; gl = glut.gl; display_list = gl.gen_lists (1); gl.new_list (display_list, GL.COMPILE); glut.solid_teapot (scale); gl.end_list (); }
protected void init_window(int width, int height) { visual_config = glx.visual_config(visual_config); int vid = visual_config.visual_id(); gl = glx.create_context(vid, display.default_screen_no, GL.NONE0); // FIXME share colormap Colormap colormap = new Colormap(display.default_root, vid, false); Window.Attributes attr = new Window.Attributes(); attr.set_colormap(colormap); // TODO use depth of x visual config instead of // `visual_config.buffer_size'? int depth = visual_config.buffer_size(); int more = Event.EXPOSURE_MASK | Event.KEY_PRESS_MASK; // compulsory /* Bugs? Whenever button motion events are selected, it is required to * select button press event as well. */ if ((event_mask & ANY_BUTTON_MOTION_BITS) != 0) { more |= Event.BUTTON_PRESS_MASK; } attr.set_event_mask(event_mask | more); window = new Window(display.default_root, 10, 10, width, height); window.create(5, depth, Window.INPUT_OUTPUT, vid, attr); window.set_wm(this, "main"); window.set_wm_delete_window(); gl.make_current(window); glu = new GLU(gl); glut = new GLUT(glu); }
protected void init_window(int width, int height) { visual_config = glx.visual_config (visual_config); int vid = visual_config.visual_id (); gl = glx.create_context (vid, display.default_screen_no, GL.NONE0); // FIXME share colormap Colormap colormap = new Colormap (display.default_root, vid, false); Window.Attributes attr = new Window.Attributes (); attr.set_colormap (colormap); // TODO use depth of x visual config instead of // `visual_config.buffer_size'? int depth = visual_config.buffer_size (); int more = Event.EXPOSURE_MASK | Event.KEY_PRESS_MASK; // compulsory /* Bugs? Whenever button motion events are selected, it is required to * select button press event as well. */ if ((event_mask & ANY_BUTTON_MOTION_BITS) != 0) more |= Event.BUTTON_PRESS_MASK; attr.set_event_mask (event_mask | more); window = new Window (display.default_root, 10, 10, width, height); window.create (5, depth, Window.INPUT_OUTPUT, vid, attr); window.set_wm (this, "main"); window.set_wm_delete_window (); gl.make_current (window); glu = new GLU (gl); glut = new GLUT (glu); }