/// <summary> /// Constructor. /// </summary> public GameplayScreen(Game game, string uri) { //TransitionOnTime = TimeSpan.FromSeconds(1.5); //TransitionOffTime = TimeSpan.FromSeconds(0.5); pauseAction = new InputAction( new Keys[] { Keys.Escape }, true); bloom = new Bloom(game); game.Components.Add(bloom); this.game = game; enemyList = new List<Enemy>(); level = new LevelManager(uri); level.Initialize(); }
/// <summary> /// Constructor. /// </summary> public MenuScreen(string menuTitle) { this.menuTitle = menuTitle; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); menuUp = new InputAction( new Keys[] { Keys.Up }, true); menuDown = new InputAction( new Keys[] { Keys.Down }, true); menuSelect = new InputAction( new Keys[] { Keys.Enter, Keys.Space }, true); menuCancel = new InputAction( new Keys[] { Keys.Escape }, true); }
/// <summary> /// Constructor lets the caller specify whether to include the standard /// "A=ok, B=cancel" usage text prompt. /// </summary> public MessageBoxScreen(string message, bool includeUsageText) { const string usageText = "\n Enter to accept" + "\n Esc to cancel"; if (includeUsageText) this.message = message + usageText; else this.message = message; IsPopup = true; //TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); menuSelect = new InputAction( new Keys[] { Keys.Space, Keys.Enter, Keys.A }, true); menuCancel = new InputAction( new Keys[] { Keys.Escape, Keys.Back }, true); }