public static List<Space> MakeSpacesFromEPObj(List<EPObj.MemorySafe_Spaces> myspace) { List<Space> retspaces = new List<Space>(); int spacecount = 0; foreach (EPObj.MemorySafe_Spaces space in myspace) { //foreach Space space in your ListofSpaces Space zespace = new Space(); zespace.id = "Space-1"; zespace.lightScheduleIdRef = "lightSchedule-1"; zespace.equipmentScheduleIdRef = "equipmentSchedule-1"; zespace.peopleScheduleIdRef = "peopleSchedule-1"; zespace.conditionType = "HeatedAndCooled"; zespace.buildingStoreyIdRef = "bldg-story-1"; zespace.Name = "Test Space-" + spacecount; zespace.peoplenum = 12; zespace.totalpeoplegain = 450; zespace.senspeoplegain = 250; zespace.latpeoplegain = 200; zespace.PeopleHeatGains = new PeopleHeatGain[3]; zespace.lpd = 1.2; zespace.epd = 1.5; zespace.Area = 2450; zespace.Volume = 24500; zespace.PlanarGeo = new PlanarGeometry(); zespace.ShellGeo = new ShellGeometry(); PeopleNumber pn = new PeopleNumber(); pn.unit = peopleNumberUnitEnum.NumberOfPeople; string people = gb.FormatDoubleToString(zespace.peoplenum); pn.valuefield = people; zespace.PeopleNumber = pn; PeopleHeatGain phg = new PeopleHeatGain(); phg.unit = peopleHeatGainUnitEnum.BtuPerHourPerson; phg.heatGainType = peopleHeatGainTypeEnum.Total; string totalpopload = gb.FormatDoubleToString(zespace.totalpeoplegain); phg.value = totalpopload; zespace.PeopleHeatGains[0] = phg; PeopleHeatGain shg = new PeopleHeatGain(); shg.unit = peopleHeatGainUnitEnum.BtuPerHourPerson; shg.heatGainType = peopleHeatGainTypeEnum.Sensible; string senspopload = gb.FormatDoubleToString(zespace.senspeoplegain); shg.value = senspopload; zespace.PeopleHeatGains[1] = shg; PeopleHeatGain lhg = new PeopleHeatGain(); lhg.unit = peopleHeatGainUnitEnum.BtuPerHourPerson; lhg.heatGainType = peopleHeatGainTypeEnum.Latent; string latpopload = gb.FormatDoubleToString(zespace.latpeoplegain); lhg.value = latpopload; zespace.PeopleHeatGains[2] = lhg; LightPowerPerArea lpd = new LightPowerPerArea(); lpd.unit = powerPerAreaUnitEnum.WattPerSquareFoot; lpd.lpd = gb.FormatDoubleToString(zespace.lpd); zespace.LightPowerPerArea = lpd; EquipPowerPerArea epd = new EquipPowerPerArea(); epd.unit = powerPerAreaUnitEnum.WattPerSquareFoot; epd.epd = gb.FormatDoubleToString(zespace.epd); zespace.EquipPowerPerArea = epd; Area spacearea = new Area(); spacearea.val = gb.FormatDoubleToString(zespace.Area); zespace.spacearea = spacearea; Volume spacevol = new Volume(); spacevol.val = gb.FormatDoubleToString(zespace.Volume); zespace.spacevol = spacevol; //same as the planar geometry of the floor planes above PlanarGeometry spaceplpoly = new PlanarGeometry(); //get a list of points that makes up the polyloop List<List<double>> spacepoints = prod.MakeFakeList(3); //make polyloop with points spaceplpoly.PolyLoop = new PolyLoop(); spaceplpoly.PolyLoop = prod.makePolyLoopsFromDbleList(spaceplpoly.PolyLoop, spacepoints); zespace.PlanarGeo = spaceplpoly; //@@ //ShellGeometry //similar to planar geometry, but with more planes ShellGeometry sg = new ShellGeometry(); sg.unit = lengthUnitEnum.Feet; sg.id = "sg" + space.name; sg.ClosedShell = new ClosedShell(); //up to 100 surfaces per space? base on the space instance surfaces sg.ClosedShell.PolyLoops = new PolyLoop[space.spaceSurfaces.Count()]; //I would have a list of surface elements that make up the space surfaces. //each surface would consist of a series of points that defines the surface. for (int i = 0; i < space.spaceSurfaces.Count(); i++) { //get points from the space surfaces List<List<double>> epluspoints = new List<List<double>>(); epluspoints = EnergyPlusClass.GetCoordinDoubles(space.spaceSurfaces[i].SurfaceCoords); sg.ClosedShell.PolyLoops[i] = new PolyLoop(); sg.ClosedShell.PolyLoops[i] = prod.makePolyLoopsFromDbleList(sg.ClosedShell.PolyLoops[i], epluspoints); } zespace.ShellGeo = sg; zespace.cadid = new CADObjectId(); zespace.cadid.id = "990099-" + spacecount; //make surface boundaries..special code needed so that space boundaries are not duplicated... //option 1 : the surfaces already declared as internal somehow and how shared. //option 2: the api tries to figure it out zespace.spbound = new SpaceBoundary[space.spaceSurfaces.Count()]; int psurfacecount = 0; for (int i = 0; i < space.spaceSurfaces.Count(); i++) { //get points from the space surfaces List<List<double>> epluspoints = new List<List<double>>(); epluspoints = EnergyPlusClass.GetCoordinDoubles(space.spaceSurfaces[i].SurfaceCoords); //if surface is exterior SpaceBoundary sb = new SpaceBoundary(); zespace.spbound[i] = prod.MakeSpaceBoundary(sb, epluspoints, psurfacecount); psurfacecount++; //else if surface is interior and it has not been listed before //then do the same //else do nothing because it is interior and it has already been listed //I also would like to keep track of all the surfaces that I create to better prepare me for the surface definition uniquesurf.Add(zespace.spbound[i].PlanarGeometry); //make a dictionary that stores the name of a surface and its planar geometry? uniqueplanes.Add(zespace.spbound[i].surfaceIdRef, zespace.spbound[i].PlanarGeometry); //make a dictionary that stores the name of a surface and create a surface as the value Surface newsurface = new Surface(); //this took a lot of customization...a user would have to make their own code to attach to my object here newsurface = prod.SetUpSurfaceFromIDF(space.spaceSurfaces[i], zespace.spbound[i].PlanarGeometry); uniquesurfaces.Add(zespace.spbound[i].surfaceIdRef, newsurface); } retspaces.Add(zespace); spacecount++; } return retspaces; }
public static Space assignSimpleDefaults(Space zespace, int zonecount) { CultureInfo ci = new CultureInfo(String.Empty); try { //area and volume should already be computed //zespace.id = "Space-1"; zespace.lightScheduleIdRef = "lightSchedule-1"; zespace.equipmentScheduleIdRef = "equipmentSchedule-1"; zespace.peopleScheduleIdRef = "peopleSchedule-1"; zespace.conditionType = "HeatedAndCooled"; zespace.buildingStoreyIdRef = "bldg-story-1"; zespace.Name = "Test Space-" + zonecount; zespace.peoplenum = zespace.Area / 150; PeopleNumber pn = new PeopleNumber(); pn.unit = peopleNumberUnitEnum.NumberOfPeople; pn.valuefield = (zespace.Area/150).ToString(); zespace.PeopleNumber = pn; zespace.PeopleHeatGains = new PeopleHeatGain[3]; zespace.totalpeoplegain = 450; PeopleHeatGain tph = new PeopleHeatGain(); tph.heatGainType = peopleHeatGainTypeEnum.Total; tph.unit = peopleHeatGainUnitEnum.BtuPerHourPerson; tph.value = string.Format(ci, "{0:0.000000}","450"); zespace.PeopleHeatGains[0] = tph; zespace.senspeoplegain = 250; PeopleHeatGain sph = new PeopleHeatGain(); sph.heatGainType = peopleHeatGainTypeEnum.Sensible; sph.unit = peopleHeatGainUnitEnum.BtuPerHourPerson; sph.value = string.Format(ci, "{0:0.000000}","250"); zespace.PeopleHeatGains[1] = sph; zespace.latpeoplegain = 200; PeopleHeatGain lph = new PeopleHeatGain(); lph.heatGainType = peopleHeatGainTypeEnum.Latent; lph.unit = peopleHeatGainUnitEnum.BtuPerHourPerson; lph.value = string.Format(ci, "{0:0.000000}","200"); zespace.PeopleHeatGains[2] = lph; zespace.lpd = 1.2; LightPowerPerArea lp = new LightPowerPerArea(); lp.unit = powerPerAreaUnitEnum.WattPerSquareFoot; lp.lpd = string.Format(ci, "{0:0.000000}","1.2"); zespace.LightPowerPerArea = lp; zespace.epd = 1.5; EquipPowerPerArea ep = new EquipPowerPerArea(); ep.unit = powerPerAreaUnitEnum.WattPerSquareFoot; ep.epd = string.Format(ci, "{0:0.000000}","1.5"); zespace.EquipPowerPerArea = ep; Area a = new Area(); a.val = string.Format(ci, "{0:0.000000}",zespace.Area.ToString()); zespace.spacearea = a; Volume v = new Volume(); v.val = string.Format(ci, "{0:0.000000}",zespace.Volume.ToString()); zespace.spacevol = v; //everything is prepared for geometry zespace.PlanarGeo = new PlanarGeometry(); zespace.ShellGeo = new ShellGeometry(); return zespace; } catch (Exception e) { throw e; } }