//------------------------------------------------------------------------------ public virtual void SetGameRpgItemSkillByUuidByGameId() { ResponseGameRpgItemSkillBool wrapper = new ResponseGameRpgItemSkillBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-rpg-item-skill/set/by-uuid/by-game-id"; GameRpgItemSkill obj = new GameRpgItemSkill(); string _status = util.GetParamValue(_context, "status"); if(!String.IsNullOrEmpty(_status)) obj.status = (string)_status; string _third_party_oembed = util.GetParamValue(_context, "third_party_oembed"); if(!String.IsNullOrEmpty(_third_party_oembed)) obj.third_party_oembed = (string)_third_party_oembed; string _code = util.GetParamValue(_context, "code"); if(!String.IsNullOrEmpty(_code)) obj.code = (string)_code; string _description = util.GetParamValue(_context, "description"); if(!String.IsNullOrEmpty(_description)) obj.description = (string)_description; string _game_defense = util.GetParamValue(_context, "game_defense"); if(!String.IsNullOrEmpty(_game_defense)) obj.game_defense = float.Parse(_game_defense); string _third_party_url = util.GetParamValue(_context, "third_party_url"); if(!String.IsNullOrEmpty(_third_party_url)) obj.third_party_url = (string)_third_party_url; string _third_party_id = util.GetParamValue(_context, "third_party_id"); if(!String.IsNullOrEmpty(_third_party_id)) obj.third_party_id = (string)_third_party_id; string _content_type = util.GetParamValue(_context, "content_type"); if(!String.IsNullOrEmpty(_content_type)) obj.content_type = (string)_content_type; string _type = util.GetParamValue(_context, "type"); if(!String.IsNullOrEmpty(_type)) obj.type = (string)_type; string _active = util.GetParamValue(_context, "active"); if(!String.IsNullOrEmpty(_active)) obj.active = Convert.ToBoolean(_active); string _game_id = util.GetParamValue(_context, "game_id"); if(!String.IsNullOrEmpty(_game_id)) obj.game_id = (string)_game_id; string _game_attack = util.GetParamValue(_context, "game_attack"); if(!String.IsNullOrEmpty(_game_attack)) obj.game_attack = float.Parse(_game_attack); string _uuid = util.GetParamValue(_context, "uuid"); if(!String.IsNullOrEmpty(_uuid)) obj.uuid = (string)_uuid; string _display_name = util.GetParamValue(_context, "display_name"); if(!String.IsNullOrEmpty(_display_name)) obj.display_name = (string)_display_name; string _name = util.GetParamValue(_context, "name"); if(!String.IsNullOrEmpty(_name)) obj.name = (string)_name; string _date_modified = util.GetParamValue(_context, "date_modified"); if(!String.IsNullOrEmpty(_date_modified)) obj.date_modified = Convert.ToDateTime(_date_modified); else obj.date_modified = DateTime.Now; string _url = util.GetParamValue(_context, "url"); if(!String.IsNullOrEmpty(_url)) obj.url = (string)_url; string _third_party_data = util.GetParamValue(_context, "third_party_data"); if(!String.IsNullOrEmpty(_third_party_data)) obj.third_party_data = (string)_third_party_data; string _game_price = util.GetParamValue(_context, "game_price"); if(!String.IsNullOrEmpty(_game_price)) obj.game_price = float.Parse(_game_price); string _game_type = util.GetParamValue(_context, "game_type"); if(!String.IsNullOrEmpty(_game_type)) obj.game_type = float.Parse(_game_type); string _game_skill = util.GetParamValue(_context, "game_skill"); if(!String.IsNullOrEmpty(_game_skill)) obj.game_skill = float.Parse(_game_skill); string _game_health = util.GetParamValue(_context, "game_health"); if(!String.IsNullOrEmpty(_game_health)) obj.game_health = float.Parse(_game_health); string _date_created = util.GetParamValue(_context, "date_created"); if(!String.IsNullOrEmpty(_date_created)) obj.date_created = Convert.ToDateTime(_date_created); else obj.date_created = DateTime.Now; string _game_energy = util.GetParamValue(_context, "game_energy"); if(!String.IsNullOrEmpty(_game_energy)) obj.game_energy = float.Parse(_game_energy); string _game_data = util.GetParamValue(_context, "game_data"); if(!String.IsNullOrEmpty(_game_data)) obj.game_data = (string)_game_data; // get data wrapper.data = api.SetGameRpgItemSkillByUuidByGameId(obj); util.SerializeTypeJSONToResponse(_context, wrapper); }
//------------------------------------------------------------------------------ public virtual void DelGameRpgItemSkillByUuidByGameId() { string _uuid = (string)util.GetParamValue(_context, "uuid"); string _game_id = (string)util.GetParamValue(_context, "game_id"); ResponseGameRpgItemSkillBool wrapper = new ResponseGameRpgItemSkillBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-rpg-item-skill/del/by-uuid/by-game-id"; bool completed = api.DelGameRpgItemSkillByUuidByGameId( _uuid , _game_id ); // get data wrapper.data = completed; util.SerializeTypeToResponse(_format, _context, wrapper); }