//------------------------------------------------------------------------------ public virtual void DelGameProfileStatisticItemByUuid() { string _uuid = (string)util.GetParamValue(_context, "uuid"); ResponseGameProfileStatisticItemBool wrapper = new ResponseGameProfileStatisticItemBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-profile-statistic-item/del/by-uuid"; bool completed = api.DelGameProfileStatisticItemByUuid( _uuid ); // get data wrapper.data = completed; util.SerializeTypeToResponse(_format, _context, wrapper); }
//------------------------------------------------------------------------------ public virtual void SetGameProfileStatisticItemByUuidByProfileIdByGameIdByTimestamp() { ResponseGameProfileStatisticItemBool wrapper = new ResponseGameProfileStatisticItemBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-profile-statistic-item/set/by-uuid/by-profile-id/by-game-id/by-timestamp"; GameProfileStatisticItem obj = new GameProfileStatisticItem(); string _status = util.GetParamValue(_context, "status"); if(!String.IsNullOrEmpty(_status)) obj.status = (string)_status; string _username = util.GetParamValue(_context, "username"); if(!String.IsNullOrEmpty(_username)) obj.username = (string)_username; string _code = util.GetParamValue(_context, "code"); if(!String.IsNullOrEmpty(_code)) obj.code = (string)_code; string _stat_value_formatted = util.GetParamValue(_context, "stat_value_formatted"); if(!String.IsNullOrEmpty(_stat_value_formatted)) obj.stat_value_formatted = (string)_stat_value_formatted; string _profile_id = util.GetParamValue(_context, "profile_id"); if(!String.IsNullOrEmpty(_profile_id)) obj.profile_id = (string)_profile_id; string _active = util.GetParamValue(_context, "active"); if(!String.IsNullOrEmpty(_active)) obj.active = Convert.ToBoolean(_active); string _game_id = util.GetParamValue(_context, "game_id"); if(!String.IsNullOrEmpty(_game_id)) obj.game_id = (string)_game_id; string _data = util.GetParamValue(_context, "data"); if(!String.IsNullOrEmpty(_data)) obj.data = (string)_data; string _stat_value = util.GetParamValue(_context, "stat_value"); if(!String.IsNullOrEmpty(_stat_value)) obj.stat_value = float.Parse(_stat_value); string _uuid = util.GetParamValue(_context, "uuid"); if(!String.IsNullOrEmpty(_uuid)) obj.uuid = (string)_uuid; string _date_modified = util.GetParamValue(_context, "date_modified"); if(!String.IsNullOrEmpty(_date_modified)) obj.date_modified = Convert.ToDateTime(_date_modified); else obj.date_modified = DateTime.Now; string _level = util.GetParamValue(_context, "level"); if(!String.IsNullOrEmpty(_level)) obj.level = (string)_level; string _points = util.GetParamValue(_context, "points"); if(!String.IsNullOrEmpty(_points)) obj.points = float.Parse(_points); string _timestamp = util.GetParamValue(_context, "timestamp"); if(!String.IsNullOrEmpty(_timestamp)) obj.timestamp = float.Parse(_timestamp); string _date_created = util.GetParamValue(_context, "date_created"); if(!String.IsNullOrEmpty(_date_created)) obj.date_created = Convert.ToDateTime(_date_created); else obj.date_created = DateTime.Now; string _type = util.GetParamValue(_context, "type"); if(!String.IsNullOrEmpty(_type)) obj.type = (string)_type; // get data wrapper.data = api.SetGameProfileStatisticItemByUuidByProfileIdByGameIdByTimestamp(obj); util.SerializeTypeJSONToResponse(_context, wrapper); }
//------------------------------------------------------------------------------ public virtual void DelGameProfileStatisticItemByCodeByProfileIdByGameId() { string _code = (string)util.GetParamValue(_context, "code"); string _profile_id = (string)util.GetParamValue(_context, "profile_id"); string _game_id = (string)util.GetParamValue(_context, "game_id"); ResponseGameProfileStatisticItemBool wrapper = new ResponseGameProfileStatisticItemBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-profile-statistic-item/del/by-code/by-profile-id/by-game-id"; bool completed = api.DelGameProfileStatisticItemByCodeByProfileIdByGameId( _code , _profile_id , _game_id ); // get data wrapper.data = completed; util.SerializeTypeToResponse(_format, _context, wrapper); }