//------------------------------------------------------------------------------ public virtual void SetGameNetworkByUuid() { ResponseGameNetworkBool wrapper = new ResponseGameNetworkBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-network/set/by-uuid"; GameNetwork obj = new GameNetwork(); string _status = util.GetParamValue(_context, "status"); if(!String.IsNullOrEmpty(_status)) obj.status = (string)_status; string _code = util.GetParamValue(_context, "code"); if(!String.IsNullOrEmpty(_code)) obj.code = (string)_code; string _display_name = util.GetParamValue(_context, "display_name"); if(!String.IsNullOrEmpty(_display_name)) obj.display_name = (string)_display_name; string _name = util.GetParamValue(_context, "name"); if(!String.IsNullOrEmpty(_name)) obj.name = (string)_name; string _date_modified = util.GetParamValue(_context, "date_modified"); if(!String.IsNullOrEmpty(_date_modified)) obj.date_modified = Convert.ToDateTime(_date_modified); else obj.date_modified = DateTime.Now; string _url = util.GetParamValue(_context, "url"); if(!String.IsNullOrEmpty(_url)) obj.url = (string)_url; string _data = util.GetParamValue(_context, "data"); if(!String.IsNullOrEmpty(_data)) obj.data = (string)_data; string _uuid = util.GetParamValue(_context, "uuid"); if(!String.IsNullOrEmpty(_uuid)) obj.uuid = (string)_uuid; string _secret = util.GetParamValue(_context, "secret"); if(!String.IsNullOrEmpty(_secret)) obj.secret = (string)_secret; string _active = util.GetParamValue(_context, "active"); if(!String.IsNullOrEmpty(_active)) obj.active = Convert.ToBoolean(_active); string _date_created = util.GetParamValue(_context, "date_created"); if(!String.IsNullOrEmpty(_date_created)) obj.date_created = Convert.ToDateTime(_date_created); else obj.date_created = DateTime.Now; string _type = util.GetParamValue(_context, "type"); if(!String.IsNullOrEmpty(_type)) obj.type = (string)_type; string _description = util.GetParamValue(_context, "description"); if(!String.IsNullOrEmpty(_description)) obj.description = (string)_description; // get data wrapper.data = api.SetGameNetworkByUuid(obj); util.SerializeTypeJSONToResponse(_context, wrapper); }
//------------------------------------------------------------------------------ public virtual void DelGameNetworkByUuid() { string _uuid = (string)util.GetParamValue(_context, "uuid"); ResponseGameNetworkBool wrapper = new ResponseGameNetworkBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-network/del/by-uuid"; bool completed = api.DelGameNetworkByUuid( _uuid ); // get data wrapper.data = completed; util.SerializeTypeToResponse(_format, _context, wrapper); }