예제 #1
0
        public List <GameCategoryTree> GetList(List <Dictionary <string, object> > dictList)
        {
            data.Clear();

            foreach (Dictionary <string, object> dict in dictList)
            {
                foreach (KeyValuePair <string, object> obj in dict)
                {
                    GameCategoryTree objectValue = (GameCategoryTree)obj.Value;
                    objectValue.FillFromDictionary(dict);
                    data.Add(objectValue);
                }
            }

            return(data);
        }
예제 #2
0
 public virtual bool SetGameCategoryTreeByUuid(GameCategoryTree obj)
 {
     return act.SetGameCategoryTreeByUuid(DEFAULT_SET_TYPE, obj);
 }
예제 #3
0
 public virtual bool SetGameCategoryTreeByUuid(SetType set_type, GameCategoryTree obj)
 {
     return act.SetGameCategoryTreeByUuid(ConvertSetTypeToString(set_type), obj);
 }
예제 #4
0
 //------------------------------------------------------------------------------
 public virtual bool SetGameCategoryTreeByUuid(string set_type, GameCategoryTree obj)
 {
     return act.SetGameCategoryTreeByUuid(set_type, obj);
 }
예제 #5
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        //------------------------------------------------------------------------------
        public virtual bool SetGameCategoryTreeByUuid(string set_type, GameCategoryTree obj)
        {
            List<SqlParameter> parameters
                = new List<SqlParameter>();
            parameters.Add(new SqlParameter("@set_type", set_type));
            parameters.Add(new SqlParameter("@status", obj.status));
            parameters.Add(new SqlParameter("@parent_id", obj.parent_id));
            parameters.Add(new SqlParameter("@uuid", obj.uuid));
            parameters.Add(new SqlParameter("@date_modified", obj.date_modified));
            parameters.Add(new SqlParameter("@active", obj.active));
            parameters.Add(new SqlParameter("@date_created", obj.date_created));
            parameters.Add(new SqlParameter("@category_id", obj.category_id));
            parameters.Add(new SqlParameter("@type", obj.type));

            try {
                return (bool)data.ExecuteScalar(
                BaseGamingData.connectionString
                , CommandType.StoredProcedure
                , "usp_game_category_tree_set_by_uuid"
                , parameters
                );
            }
            catch (Exception e){
                log.Error(e);
                return false;
            }
        }
예제 #6
0
        public virtual GameCategoryTree FillGameCategoryTree(DataRow dr)
        {
            GameCategoryTree obj = new GameCategoryTree();

            if (dr["status"] != null)
                    obj.status = dataType.FillDataString(dr, "status");
            if (dr["parent_id"] != null)
                    obj.parent_id = dataType.FillDataString(dr, "parent_id");
            if (dr["uuid"] != null)
                    obj.uuid = dataType.FillDataString(dr, "uuid");
            if (dr["date_modified"] != null)
                    obj.date_modified = dataType.FillDataDateTime(dr, "date_modified");
            if (dr["active"] != null)
                    obj.active = dataType.FillDataBool(dr, "active");
            if (dr["date_created"] != null)
                    obj.date_created = dataType.FillDataDateTime(dr, "date_created");
            if (dr["category_id"] != null)
                    obj.category_id = dataType.FillDataString(dr, "category_id");
            if (dr["type"] != null)
                    obj.type = dataType.FillDataString(dr, "type");

            return obj;
        }
예제 #7
0
        //------------------------------------------------------------------------------
        public virtual void SetGameCategoryTreeByUuid()
        {
            ResponseGameCategoryTreeBool wrapper = new ResponseGameCategoryTreeBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "game-category-tree/set/by-uuid";

            GameCategoryTree obj = new GameCategoryTree();

            string _status = util.GetParamValue(_context, "status");
            if(!String.IsNullOrEmpty(_status))
                obj.status = (string)_status;

            string _parent_id = util.GetParamValue(_context, "parent_id");
            if(!String.IsNullOrEmpty(_parent_id))
                obj.parent_id = (string)_parent_id;

            string _uuid = util.GetParamValue(_context, "uuid");
            if(!String.IsNullOrEmpty(_uuid))
                obj.uuid = (string)_uuid;

            string _date_modified = util.GetParamValue(_context, "date_modified");
            if(!String.IsNullOrEmpty(_date_modified))
                obj.date_modified = Convert.ToDateTime(_date_modified);
            else
                obj.date_modified = DateTime.Now;

            string _active = util.GetParamValue(_context, "active");
            if(!String.IsNullOrEmpty(_active))
                obj.active = Convert.ToBoolean(_active);

            string _date_created = util.GetParamValue(_context, "date_created");
            if(!String.IsNullOrEmpty(_date_created))
                obj.date_created = Convert.ToDateTime(_date_created);
            else
                obj.date_created = DateTime.Now;

            string _category_id = util.GetParamValue(_context, "category_id");
            if(!String.IsNullOrEmpty(_category_id))
                obj.category_id = (string)_category_id;

            string _type = util.GetParamValue(_context, "type");
            if(!String.IsNullOrEmpty(_type))
                obj.type = (string)_type;

            // get data
            wrapper.data = api.SetGameCategoryTreeByUuid(obj);

            util.SerializeTypeJSONToResponse(_context, wrapper);
        }