예제 #1
0
        public List <GameAttributeData> GetList(List <Dictionary <string, object> > dictList)
        {
            data.Clear();

            foreach (Dictionary <string, object> dict in dictList)
            {
                foreach (KeyValuePair <string, object> obj in dict)
                {
                    GameAttributeData objectValue = (GameAttributeData)obj.Value;
                    objectValue.FillFromDictionary(dict);
                    data.Add(objectValue);
                }
            }

            return(data);
        }
예제 #2
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 public virtual bool SetGameAttributeDataByUuid(GameAttributeData obj)
 {
     return act.SetGameAttributeDataByUuid(DEFAULT_SET_TYPE, obj);
 }
예제 #3
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 public virtual bool SetGameAttributeDataByUuid(SetType set_type, GameAttributeData obj)
 {
     return act.SetGameAttributeDataByUuid(ConvertSetTypeToString(set_type), obj);
 }
예제 #4
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 //------------------------------------------------------------------------------
 public virtual bool SetGameAttributeDataByUuid(string set_type, GameAttributeData obj)
 {
     return act.SetGameAttributeDataByUuid(set_type, obj);
 }
예제 #5
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        //------------------------------------------------------------------------------
        public virtual bool SetGameAttributeDataByUuid(string set_type, GameAttributeData obj)
        {
            List<SqlParameter> parameters
                = new List<SqlParameter>();
            parameters.Add(new SqlParameter("@set_type", set_type));
            parameters.Add(new SqlParameter("@status", obj.status));
            parameters.Add(new SqlParameter("@sort", obj.sort));
            parameters.Add(new SqlParameter("@attribute_value", obj.attribute_value));
            parameters.Add(new SqlParameter("@active", obj.active));
            parameters.Add(new SqlParameter("@game_id", obj.game_id));
            parameters.Add(new SqlParameter("@group", obj.group));
            parameters.Add(new SqlParameter("@uuid", obj.uuid));
            parameters.Add(new SqlParameter("@date_modified", obj.date_modified));
            parameters.Add(new SqlParameter("@attribute_id", obj.attribute_id));
            parameters.Add(new SqlParameter("@date_created", obj.date_created));
            parameters.Add(new SqlParameter("@type", obj.type));
            parameters.Add(new SqlParameter("@order", obj.order));

            try {
                return (bool)data.ExecuteScalar(
                BaseGamingData.connectionString
                , CommandType.StoredProcedure
                , "usp_game_attribute_data_set_by_uuid"
                , parameters
                );
            }
            catch (Exception e){
                log.Error(e);
                return false;
            }
        }
예제 #6
0
        //------------------------------------------------------------------------------
        public virtual bool SetGameAttributeDataByGameIdByAttributeId(string set_type, GameAttributeData obj)
        {
            List<NpgsqlParameter> parameters
                = new List<NpgsqlParameter>();
            parameters.Add(new NpgsqlParameter("in_set_type", set_type));
            parameters.Add(new NpgsqlParameter("in_status", obj.status));
            parameters.Add(new NpgsqlParameter("in_sort", obj.sort));
            parameters.Add(new NpgsqlParameter("in_attribute_value", obj.attribute_value));
            parameters.Add(new NpgsqlParameter("in_active", obj.active));
            parameters.Add(new NpgsqlParameter("in_game_id", obj.game_id));
            parameters.Add(new NpgsqlParameter("in_group", obj.group));
            parameters.Add(new NpgsqlParameter("in_uuid", obj.uuid));
            parameters.Add(new NpgsqlParameter("in_date_modified", obj.date_modified));
            parameters.Add(new NpgsqlParameter("in_attribute_id", obj.attribute_id));
            parameters.Add(new NpgsqlParameter("in_date_created", obj.date_created));
            parameters.Add(new NpgsqlParameter("in_type", obj.type));
            parameters.Add(new NpgsqlParameter("in_order", obj.order));

            try {
                return Convert.ToBoolean(data.ExecuteScalar(
                BaseGamingData.connectionString
                , CommandType.StoredProcedure
                , "usp_game_attribute_data_set_game_id_attribute_id"
                , parameters
                ));
            }
            catch (Exception e){
                log.Error(e);
                return false;
            }
        }
예제 #7
0
        public virtual GameAttributeData FillGameAttributeData(DataRow dr)
        {
            GameAttributeData obj = new GameAttributeData();

            if (dr["status"] != null)
                    obj.status = dataType.FillDataString(dr, "status");
            if (dr["sort"] != null)
                    obj.sort = dataType.FillDataInt(dr, "sort");
            if (dr["attribute_value"] != null)
                    obj.attribute_value = dataType.FillDataString(dr, "attribute_value");
            if (dr["active"] != null)
                    obj.active = dataType.FillDataBool(dr, "active");
            if (dr["game_id"] != null)
                    obj.game_id = dataType.FillDataString(dr, "game_id");
            if (dr["group"] != null)
                    obj.group = dataType.FillDataInt(dr, "group");
            if (dr["uuid"] != null)
                    obj.uuid = dataType.FillDataString(dr, "uuid");
            if (dr["date_modified"] != null)
                    obj.date_modified = dataType.FillDataDateTime(dr, "date_modified");
            if (dr["attribute_id"] != null)
                    obj.attribute_id = dataType.FillDataString(dr, "attribute_id");
            if (dr["date_created"] != null)
                    obj.date_created = dataType.FillDataDateTime(dr, "date_created");
            if (dr["type"] != null)
                    obj.type = dataType.FillDataInt(dr, "type");
            if (dr["order"] != null)
                    obj.order = dataType.FillDataInt(dr, "order");

            return obj;
        }
예제 #8
0
 public virtual bool SetGameAttributeDataByGameIdByAttributeId(string set_type, GameAttributeData obj)
 {
     return data.SetGameAttributeDataByGameIdByAttributeId(set_type, obj);
 }
예제 #9
0
        //------------------------------------------------------------------------------
        public virtual void SetGameAttributeDataByUuid()
        {
            ResponseGameAttributeDataBool wrapper = new ResponseGameAttributeDataBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "game-attribute-data/set/by-uuid";

            GameAttributeData obj = new GameAttributeData();

            string _status = util.GetParamValue(_context, "status");
            if(!String.IsNullOrEmpty(_status))
                obj.status = (string)_status;

            string _sort = util.GetParamValue(_context, "sort");
            if(!String.IsNullOrEmpty(_sort))
                obj.sort = Convert.ToInt32(_sort);

            string _attribute_value = util.GetParamValue(_context, "attribute_value");
            if(!String.IsNullOrEmpty(_attribute_value))
                obj.attribute_value = (string)_attribute_value;

            string _active = util.GetParamValue(_context, "active");
            if(!String.IsNullOrEmpty(_active))
                obj.active = Convert.ToBoolean(_active);

            string _game_id = util.GetParamValue(_context, "game_id");
            if(!String.IsNullOrEmpty(_game_id))
                obj.game_id = (string)_game_id;

            string _group = util.GetParamValue(_context, "group");
            if(!String.IsNullOrEmpty(_group))
                obj.group = Convert.ToInt32(_group);

            string _uuid = util.GetParamValue(_context, "uuid");
            if(!String.IsNullOrEmpty(_uuid))
                obj.uuid = (string)_uuid;

            string _date_modified = util.GetParamValue(_context, "date_modified");
            if(!String.IsNullOrEmpty(_date_modified))
                obj.date_modified = Convert.ToDateTime(_date_modified);
            else
                obj.date_modified = DateTime.Now;

            string _attribute_id = util.GetParamValue(_context, "attribute_id");
            if(!String.IsNullOrEmpty(_attribute_id))
                obj.attribute_id = (string)_attribute_id;

            string _date_created = util.GetParamValue(_context, "date_created");
            if(!String.IsNullOrEmpty(_date_created))
                obj.date_created = Convert.ToDateTime(_date_created);
            else
                obj.date_created = DateTime.Now;

            string _type = util.GetParamValue(_context, "type");
            if(!String.IsNullOrEmpty(_type))
                obj.type = Convert.ToInt32(_type);

            string _order = util.GetParamValue(_context, "order");
            if(!String.IsNullOrEmpty(_order))
                obj.order = Convert.ToInt32(_order);

            // get data
            wrapper.data = api.SetGameAttributeDataByUuid(obj);

            util.SerializeTypeJSONToResponse(_context, wrapper);
        }