예제 #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            mainfont = Content.Load<SpriteFont>("quartz4"); // Load font

            background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight);
            mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true);
            mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true);

            menuoptions[0, 0] = new sprite2d(Content, "Start-Normal", displaywidth / 2, 200, 1, Color.White, true);
            menuoptions[0, 1] = new sprite2d(Content, "Start-Selected", displaywidth / 2, 200, 1, Color.White, true);
            menuoptions[1, 0] = new sprite2d(Content, "Options-Normal", displaywidth / 2, 300, 1, Color.White, true);
            menuoptions[1, 1] = new sprite2d(Content, "Options-Selected", displaywidth / 2, 300, 1, Color.White, true);
            menuoptions[2, 0] = new sprite2d(Content, "High-Score-Normal", displaywidth / 2, 400, 1, Color.White, true);
            menuoptions[2, 1] = new sprite2d(Content, "High-Score-Selected", displaywidth / 2, 400, 1, Color.White, true);
            menuoptions[3, 0] = new sprite2d(Content, "Exit-Normal", displaywidth / 2, 500, 1, Color.White, true);
            menuoptions[3, 1] = new sprite2d(Content, "Exit-Selected", displaywidth / 2, 500, 1, Color.White, true);
            for (int i = 0; i < numberofoptions; i++)
            {
                menuoptions[i, 0].updateobject();
            }


            // Load in high scores
            if (File.Exists(@"highscore.txt")) // This checks to see if the file exists
            {
                StreamReader sr = new StreamReader(@"highscore.txt");	// Open the file

                String line;		// Create a string variable to read each line into
                for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++)
                {
                    line = sr.ReadLine();	// Read the first line in the text file
                    highscorenames[i] = line.Trim(); // Read high score name

                    if (!sr.EndOfStream)
                    {
                        line = sr.ReadLine();	// Read the first line in the text file
                        line = line.Trim(); 	// This trims spaces from either side of the text
                        highscores[i] = (int)Convert.ToDecimal(line);	// This converts line to numeric
                    }
                }
                sr.Close();			// Close the file
            }
        }
예제 #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load in high scores
            if (File.Exists(@"highscore.txt")) // This checks to see if the file exists
            {
                StreamReader sr = new StreamReader(@"highscore.txt");	// Open the file

                String line;		// Create a string variable to read each line into
                for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++)
                {
                    line = sr.ReadLine();	// Read the first line in the text file
                    highscorename[i] = line.Trim(); // Read high score name

                    if (!sr.EndOfStream)
                    {
                        line = sr.ReadLine();	// Read the first line in the text file
                        line = line.Trim(); 	// This trims spaces from either side of the text
                        highscore[i] = (int)Convert.ToDecimal(line);	// This converts line to numeric
                    }
                }
                sr.Close();			// Close the file
            }
            Array.Sort(highscore, highscorename);
            Array.Reverse(highscore);
            Array.Reverse(highscorename);

            background = new graphic2d(Content, "backgroundformenus", displaywidth, displayheight);
            mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true);
            mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true);

            menuoptions[0, 0] = new sprite2d(Content, "1", displaywidth / 2, 100, 0.7f, Color.White, true);
            menuoptions[0, 1] = new sprite2d(Content, "2", displaywidth / 2, 100, .7f, Color.White, true);
            menuoptions[1, 0] = new sprite2d(Content, "3", displaywidth / 2, 200, .7f, Color.White, true);
            menuoptions[1, 1] = new sprite2d(Content, "4", displaywidth / 2, 200, .7f, Color.White, true);
            menuoptions[2, 0] = new sprite2d(Content, "5", displaywidth / 2, 300, .7f, Color.White, true);
            menuoptions[2, 1] = new sprite2d(Content, "6", displaywidth / 2, 300, .7f, Color.White, true);
            menuoptions[3, 0] = new sprite2d(Content, "7", displaywidth / 2, 400, 0.7f, Color.White, true);
            menuoptions[3, 1] = new sprite2d(Content, "8", displaywidth / 2, 400, 0.7f, Color.White, true);

            for (int i = 0; i < numberofoptions; i++)
                menuoptions[i, 0].updateobject();

            mainfont = Content.Load<SpriteFont>("mainfont");

            //mainfont = Content.Load<SpriteFont>("quartz4");
            gameoverimage = new graphic2d(Content, "gameover", displaywidth, displayheight);
            gameoverimage.stretch2fit(displaywidth, displayheight);
            playerdeath = Content.Load<SoundEffect>("GLASS02");
            playerdeath2 = Content.Load<SoundEffect>("CRASH03");
            winner = new graphic2d(Content, "winner", displaywidth, displayheight);
            gamemusic = Content.Load<SoundEffect>("iron-man");
            music = gamemusic.CreateInstance();

            //resetgame();
        }
예제 #3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            mainfont = Content.Load<SpriteFont>("quartz4");  // Load the quartz4 font

            background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight);

            up = new sprite2d(Content, "up", 105, displayheight - 180, 0.3f, Color.White, true);
            down = new sprite2d(Content, "down",105, displayheight - 50, 0.3f, Color.White, true);
            left = new sprite2d(Content, "left", 50, displayheight - 115, 0.3f, Color.White, true);
            right = new sprite2d(Content, "right", 160, displayheight - 115, 0.3f, Color.White, true);
            left2 = new sprite2d(Content, "left", displaywidth-180, displayheight - 100, 0.3f, Color.White, true);
            right2 = new sprite2d(Content, "right", displaywidth-60, displayheight - 100, 0.3f, Color.White, true);

            menuoptions[0] = new sprite2d(Content, "player1", displaywidth / 2, 150, 1, Color.White, true);
            menuoptions[1] = new sprite2d(Content, "options", displaywidth / 2, 220, 1, Color.White, true);
            menuoptions[2] = new sprite2d(Content, "highscore", displaywidth / 2, 290, 1, Color.White, true);
            menuoptions[3] = new sprite2d(Content, "exit", displaywidth / 2, 360, 1, Color.White, true);

            // Load the 3D models for the static objects in the game from the ContentManager
            ground = new staticmesh(Content, "sground", 100f, new Vector3(0, -40, 0), new Vector3(0, 0, 0));

            // Initialise robot1 object
            uservehicle = new model3d(Content, "tiefighter", 2f, new Vector3(1000, 0, 1000), new Vector3(0, 0, 0), 0.002f, 0.06f, 10);

            /*
            tree[50] = new staticmesh(Content, "tank", (float)(randomiser.Next(20) + 1) / 10,
                                    new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000),
                                        new Vector3(0, randomiser.Next(7), 0));
            tree[51] = new staticmesh(Content, "ship", (float)(randomiser.Next(20) + 1) / 10,
                                    new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000),
                                        new Vector3(0, randomiser.Next(7), 0));
            tree[52] = new staticmesh(Content, "stars", 10,
                                    new Vector3(randomiser.Next(6000) - 3000, 200, randomiser.Next(6000) - 3000),
                                        new Vector3(0, randomiser.Next(7), 0));
            */

            // Load High Scores in
            using (IsolatedStorageFile savegamestorage = IsolatedStorageFile.GetUserStoreForApplication())
            {
                if (savegamestorage.FileExists("highscores.txt"))
                {
                    using (IsolatedStorageFileStream fs = savegamestorage.OpenFile("highscores.txt", System.IO.FileMode.Open))
                    {
                        using (StreamReader sr = new StreamReader(fs))
                        {
                            string line;
                            for (int i = 0; i < numberofhighscores; i++)
                            {
                                line = sr.ReadLine();
                                highscores[i] = Convert.ToInt32(line);
                            }

                            sr.Close();
                        }
                    }
                }
            }
            // Sort high scores
            Array.Sort(highscores);
            Array.Reverse(highscores);

        }
예제 #4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            background = new graphic2d(Content, "Background for Menus", displaywidth, displayheight);
            mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true);
            mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true);

            menuoptions[0, 0] = new sprite2d(Content, "Start-Normal", displaywidth / 2, 100, 1, Color.White, true);
            menuoptions[0, 1] = new sprite2d(Content, "Start-Selected", displaywidth / 2, 100, 1, Color.White, true);
            menuoptions[1, 0] = new sprite2d(Content, "Options-Normal", displaywidth / 2, 200, 1, Color.White, true);
            menuoptions[1, 1] = new sprite2d(Content, "Options-Selected", displaywidth / 2, 200, 1, Color.White, true);
            menuoptions[2, 0] = new sprite2d(Content, "High-Score-Normal", displaywidth / 2, 300, 1, Color.White, true);
            menuoptions[2, 1] = new sprite2d(Content, "High-Score-Selected", displaywidth / 2, 300, 1, Color.White, true);
            menuoptions[3, 0] = new sprite2d(Content, "Exit-Normal", displaywidth / 2, 400, 1, Color.White, true);
            menuoptions[3, 1] = new sprite2d(Content, "Exit-Selected", displaywidth / 2, 400, 1, Color.White, true);
            for (int i = 0; i < numberofoptions; i++)
            {
                menuoptions[i, 0].updateobject();
            }

            backgscroll = new scrollingbackground2(Content, "skypan", 4f, 6, 1);
            backgscroll.image[1, 0] = Content.Load<Texture2D>("skypan2");
               // backgscroll.image[2, 0] = Content.Load<Texture2D>("skypan2");
              //  backgscroll.image[5, 0] = Content.Load<Texture2D>("skypan2");
            backgscroll.makehorizontal(displayheight);
            mainfont = Content.Load<SpriteFont>("quartz4"); // Load font

            // Initialise game character, setting position, friction and gravity
            cutedude = new animatedsprite(new Vector3(50, 300, 0), 0.95f, 2f, 1f, 4);
            //            cutedude.spriteanimation[0] = new animation(Content, "superguy1", 100, 100, 2f, Color.White, true, 6, 1, 4, true);
            //          cutedude.spriteanimation[1] = new animation(Content, "superguy2", 100, 100, 2f, Color.White, true, 6, 1, 4, true);
            cutedude.spriteanimation[0] = new animation(Content, "cuteman", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true,false);
            cutedude.spriteanimation[1] = new animation(Content, "cuteman2", 100, 100, 0.8f, Color.White, true, 6, 1, 4, true, true);
            cutedude.spriteanimation[2] = new animation(Content, "cutejump", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false, false);
            cutedude.spriteanimation[3] = new animation(Content, "cutejump2", 100, 100, 0.8f, Color.White, true, 14, 1, 7, false,true);

            hitsound = Content.Load<SoundEffect>("ballhit");

            // Values for sonic type game
            //cutedude = new animatedsprite(new Vector3(300, 300, 0), 0.995f, 1.5f, 2f);
            //cutedude.running = new animation(Content, "sonic", 100, 100, 1f, Color.White, true, 24, 1, 4);

            // cutedude = new animatedsprite(new Vector3(300, 300, 0), 0.95f, 1f);
            // cutedude.running = new animation(Content, "dragon", 100, 100, 1f, Color.White, true, 24, 4, 3);

            // Load the platforms and position them
            platform[0] = new sprite2d(Content, "BRICK_blue", 450, 350, 1, Color.White, true);
            for (int i = 1; i < numberofplatforms; i++)
                platform[i] = new sprite2d(Content, "BRICK_blue", 500 + (i * platform[0].rect.Width), 250, 1, Color.White, true);
            for (int i = 11; i < numberofplatforms; i++)
                platform[i] = new sprite2d(Content, "BRICK_blue", 500 + (i * platform[0].rect.Width), 350, 1, Color.White, true);

            platform[8] = new sprite2d(Content, "BRICK_green", (int)platform[8].position.X, (int)(platform[8].position.Y - 150), 1f, Color.White, true);
            platform[9] = new sprite2d(Content, "BRICK_green", (int)platform[9].position.X, (int)(platform[9].position.Y - 150), 1f, Color.White, true);
            platform[10] = new sprite2d(Content, "BRICK_green", (int)platform[16].position.X, (int)(platform[16].position.Y - platform[16].rect.Height), 1f, Color.White, true);
            platform[18] = new sprite2d(Content, "BRICK_green", 3100, 420, 3f, Color.White, true);
            platform[19] = new sprite2d(Content, "BRICK_green", 3500, 220, 1.5f, Color.White, true);

            for (int i = 20; i < numberofplatforms; i++)
                platform[i] = new sprite2d(Content, "BRICK_blue", (int)platform[19].bbox.Max.X + ((i-17) * platform[0].rect.Width), 250, 1, Color.White, true);

            // Load in high scores
            if (File.Exists(@"highscore.txt")) // This checks to see if the file exists
            {
                StreamReader sr = new StreamReader(@"highscore.txt");	// Open the file

                String line;		// Create a string variable to read each line into
                for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++)
                {
                    line = sr.ReadLine();	// Read the first line in the text file
                    highscorenames[i] = line.Trim(); // Read high score name

                    if (!sr.EndOfStream)
                    {
                        line = sr.ReadLine();	// Read the first line in the text file
                        line = line.Trim(); 	// This trims spaces from either side of the text
                        highscores[i] = (int)Convert.ToDecimal(line);	// This converts line to numeric
                    }
                }
                sr.Close();			// Close the file
            }
        }
예제 #5
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load in high scores
            if (File.Exists(@"highscore.txt")) // This checks to see if the file exists
            {
                StreamReader sr = new StreamReader(@"highscore.txt");	// Open the file

                String line;		// Create a string variable to read each line into
                for (int i = 0; i < numberofhighscores && !sr.EndOfStream; i++)
                {
                    line = sr.ReadLine();	// Read the first line in the text file
                    highscorename[i] = line.Trim(); // Read high score name

                    if (!sr.EndOfStream)
                    {
                        line = sr.ReadLine();	// Read the first line in the text file
                        line = line.Trim(); 	// This trims spaces from either side of the text
                        highscore[i] = (int)Convert.ToDecimal(line);	// This converts line to numeric
                    }
                }
                sr.Close();			// Close the file
            }

            // sorts highscores and high score names
            Array.Sort(highscore, highscorename);
            Array.Reverse(highscore);
            Array.Reverse(highscorename);

            background = new graphic2d(Content, "backgroundformenus", displaywidth, displayheight);// load in graphic
            mousepointer1 = new sprite2d(Content, "X-Games-Cursor", 0, 0, 0.15f, Color.White, true);// loads in sprites
            mousepointer2 = new sprite2d(Content, "X-Games-Cursor-Highlight", 0, 0, 0.15f, Color.White, true);

            menuoptions[0, 0] = new sprite2d(Content, "1", displaywidth / 2, 75, 0.7f, Color.White, true);
            menuoptions[0, 1] = new sprite2d(Content, "2", displaywidth / 2, 75, .7f, Color.White, true);
            menuoptions[1, 0] = new sprite2d(Content, "5", displaywidth / 2, 232, .7f, Color.White, true);
            menuoptions[1, 1] = new sprite2d(Content, "6", displaywidth / 2, 232, .7f, Color.White, true);
            menuoptions[2, 0] = new sprite2d(Content, "7", displaywidth / 2, 388, 0.7f, Color.White, true);
            menuoptions[2, 1] = new sprite2d(Content, "8", displaywidth / 2, 388, 0.7f, Color.White, true);

            for (int i = 0; i < numberofoptions; i++)// update menu options
                menuoptions[i, 0].updateobject();

            mainfont = Content.Load<SpriteFont>("mainfont");


            //mainfont = Content.Load<SpriteFont>("quartz4");
            gameoverimage = new graphic2d(Content, "gameover", displaywidth, displayheight);
            gameoverimage.stretch2fit(displaywidth, displayheight);
            playerdeath = Content.Load<SoundEffect>("GLASS02");
            playerdeath2 = Content.Load<SoundEffect>("CRASH03");
            winner = new graphic2d(Content, "winner", displaywidth, displayheight);
            gamemusic = Content.Load<SoundEffect>("iron-man");
            music = gamemusic.CreateInstance();
            
            megaman = new animatedsprite(new Vector3(50, 500, 0), 0.95f, 2f, 1f, 4);// loads animation
            megaman.spriteanimation[0] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, false);// animatesa animation
            megaman.spriteanimation[1] = new animation(Content, "megamanx", 100, 100, 2f, Color.White, true, 13, 1, 11, true, false, true);
            megaman.spriteanimation[2] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, false);
            megaman.spriteanimation[3] = new animation(Content, "megamanjump", 100, 100, 2f, Color.White, true, 14, 1, 7, false, false, true);


            for (int i = 0; i < numofsuperballs; i++)
            {
                superballs[i] = new animatedsprite(new Vector3(100, displayheight - 25, 0), 0.95f, 2f, 0.5f, 1);// loads animation
                superballs[i].spriteanimation[0] = new animation(Content, "cast_006", 0, 0, 0.3f, Color.White, true, 18, 4, 5, true, false, false);// animatesa animation
                superballs[i].state = 0;
                superballs[i].gravity = 0;
            }

            //resetgame();
        }
예제 #6
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Create a music track
            soundtrack = Content.Load<SoundEffect>("Behind-every-Idea");
            music = soundtrack.CreateInstance();

            playergun = Content.Load<SoundEffect>("starting_pistol");
            zombiehit = Content.Load<SoundEffect>("Zombie Attacked");
            playerhit = Content.Load<SoundEffect>("Bite");

            //Make the track looped and if its stop then play it
            music.IsLooped = true;
            music.Volume = 0.75f;
            if (music.State == SoundState.Playing) music.Stop();



            // TODO: use this.Content to load your game content here
            mainfont = Content.Load<SpriteFont>("quartz4");  // Load the quartz4 font

            background = new graphic2d(Content, "ZombieBG", displaywidth, displayheight);
            background2 = new graphic2d(Content, "skyline", displaywidth, displayheight);
            backgroundGO = new graphic2d(Content, "gameoverbg", displaywidth, displayheight);

            up = new sprite2d(Content, "up", 115, displayheight - 150, 0.25f, Color.White, true);
            down = new sprite2d(Content, "down",115, displayheight - 50, 0.25f, Color.White, true);
            left = new sprite2d(Content, "left", 55, displayheight - 100, 0.25f, Color.White, true);
            right = new sprite2d(Content, "right", 175, displayheight - 100, 0.25f, Color.White, true);

            controlshowto = new sprite2d(Content, "Controls", 425, displayheight - 225, 0.65f, Color.White, true);

            firebut = new sprite2d(Content, "fire", 700, displayheight - 100, 0.50f, Color.White, true);
            menuback = new sprite2d(Content, "right", displaywidth - 50, 50, 0.25f, Color.White, true);
            
            menuoptions[0] = new sprite2d(Content, "buttonstart", displaywidth / 2, 150, 0.50f, Color.White, true);
            menuoptions[1] = new sprite2d(Content, "buttonhowtoplay", displaywidth / 2, 220, 0.50f, Color.White, true);
            menuoptions[2] = new sprite2d(Content, "buttonhighscore", displaywidth / 2, 290, 0.50f, Color.White, true);
            menuoptions[3] = new sprite2d(Content, "buttonexit", displaywidth / 2, 360, 0.50f, Color.White, true);

            // Initialise robot1 object
            playerchar = new model3d(Content, "player", 2f, new Vector3(0, 0, 0), new Vector3(0, 0, 0), 0.002f, 0.06f, 10);
            playerchar.bboxsize = new Vector3(25, 115, 25);


            // Load High Scores in
            using (IsolatedStorageFile savegamestorage = IsolatedStorageFile.GetUserStoreForApplication())
            {
                if (savegamestorage.FileExists("highscores.txt"))
                {
                    using (IsolatedStorageFileStream fs = savegamestorage.OpenFile("highscores.txt", System.IO.FileMode.Open))
                    {
                        using (StreamReader sr = new StreamReader(fs))
                        {
                            string line;
                            for (int i = 0; i < numberofhighscores; i++)
                            {
                                line = sr.ReadLine();
                                highscores[i] = Convert.ToInt32(line);
                            }

                            sr.Close();
                        }
                    }
                }
            }
            // Sort high scores
            Array.Sort(highscores);
            Array.Reverse(highscores);

        }
예제 #7
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            mainfont = Content.Load<SpriteFont>("quartz4");
            gameoverimage = new graphic2d(Content, "gameover", displaywidth, displayheight);
            playerdeath = Content.Load<SoundEffect>("GLASS02");
            playerdeath2 = Content.Load<SoundEffect>("CRASH03");
            winner = new graphic2d(Content, "winner", displaywidth, displayheight);
            gamemusic = Content.Load<SoundEffect>("iron-man");
            music = gamemusic.CreateInstance();

            resetgame();
        }