예제 #1
0
 protected ParticleSystem(RenderContext context, int howManyEffects)
     : base(context.Game)
 {
     m_RenderContext = context;
     m_Game = context.Game;
     this.m_NrParticles = howManyEffects;
 }
예제 #2
0
파일: Program.cs 프로젝트: TobieD/Glide
 static void Main()
 {
     using (var game = new Game1())
         game.Run();
 }