public static TargetsManager CreateTargets() { if (_target == null) { _target = new TargetsManager( ); } return(_target); }
private void PerformCollisionAction() { var targets = TargetsManager.CreateTargets(); PlayerManager player = PlayerManager.CreatePlayerManager(); int row = CollisionManager.GetCollisionManager().RowNumber; int column = CollisionManager.GetCollisionManager().ColumnNumber; Destroy(row, column, targets, player); }
public void RenderWholeWorld() { try { Device.Clear(ClearFlags.Target, DeviceColor, 0, 1); Device.BeginScene(); TargetsManager.CreateTargets().RenderTarget(); StickManager.GetStick().RenderStick(); PlayerManager.CreatePlayerManager().PlayerRender(Device); ScoreManager.GetScoreManager().RenderScore(Device); HangingMoodie.CreatehHangingMoodie().Render(); Device.EndScene(); Device.Present(); }catch (Exception) { }; }
void Destroy(int row, int column, TargetsManager targets, PlayerManager player) { if (row >= 0 && column >= 0 && column < targets.MoodieList[0].Count && targets.MoodieList[row][column].getShowFlag() == true && targets.MoodieList[row][column].GetType() == player.GetType()) { targets.MoodieList[row][column].DisableShowFlag(); ScoreManager.GetScoreManager().Update(); Destroy(row, column - 1, targets, player); Destroy(row, column + 1, targets, player); Destroy(row - 1, column, targets, player); if (row != targets.MoodieList.Count - 1) { Destroy(row + 1, column, targets, player); } } }
public void PlayerUpdate() { var targets = TargetsManager.CreateTargets().MoodieList; StickManager stick = StickManager.GetStick(); double yAngle = Math.Sin(stick.rotationAngle - Math.PI / 2); double xAngle = Math.Cos(stick.rotationAngle - Math.PI / 2); if (!isWall() && !_wall) { SetPlayerX((int)((GetPlayerX()) + (25 * xAngle))); SetPlayerY((int)((GetPlayerY()) + (25 * yAngle))); } else { SetPlayerX((int)((GetPlayerX()) - (25 * xAngle))); SetPlayerY((int)((GetPlayerY()) + (25 * yAngle))); } if (targets[targets.Count - 1][0].GetYCoordinate() >= GetPlayerY() - 36) { CollisionManager.GetCollisionManager().HandleCollision(); } }
private CollisionManager() { player = PlayerManager.CreatePlayerManager(); targets = TargetsManager.CreateTargets(); }