PlayerManager(Device device) { Task <Resource> loadTask = ResourceManager.CreateResource().GetResource("image5.png"); _player = new Moodie(((TextureResource)loadTask.GetAwaiter().GetResult()).GetTexture(), (device.Viewport.Width / 2) - 60, device.Viewport.Height - 185, 5); Playerstartx = GetPlayerX(); }
public void CreateNewPlayer() { _player = null; Random r = new Random(); int randomMoodie = 1; randomMoodie = r.Next(1, 5); string image = "image" + randomMoodie + ".png"; Task <Resource> loadTask = ResourceManager.CreateResource().GetResource(image); _player = new Moodie(((TextureResource)loadTask.GetAwaiter().GetResult()).GetTexture(), (GameAppFramework.GetGameAppFramework().Device.Viewport.Width / 2) - 60, GameAppFramework.GetGameAppFramework().Device.Viewport.Height - 185, randomMoodie); Playerstartx = GetPlayerX(); _wall = false; }
public void AddHangingMoodie(Moodie moodie) { hangingMoodies.Add(moodie); }