// Update is called once per frame void Update() { if (gamestart) { controller.Update(); hands.connectToHands(); hands.Update(); int size = gameController.groundsize; point.transform.position = new Vector3(size / 2, size - 1, size / 2); point.transform.forward = Vector3.up; point.text = KeyboardAction.username + "'s money:" + System.Environment.NewLine + gameController.ctr.money; } }