//HappyDetector blabla; void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth> (); enemyHealth = GetComponent <EnemyHealth>(); anim = GetComponent <Animator> (); //blabla = GameObject.FindGameObjectWithTag ("HappyDetector"); faceController = GameObject.Find("FaceController"); face = faceController.GetComponent <fs.FaceshiftLive> (); }
void Start() { faceController = GameObject.Find("FaceController"); face = faceController.GetComponent <fs.FaceshiftLive> (); // Make the rigid body not change rotation if (GetComponent <Rigidbody>()) { GetComponent <Rigidbody>().freezeRotation = true; } }
void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth> (); anim = GetComponent <Animator> (); enemyAudio = GetComponent <AudioSource> (); hitParticles = GetComponentInChildren <ParticleSystem> (); capsuleCollider = GetComponent <CapsuleCollider> (); currentHealth = startingHealth; faceController = GameObject.Find("FaceController"); face = faceController.GetComponent <fs.FaceshiftLive> (); }
// Use this for initialization void Start() { faceController = GameObject.Find("FaceController"); face = faceController.GetComponent <fs.FaceshiftLive> (); // Populate the color keys at the relative time 0 and 1 (0 and 100%) GradientColorKey[] gck = new GradientColorKey[2]; gck [0] = new GradientColorKey(sadColor, 0.0f); gck [1] = new GradientColorKey(happyColor, 0.8f); // Populate the alpha keys at relative time 0 and 1 (0 and 100%) GradientAlphaKey[] gak = new GradientAlphaKey[2]; gak [0] = new GradientAlphaKey(sadIntensity, 0.0f); gak [1] = new GradientAlphaKey(happyIntensity, 0.8f); g.SetKeys(gck, gak); lightRef = GetComponent <Light> (); }
void Awake() { anim = GetComponent <Animator> (); faceController = GameObject.Find("FaceController"); face = faceController.GetComponent <fs.FaceshiftLive> (); }
// Use this for initialization void Start() { faceController = GameObject.Find("FaceController"); face = faceController.GetComponent <fs.FaceshiftLive> (); }