예제 #1
0
        public void load(string uri)
        {
            if (this.uri == uri)
            {
                return;
            }

            this.uri = uri;

            if (string.IsNullOrEmpty(uri))
            {
                return;
            }

            string url = getURL(uri);

            if (resource != null)
            {
                resource.release();
                AssetsManager.bindEventHandle(resource, resourceHandle, false);
            }

            resource = AssetsManager.getResource(url, LoaderXDataType.ASSETBUNDLE);
            resource.retain();
            AssetsManager.bindEventHandle(resource, resourceHandle);
            resource.load();
        }
예제 #2
0
        /**
         *  加载资源成功
         * @param event
         *
         */

        protected virtual void loadComplete(EventX e)
        {
            loader = e.target as RFLoader;
            AssetsManager.bindEventHandle(loader, loadComplete, false);
            loader.removeEventListener(EventX.CANCEL, loadCancelHandle);
            if (loader.checkProgress)
            {
                loader.removeEventListener(EventX.PROGRESS, progressHandle);
            }

            if (e.type == EventX.FAILED)
            {
                _data = null;
                this.simpleDispatch(EventX.DEPEND_READY);
                resourceComplete(EventX.FAILED, (string)e.data);
                return;
            }

            _data = e.data;
            if (_data == null)
            {
                _data = "_data is null";
                this.simpleDispatch(EventX.DEPEND_READY);
                resourceComplete(EventX.FAILED, (string)_data);
            }
            else
            {
                _data = parserData(_data);
                this.simpleDispatch(EventX.DEPEND_READY);
                resourceComplete(EventX.COMPLETE);
            }
        }
예제 #3
0
        protected override void _loadImp(int priority = 0, bool progress = false, uint retryCount = 0)
        {
            this.isProgress = progress;
            string manifesURI = "/" + manifesKey + "/";
            int    len        = manifesURI.Length;

            if (string.IsNullOrEmpty(manifesKey))
            {
                throw new Exception("不正常:" + _url + "\tmanifesKey:" + manifesKey);
            }

            int index = _url.IndexOf(manifesURI);

            manifesPrefix = _url.Substring(0, index + len);
            dependKey     = url.Substring(index + len).ToLower();
            //prefab会被转换成小写的;
            this._url = manifesPrefix + dependKey;
            string manifesURL = manifesPrefix + manifesKey;

            //不做除引用操作;

            manifestResource = AssetsManager.getResource(manifesURL, LoaderXDataType.MANIFEST);
            manifestResource.initManifes(manifesPrefix, manifesKey);
            manifestResource.isForceRemote = isForceRemote;
            AssetsManager.bindEventHandle(manifestResource, manifesHandle);
            manifestResource.load();
        }
예제 #4
0
        private void _doNext()
        {
            if (isComplete)
            {
                return;
            }
            testCount++;
            if (queue.Count == 0 && running == 0 && isComplete == false)
            {
                isComplete = true;
                Log("QuComplete");
                this.simpleDispatch(EventX.COMPLETE);
                return;
            }

            while (queue.Count > 0 && running < threadCount)
            {
                AssetResource resource = queue.Dequeue();
                runningList.Add(resource);

                running++;
                Log("QuStart: {0} {1}", running, resource.url);

                AssetsManager.bindEventHandle(resource, itemComplete);
                resource.addEventListener(EventX.DISPOSE, itemComplete);
                resource.addEventListener(EventX.PROGRESS, itemProgress);
                resource.load(retryCount, false);
            }
        }
예제 #5
0
        public override void __dispose()
        {
            //不做除引用操作;
            if (manifestResource != null)
            {
                AssetsManager.bindEventHandle(manifestResource, manifesHandle, false);
            }
            if (dependenciesResource.Count > 0)
            {
                foreach (AssetResource assetResource in dependenciesResource)
                {
                    assetResource.removeEventListener(EventX.DEPEND_READY, dependsHandle);
                    AssetsManager.bindEventHandle(assetResource, dependsHandle, false);
                    assetResource.release();
                }
                dependenciesResource.Clear();
            }

            if (_spriteList != null)
            {
                _spriteList = null;
            }
            if (_asset != null)
            {
                GameObject.DestroyImmediate(_asset, true);
                _asset = null;
            }

            base.__dispose();
        }
예제 #6
0
        public void recycle()
        {
            if (runningList.Count > 0)
            {
                foreach (AssetResource resource in runningList)
                {
                    if (isUseRef)
                    {
                        resource.release();
                    }
                    AssetsManager.bindEventHandle(resource, itemComplete, false);
                    resource.removeEventListener(EventX.PROGRESS, itemProgress);
                    resource.removeEventListener(EventX.DISPOSE, itemComplete);
                }
                runningList.Clear();
            }

            urlMapping.Clear();
            queue.Clear();
            resultActions.Clear();

            running = 0;
            total   = 0;
            loaded  = 0;
            _clear();
            isComplete = false;
            isStart    = false;
        }
        protected override void _loadImp(int priority = 0, bool progress = false, uint retryCount = 0)
        {
            this.isProgress = progress;
            string manifesURI = "/" + manifesKey + "/";
            int    len        = manifesURI.Length;

            if (string.IsNullOrEmpty(manifesKey))
            {
                throw new Exception("不正常");
            }

            int index = url.IndexOf(manifesURI);

            manifesPrefix = url.Substring(0, index + len);

            dependKey = url.Substring(index + len);

            manifesURI = manifesKey + ".manifest";
            string        manifesURL = manifesPrefix + manifesKey;
            AssetResource resource   = AssetsManager.getResource(manifesURL, manifesURI, LoaderXDataType.MANIFEST);

            if (progress)
            {
                resource.addEventListener(EventX.PROGRESS, progressHandle);
            }
            AssetsManager.bindEventHandle(resource, manifesHandle);
            resource.load(3);

            return;
        }
예제 #8
0
        private void completeHandle(EventX e)
        {
            isLoaded = true;
            AssetResource resource = e.target as AssetResource;

            AssetsManager.bindEventHandle(resource, completeHandle, false);
            if (e.type == EventX.FAILED)
            {
                return;
            }

            if (gameObject.activeSelf == false)
            {
                recycle();
                return;
            }

            AudioClip clip = resource.getMainAsset() as AudioClip;

            if (clip != null)
            {
                _source.clip   = clip;
                _source.loop   = loop;
                _source.volume = _soundValue;
                _source.Play();
                if (loop == false)
                {
                    CallLater.Add(recycle, _source.clip.length);
                }
            }
        }
예제 #9
0
 static public AssetsManager instance()
 {
     if (_instance == null)
     {
         _instance = new AssetsManager();
     }
     return(_instance);
 }
        private void manifesHandle(EventX e)
        {
            AssetResource resource = e.target as AssetResource;

            resource.removeEventListener(EventX.PROGRESS, progressHandle);
            AssetsManager.bindEventHandle(resource, manifesHandle, false);
            if (e.type != EventX.COMPLETE)
            {
                _data = null;
                resourceComplete(e.type);
                return;
            }
            QueueLoader queueLoader = new QueueLoader();

            queueLoader.retryCount = 3;
            queueLoader.addEventListener(EventX.COMPLETE, dependsHandle);
            if (isProgress)
            {
                queueLoader.addEventListener(EventX.PROGRESS, progressHandle);
            }
            assetBundleManifest = resource.data as AssetBundleManifest;
            string[] dependencies = assetBundleManifest.GetAllDependencies(dependKey);

            //Hash128 hash = assetBundleManifest.GetAssetBundleHash(dependKey);
            string        hashValue = null;
            string        hashKey   = null;
            AssetResource tempResource;

            foreach (string dependency in dependencies)
            {
                string url = manifesPrefix + dependency;
                string uri = manifesKey + "/" + dependency;
                //Debug.Log(dependency);
                hashValue = assetBundleManifest.GetAssetBundleHash(dependency).ToString();
                hashKey   = manifesKey + "_" + hashValue;
                if (resourceHash128Maping.TryGetValue(hashKey, out tempResource) == false)
                {
                    tempResource = AssetsManager.getResource(url, uri, LoaderXDataType.ASSETBUNDLE);
                    resourceHash128Maping.Add(hashKey, tempResource);
                }

                /*else if (url != tempResource.url)
                 * {
                 *  Debug.Log("redirect:" + url + " to:" + tempResource.url);
                 * }*/

                tempResource.retain();
                queueLoader.add(tempResource);
            }
            queueLoader.start();
        }
예제 #11
0
        private void dependsHandle(EventX e)
        {
            currentProgress = 0.8f;
            float progress = (_totalDependCount - _needLoadedDependCount) / (float)_totalDependCount;

            simpleDispatch(EventX.PROGRESS, 0.7f * progress + 0.1f);

            AssetResource tempResource = e.target as AssetResource;

            AssetsManager.bindEventHandle(tempResource, dependsHandle, false);
            tempResource.removeEventListener(EventX.DEPEND_READY, dependsHandle);

            _needLoadedDependCount--;
            checkAllComplete();
        }
예제 #12
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="url"></param>
        /// <param name="uri"></param>
        /// <param name="type"></param>
        /// <param name="resultHandle">同url只返回一次回调</param>
        /// <returns></returns>
        public AssetResource add(string url, string uri, LoaderXDataType type, Action <EventX> resultHandle = null)
        {
            AssetResource resource = null;

            if (urlMapping.TryGetValue(uri, out resource))
            {
                return(resource);
            }
            resource = AssetsManager.getResource(url, uri, type);
            if (resource == null)
            {
                return(null);
            }
            innerAdd(uri, resource, resultHandle);
            return(resource);
        }
예제 #13
0
        public void load(string url)
        {
            isLoaded = false;

            AssetResource resource = null;

            if (AssetsManager.routerResourceDelegate != null)
            {
                resource = AssetsManager.routerResourceDelegate(url, name, "sound");
            }
            if (resource == null)
            {
                resource = AssetsManager.getResource(url, LoaderXDataType.PREFAB);
            }
            AssetsManager.bindEventHandle(resource, completeHandle);
            resource.load();
        }
예제 #14
0
        private void resourceHandle(EventX e)
        {
            AssetResource resource = e.target as AssetResource;

            AssetsManager.bindEventHandle(resource, resourceHandle, false);

            if (e.type != EventX.COMPLETE)
            {
                return;
            }
            UpkAniVO o = resource.getMainAsset() as UpkAniVO;

            if (null == o)
            {
                return;
            }
            upkAniVo = o;
        }
예제 #15
0
        private void itemComplete(EventX e)
        {
            AssetResource resource = e.target as AssetResource;

            AssetsManager.bindEventHandle(resource, itemComplete, false);
            resource.removeEventListener(EventX.PROGRESS, itemProgress);
            resource.removeEventListener(EventX.DISPOSE, itemComplete);

            runningList.Remove(resource);
            running--;
            Log("QuEnd: {0} {1},{2},{3}", running, e.type, resource.url, queue.Count);

            if (running < 0)
            {
                DebugX.LogError("queueLoader error runnig=" + running);
            }

            if (e.type != EventX.COMPLETE)
            {
                faildCount++;
                if (maxFailCount > 0 && faildCount > maxFailCount)
                {
                    this.simpleDispatch(EventX.FAILED, e);
                }
                DebugX.LogWarning("QuItemFailed:" + resource.url + ":" + e.type + " faildCount:" + faildCount + "/" + maxFailCount);
            }

            preProgress = 0.0f;
            loaded      = total - (queue.Count + running);
            //DebugX.Log("kk:" + (loaded) / (float)total);
            this.simpleDispatch(EventX.PROGRESS, loaded / (float)total);

            Action <EventX> action = null;

            string key = resource.url.ToLower();

            if (resultActions.TryGetValue(key, out action))
            {
                action(e);
            }

            _doNext();
        }
예제 #16
0
        protected virtual void _loadImp(int priority = 0, bool progress = false, uint retryCount = 0)
        {
            if (loader == null)
            {
                if (LoaderFactory == null)
                {
                    LoaderFactory = new ResourceLoaderManager();
                }
                loader = LoaderFactory.getLoader(this);
            }
            loader.checkProgress = progress;
            loader.retryCount    = retryCount;

            AssetsManager.bindEventHandle(loader, loadComplete);
            if (progress)
            {
                loader.addEventListener(EventX.PROGRESS, progressHandle);
            }
            loader.addEventListener(EventX.CANCEL, loadCancelHandle);
            AbstractApp.coreLoaderQueue.add(loader);
        }
예제 #17
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="url"></param>
        /// <param name="uri"></param>
        /// <param name="type"></param>
        /// <param name="resultHandle">同url只返回一次回调</param>
        /// <returns></returns>
        public AssetResource add(string url, LoaderXDataType type, Action <EventX> resultHandle = null)
        {
            if (isStart)
            {
                DebugX.LogError("Qu不能在运行时加入:" + url);
            }

            AssetResource resource = null;

            if (string.IsNullOrEmpty(url))
            {
                return(resource);
            }

            string key = url.ToLower();

            if (urlMapping.TryGetValue(key, out resource))
            {
                return(resource);
            }
            resource = AssetsManager.getResource(url, type);
            if (resource == null)
            {
                return(null);
            }

            if (isUseRef)
            {
                resource.retain();
            }

            urlMapping.Add(key, resource);
            queue.Enqueue(resource);
            if (resultHandle != null && resultActions.ContainsKey(key) == false)
            {
                resultActions.Add(key, resultHandle);
            }

            return(resource);
        }
예제 #18
0
        protected override void loadComplete(EventX e)
        {
            _needLoadedDependCount--;
            loader = e.target as RFLoader;
            AssetsManager.bindEventHandle(loader, loadComplete, false);
            loader.removeEventListener(EventX.CANCEL, loadCancelHandle);
            if (isProgress)
            {
                loader.removeEventListener(EventX.PROGRESS, progressHandle);
            }

            string eventType = e.type;

            if (eventType != EventX.COMPLETE)
            {
                _data = null;
                resourceComplete(EventX.FAILED, (string)e.data);
                return;
            }

            AssetBundle assetBundle = e.data as AssetBundle;

            if (assetBundle != null)
            {
                _data = assetBundle;
                this.simpleDispatch(EventX.DEPEND_READY);
                //DebugX.Log("dd:"+_url+":"+_data);
                checkAllComplete();
                return;
            }
            else
            {
                _data = null;
                resourceComplete(EventX.FAILED, "assetBundle is null");
            }
        }
예제 #19
0
        private void manifesHandle(EventX e)
        {
            currentProgress = 0.1f;
            simpleDispatch(EventX.PROGRESS, currentProgress);
            if (dependenciesResource.Count > 0)
            {
                foreach (AssetResource assetResource in dependenciesResource)
                {
                    assetResource.removeEventListener(EventX.DEPEND_READY, dependsHandle);
                    AssetsManager.bindEventHandle(assetResource, dependsHandle, false);
                    assetResource.release();
                }
                dependenciesResource.Clear();
            }

            AssetResource resource = e.target as AssetResource;

            AssetsManager.bindEventHandle(resource, manifesHandle, false);
            if (e.type != EventX.COMPLETE)
            {
                _data = null;
                resourceComplete(EventX.FAILED);
                return;
            }
            assetBundleManifest = resource.data as AssetBundleManifest;

            string[]      dependencies = assetBundleManifest.GetDirectDependencies(dependKey);
            AssetResource tempResource;
            int           len = _needLoadedDependCount = dependencies.Length;

            //增加自身
            _needLoadedDependCount += 1;

            if (len > 0)
            {
                //DebugX.Log(dependKey + ":::::::::::::::::::::::::::::::::::::" + len);
                for (int i = 0; i < len; i++)
                {
                    string dependency = dependencies[i];
                    if (dependency == dependKey)
                    {
                        _needLoadedDependCount--;
                        continue;
                    }
                    string url = manifesPrefix + dependency;
                    //DebugX.Log(url);
                    tempResource = AssetsManager.getResource(url, LoaderXDataType.ASSETBUNDLE);
                    if (dependenciesResource.Contains(tempResource))
                    {
                        DebugX.Log("hasDuplicate:" + url);
                        _needLoadedDependCount--;
                        continue;
                    }
                    tempResource.retain();
                    dependenciesResource.Add(tempResource);

                    AssetBundle old;
                    string      key = url.ToLower();
                    RFLoader.assetBundleMapping.TryGetValue(key, out old);
                    if (old != null || tempResource.isLoaded)
                    {
                        //DebugX.LogWarning("has:"+url);
                        _needLoadedDependCount--;
                        continue;
                    }

                    tempResource.addEventListener(EventX.DEPEND_READY, dependsHandle);
                    AssetsManager.bindEventHandle(tempResource, dependsHandle);

                    tempResource.load();
                }
            }

            _totalDependCount = _needLoadedDependCount;

            base._loadImp(0, isProgress);
        }