예제 #1
0
        private void bTarget_Click(object sender, EventArgs e)
        {
            ItemDialog itemDialog;

            OgreSceneImporter.NodeType nodeType = OgreSceneImporter.NodeType.PART;
            foreach (TreeNode node in this.tree.Nodes)
            {
                if (!node.Checked)
                {
                    continue;
                }
                nodeType = this.getNodeType(node.Tag as OgreSceneImporter.Node);
                goto Label0;
            }
Label0:
            switch (nodeType)
            {
            case OgreSceneImporter.NodeType.PART:
            {
                itemDialog = new ItemDialog("Parts", this.nav.ou.gameData, itemType.BUILDING_PART, false, "", itemType.NULL_ITEM);
                break;
            }

            case OgreSceneImporter.NodeType.LIGHT:
            {
                itemDialog = new ItemDialog("Lights", this.nav.ou.gameData, itemType.LIGHT, false, "", itemType.NULL_ITEM);
                break;
            }

            case OgreSceneImporter.NodeType.EFFECT:
            {
                itemDialog = new ItemDialog("Effects", this.nav.ou.gameData, itemType.EFFECT, false, "", itemType.NULL_ITEM);
                break;
            }

            case OgreSceneImporter.NodeType.NODE:
            {
                itemDialog = new ItemDialog("Nodes", this.nav.ou.gameData, itemType.BUILDING, false, "is node=true", itemType.NULL_ITEM);
                break;
            }

            default:
            {
                return;
            }
            }
            if (itemDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                foreach (TreeNode str in this.tree.Nodes)
                {
                    if (!str.Checked || (!(str.Tag is OgreSceneImporter.Light) || nodeType != OgreSceneImporter.NodeType.LIGHT) && (!(str.Tag is OgreSceneImporter.Entity) || nodeType != OgreSceneImporter.NodeType.PART) && (!(str.Tag is OgreSceneImporter.Node) || nodeType != OgreSceneImporter.NodeType.EFFECT && nodeType != OgreSceneImporter.NodeType.NODE))
                    {
                        continue;
                    }
                    OgreSceneImporter.Node tag = (OgreSceneImporter.Node)str.Tag;
                    tag.target = itemDialog.Items[0];
                    str.Text   = tag.ToString();
                }
            }
        }
예제 #2
0
        private void tree_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
        {
            ItemDialog itemDialog;

            OgreSceneImporter.Node tag = (OgreSceneImporter.Node)e.Node.Tag;
            switch (this.getNodeType(tag))
            {
            case OgreSceneImporter.NodeType.PART:
            {
                itemDialog = new ItemDialog("Parts", this.nav.ou.gameData, itemType.BUILDING_PART, false, "", itemType.NULL_ITEM);
                break;
            }

            case OgreSceneImporter.NodeType.LIGHT:
            {
                itemDialog = new ItemDialog("Lights", this.nav.ou.gameData, itemType.LIGHT, false, "", itemType.NULL_ITEM);
                break;
            }

            case OgreSceneImporter.NodeType.EFFECT:
            {
                itemDialog = new ItemDialog("Effects", this.nav.ou.gameData, itemType.EFFECT, false, "", itemType.NULL_ITEM);
                break;
            }

            case OgreSceneImporter.NodeType.NODE:
            {
                itemDialog = new ItemDialog("Nodes", this.nav.ou.gameData, itemType.BUILDING, false, "is node=true", itemType.NULL_ITEM);
                break;
            }

            default:
            {
                return;
            }
            }
            if (itemDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                tag.target  = itemDialog.Items[0];
                e.Node.Text = tag.ToString();
            }
        }