private void bTarget_Click(object sender, EventArgs e) { ItemDialog itemDialog; OgreSceneImporter.NodeType nodeType = OgreSceneImporter.NodeType.PART; foreach (TreeNode node in this.tree.Nodes) { if (!node.Checked) { continue; } nodeType = this.getNodeType(node.Tag as OgreSceneImporter.Node); goto Label0; } Label0: switch (nodeType) { case OgreSceneImporter.NodeType.PART: { itemDialog = new ItemDialog("Parts", this.nav.ou.gameData, itemType.BUILDING_PART, false, "", itemType.NULL_ITEM); break; } case OgreSceneImporter.NodeType.LIGHT: { itemDialog = new ItemDialog("Lights", this.nav.ou.gameData, itemType.LIGHT, false, "", itemType.NULL_ITEM); break; } case OgreSceneImporter.NodeType.EFFECT: { itemDialog = new ItemDialog("Effects", this.nav.ou.gameData, itemType.EFFECT, false, "", itemType.NULL_ITEM); break; } case OgreSceneImporter.NodeType.NODE: { itemDialog = new ItemDialog("Nodes", this.nav.ou.gameData, itemType.BUILDING, false, "is node=true", itemType.NULL_ITEM); break; } default: { return; } } if (itemDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { foreach (TreeNode str in this.tree.Nodes) { if (!str.Checked || (!(str.Tag is OgreSceneImporter.Light) || nodeType != OgreSceneImporter.NodeType.LIGHT) && (!(str.Tag is OgreSceneImporter.Entity) || nodeType != OgreSceneImporter.NodeType.PART) && (!(str.Tag is OgreSceneImporter.Node) || nodeType != OgreSceneImporter.NodeType.EFFECT && nodeType != OgreSceneImporter.NodeType.NODE)) { continue; } OgreSceneImporter.Node tag = (OgreSceneImporter.Node)str.Tag; tag.target = itemDialog.Items[0]; str.Text = tag.ToString(); } } }
private void tree_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e) { ItemDialog itemDialog; OgreSceneImporter.Node tag = (OgreSceneImporter.Node)e.Node.Tag; switch (this.getNodeType(tag)) { case OgreSceneImporter.NodeType.PART: { itemDialog = new ItemDialog("Parts", this.nav.ou.gameData, itemType.BUILDING_PART, false, "", itemType.NULL_ITEM); break; } case OgreSceneImporter.NodeType.LIGHT: { itemDialog = new ItemDialog("Lights", this.nav.ou.gameData, itemType.LIGHT, false, "", itemType.NULL_ITEM); break; } case OgreSceneImporter.NodeType.EFFECT: { itemDialog = new ItemDialog("Effects", this.nav.ou.gameData, itemType.EFFECT, false, "", itemType.NULL_ITEM); break; } case OgreSceneImporter.NodeType.NODE: { itemDialog = new ItemDialog("Nodes", this.nav.ou.gameData, itemType.BUILDING, false, "is node=true", itemType.NULL_ITEM); break; } default: { return; } } if (itemDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { tag.target = itemDialog.Items[0]; e.Node.Text = tag.ToString(); } }