public void play(String AnimName, Boolean Force = false) { if (!Force && (_curAnim != null) && (AnimName == _curAnim.name) && (_curAnim.looped || !finished)) { return; } _curFrame = 0; _curIndex = 0; _frameTimer = 0; uint i = 0; uint l = (uint)_animations.Count; while (i < l) { if (_animations[(int)i].name == AnimName) { _curAnim = _animations[(int)i]; if (_curAnim.delay <= 0) { finished = true; } else { finished = false; } _curIndex = _curAnim.frames[_curFrame]; dirty = true; return; } i++; } FlxG.log("WARNING: No animation called \"" + AnimName + "\""); }
public FlxSprite(float X = 0, float Y = 0, Texture2D Graphic = null) : base(X, Y) { scale = new FlxPoint(1.0f, 1.0f); offset = new FlxPoint(); origin = new FlxPoint(); alpha = 1.0f; _color = Color.White * alpha; _animations = new List<FlxAnim>(); _animated = false; finished = false; _facing = RIGHT; _flipped = 0; _curAnim = null; _curFrame = 0; _curIndex = 0; _frameTimer = 0; _callback = null; _matrix = new Matrix(); if (Graphic == null) Graphic = ImgDefault; loadGraphic(Graphic); angle = 0f; camX = camY = 0; oX = X; oY = Y; moving = false; }
public FlxSprite(float X = 0, float Y = 0, Texture2D Graphic = null) : base(X, Y) { scale = new FlxPoint(1.0f, 1.0f); offset = new FlxPoint(); origin = new FlxPoint(); alpha = 1.0f; _color = Color.White * alpha; _animations = new List <FlxAnim>(); _animated = false; finished = false; _facing = RIGHT; _flipped = 0; _curAnim = null; _curFrame = 0; _curIndex = 0; _frameTimer = 0; _callback = null; _matrix = new Matrix(); if (Graphic == null) { Graphic = ImgDefault; } loadGraphic(Graphic); angle = 0f; camX = camY = 0; oX = X; oY = Y; moving = false; }
public override void destroy() { if (_animations != null) { FlxAnim a; int i = 0; int l = _animations.Count; while (i < l) { a = _animations[i++]; if (a != null) { a.destroy(); } } _animations = null; } offset = null; origin = null; scale = null; _curAnim = null; _callback = null; }
public void play(String AnimName, Boolean Force=false) { if (!Force && (_curAnim != null) && (AnimName == _curAnim.name) && (_curAnim.looped || !finished)) return; _curFrame = 0; _curIndex = 0; _frameTimer = 0; uint i = 0; uint l = (uint)_animations.Count; while(i < l) { if(_animations[(int)i].name == AnimName) { _curAnim = _animations[(int)i]; if(_curAnim.delay <= 0) finished = true; else finished = false; _curIndex = _curAnim.frames[_curFrame]; dirty = true; return; } i++; } FlxG.log("WARNING: No animation called \""+AnimName+"\""); }
public override void destroy() { if(_animations != null) { FlxAnim a; int i = 0; int l = _animations.Count; while(i < l) { a = _animations[i++]; if(a != null) a.destroy(); } _animations = null; } offset = null; origin = null; scale = null; _curAnim = null; _callback = null; }
public void randomFrame() { _curAnim = null; _curIndex = (int)(FlxG.random() * (texture.Width / frameWidth)); dirty = true; }