/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void SoundMenuEntrySelected(object sender, PlayerIndexEventArgs e) { sound = !(bool)IsolatedStorageSettings.ApplicationSettings["sound"]; IsolatedStorageSettings.ApplicationSettings["sound"] = sound; IsolatedStorageSettings.ApplicationSettings.Save(); SetMenuEntryText(); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void HelpMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new HelpScreen()); }