public void StopTransfer(TransferQueue queue) { if (queue.Type == QueueType.Upload) { queue.Stop(); } PacketWriter pw = new PacketWriter(); pw.Write((byte)Headers.Stop); pw.Write(queue.ID); Send(pw.GetBytes()); queue.Close(); }
private static void transferProc(object o) { TransferQueue queue = (TransferQueue)o; while (queue.Running && queue.Index < queue.Length) { queue.pauseEvent.WaitOne(); if (!queue.Running) { break; } lock (file_buffer) { queue.FS.Position = queue.Index; int read = queue.FS.Read(file_buffer, 0, file_buffer.Length); PacketWriter pw = new PacketWriter(); pw.Write((byte)Headers.Chunk); pw.Write(queue.ID); pw.Write(queue.Index); pw.Write(read); pw.Write(file_buffer, 0, read); queue.Transferred += read; queue.Index += read; queue.Client.Send(pw.GetBytes()); queue.Progress = (int)((queue.Transferred * 100) / queue.Length); if (queue.LastProgress < queue.Progress) { queue.LastProgress = queue.Progress; queue.Client.callProgressChanged(queue); } Thread.Sleep(1); } } queue.Close(); }
private void process() { PacketReader pr = new PacketReader(_buffer); Headers header = (Headers)pr.ReadByte(); switch (header) { case Headers.Queue: { int id = pr.ReadInt32(); string fileName = pr.ReadString(); long length = pr.ReadInt64(); TransferQueue queue = TransferQueue.CreateDownloadQueue(this, id, Path.Combine(OutputFolder, Path.GetFileName(fileName)), length); _transfers.Add(id, queue); if (Queued != null) { Queued(this, queue); } } break; case Headers.Start: { int id = pr.ReadInt32(); if (_transfers.ContainsKey(id)) { _transfers[id].Start(); } } break; case Headers.Stop: { int id = pr.ReadInt32(); if (_transfers.ContainsKey(id)) { TransferQueue queue = _transfers[id]; queue.Stop(); queue.Close(); if (Stopped != null) { Stopped(this, queue); _transfers.Remove(id); } } } break; case Headers.Pause: { int id = pr.ReadInt32(); if (_transfers.ContainsKey(id)) { _transfers[id].Pause(); } } break; case Headers.Chunk: { int id = pr.ReadInt32(); long index = pr.ReadInt64(); int size = pr.ReadInt32(); byte[] buffer = pr.ReadBytes(size); TransferQueue queue = _transfers[id]; queue.Write(buffer, index); queue.Progress = (int)((queue.Transferred * 100) / queue.Length); if (queue.LastProgress < queue.Progress) { if (ProgressChanged != null) { ProgressChanged(this, queue); } if (queue.Progress == 100) { queue.Close(); if (Complete != null) { Complete(this, queue); } } } } break; } pr.Dispose(); }