static void Main(string[] args) { FFXIVLIB instance = new FFXIVLIB(); var nodeList = instance.GetEntityByType(TYPE.Gathering); foreach (Entity e in nodeList) { Console.WriteLine("{0} {1}", e.Name, e.Structure.GatheringStatus); } Console.ReadLine(); }
static void Main(string[] args) { FFXIVLIB instance = new FFXIVLIB(); while (true) { var nodeList = instance.GetEntityByType(TYPE.Player); foreach (Entity e in nodeList) { Console.WriteLine("{0} {1}{2}", e.Name, ResourceParser.GetJobShortname(e.Job), e.Level); } Thread.Sleep(2000); Console.Clear(); } }
static void Main(string[] args) { FFXIVLIB instance = new FFXIVLIB(); int iterations = 100; while (true) { Stopwatch sw = Stopwatch.StartNew(); for (int i = 0; i < iterations; i++) { instance.GetEntityByType(TYPE.Player); } sw.Stop(); Console.WriteLine((sw.ElapsedMilliseconds/iterations).ToString()); } }