protected virtual void OnClick(GameObject go) { Debuger.Log("没有重载点击处理:" + go.name); }
private void OnException() { // islogging = false; StartConnect(); Debuger.Log("OnException------->>>>"); }
private void OnDisconnect() { islogging = false; Debuger.Log("关闭连接------->>>>"); }
public void OnDestroy() { client.Logout(); Debuger.Log("~NetworkManagerController was destroy"); }