예제 #1
0
 protected virtual void OnClick(GameObject go)
 {
     Debuger.Log("没有重载点击处理:" + go.name);
 }
예제 #2
0
 private void OnException()
 {
     //        islogging = false;
     StartConnect();
     Debuger.Log("OnException------->>>>");
 }
예제 #3
0
 private void OnDisconnect()
 {
     islogging = false;
     Debuger.Log("关闭连接------->>>>");
 }
예제 #4
0
 public void OnDestroy()
 {
     client.Logout();
     Debuger.Log("~NetworkManagerController was destroy");
 }