public static Offset <EnterGameResp> CreateEnterGameResp(FlatBufferBuilder builder, int myidx = 0, fenghuomsg.FenghuoGameStatus gamestatus = fenghuomsg.FenghuoGameStatus.WaitingInit, VectorOffset enemiesHpOffset = default(VectorOffset), VectorOffset HpsOffset = default(VectorOffset), VectorOffset avatarsOffset = default(VectorOffset)) { builder.StartObject(5); EnterGameResp.AddAvatars(builder, avatarsOffset); EnterGameResp.AddHps(builder, HpsOffset); EnterGameResp.AddEnemiesHp(builder, enemiesHpOffset); EnterGameResp.AddMyidx(builder, myidx); EnterGameResp.AddGamestatus(builder, gamestatus); return(EnterGameResp.EndEnterGameResp(builder)); }
public static EnterGameResp GetRootAsEnterGameResp(ByteBuffer _bb, EnterGameResp obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }