public void Start() { Random rnd = new Random(); _imageAnimInterfaceIndex = rnd.Next(0, _imageAnim.Count - 1); if (!_imageAnim[_imageAnimInterfaceIndex].Ready()) { Change(); } _play = true; _timerDisplayImage.Start(); SoundSyncClient.Play(); Display(); }
public void Stop() { SoundSyncClient.Pause(); _play = false; _timerDisplayImage.Stop(); }