void StartUp( object sender, EventArgs a ) { world = new World( "" ); world.OnLog += Log; world.OnURLChange += SetURL; world.OnPlayerListChange += UpdatePlayerList; if( world.Init() ) { Text = "fCraft " + Updater.GetVersionString() + " - " + world.config.GetString( "ServerName" ); UpdaterResult update = Updater.CheckForUpdates( world ); if( update.UpdateAvailable ) { if( world.config.GetString( "AutomaticUpdates" ) == "Notify" ) { Log( String.Format( Environment.NewLine + "*** A new version of fCraft is available: v{0:0.000}, released {1:0} day(s) ago. ***"+ Environment.NewLine, Decimal.Divide( update.NewVersionNumber, 1000 ), DateTime.Now.Subtract( update.ReleaseDate ).TotalDays ), LogType.ConsoleOutput ); StartServer(); } else { UpdateWindow updateWindow = new UpdateWindow( update, this, world.config.GetString( "AutomaticUpdates" ) == "Auto" ); updateWindow.StartPosition = FormStartPosition.CenterParent; updateWindow.ShowDialog(); } } else { StartServer(); } } else { world.log.Log( "---- Could Not Initialize World ----", LogType.FatalError ); world = null; } }
static void Main( string[] args ) { World world = new World( "" ); world.OnLog += Log; world.OnURLChange += SetURL; if( world.Init() ) { if( args.Length == 1 ) { world.LoadMap( args[0] ); } else { world.LoadMap( Map.DefaultFileName ); } UpdaterResult update = Updater.CheckForUpdates( world ); if( update.UpdateAvailable ) { Console.WriteLine( "** A new version of fCraft is available: v{0:0.000}, released {1:0} day(s) ago. **", Decimal.Divide( update.NewVersionNumber, 1000 ), DateTime.Now.Subtract( update.ReleaseDate ).TotalDays ); } System.Diagnostics.Process.GetCurrentProcess().PriorityClass = world.config.GetBasePriority(); if( world.Start() ) { Console.Title = "fCraft " + Updater.GetVersionString() + " - " + world.config.GetString( "ServerName" ); string input = ""; Console.WriteLine( "** To shut down the server, type /exit **" ); while( (input = Console.ReadLine()) != "/exit" ) { Player.Console.ParseMessage( input, true ); } world.ShutDown(); } else { Console.WriteLine( "** Failed to start the server **" ); world.ShutDown(); Console.ReadLine(); } } else { Console.WriteLine( "** Failed to initialize the server **" ); world.ShutDown(); Console.ReadLine(); } }