Core of an fCraft server. Manages startup/shutdown, online player sessions, and global events and scheduled tasks.
예제 #1
0
        internal static void RealmBuild(Player player, Command cmd, string worldName, string name, string NameIfRankIsName)
        {


            // Print information about the current realm
            if (worldName == null)
            {
                if (player.World == null)
                {
                    player.Message("When calling /wbuild from console, you must specify a realm name.");
                }
                else
                {
                    player.Message(player.World.BuildSecurity.GetDescription(player.World, "realm", "modified"));
                }
                return;
            }

            // Find a realm by name
            World realm = WorldManager.FindWorldOrPrintMatches(player, worldName);
            if (realm == null) return;


            if (name == null)
            {
                player.Message(realm.BuildSecurity.GetDescription(realm, "realm", "modified"));
                return;
            }

            bool changesWereMade = false;
            do
            {
                if (name.Length < 2) continue;
                // Whitelisting individuals
                if (name.StartsWith("+"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;
                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }



                    if (realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.Allowed)
                    {
                        player.Message("{0}&S is already allowed to build in {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.BuildSecurity.Include(info))
                    {
                        case PermissionOverride.Deny:
                            if (realm.BuildSecurity.Check(info))
                            {
                                player.Message("{0}&S is no longer barred from building in {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You can now build in realm {0}&S (removed from blacklist by {1}&S).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S was removed from the build blacklist of {1}&S. " +
                                                "Player is still NOT allowed to build (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were removed from the build blacklist of realm {0}&S by {1}&S. " +
                                                    "You are still NOT allowed to build (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the build blacklist of {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now allowed to build in {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("You can now build in realm {0}&S (whitelisted by {1}&S).",
                                                realm.ClassyName, player.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the build whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            break;

                        case PermissionOverride.Allow:
                            player.Message("{0}&S is already on the build whitelist of {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;
                    }

                    // Blacklisting individuals
                }
                else if (name.StartsWith("-"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;
                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }

                    if (realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooHigh ||
                        realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooLow)
                    {
                        player.Message("{0}&S is already barred from building in {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.BuildSecurity.Exclude(info))
                    {
                        case PermissionOverride.Deny:
                            player.Message("{0}&S is already on build blacklist of {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now barred from building in {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("&WYou were barred by {0}&W from building in realm {1}",
                                                player.ClassyName, realm.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the build blacklist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.Allow:
                            if (realm.BuildSecurity.Check(info))
                            {
                                player.Message("{0}&S is no longer on the build whitelist of {1}&S. " +
                                                "Player is still allowed to build (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were removed from the build whitelist of realm {0}&S by {1}&S. " +
                                                    "You are still allowed to build (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S is no longer allowed to build in {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("&WYou can no longer build in realm {0}&W (removed from whitelist by {1}&W).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the build whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;
                    }

                    // Setting minimum rank
                }
                else
                {
                    Rank rank = RankManager.FindRank(name);
                    if (rank == null)
                    {
                        player.MessageNoRank(name);
                    }
                    else if (!player.Info.Rank.AllowSecurityCircumvention &&
                             realm.BuildSecurity.MinRank > rank &&
                             realm.BuildSecurity.MinRank > player.Info.Rank)
                    {
                        player.Message("&WYou must be ranked {0}&W+ to lower build restrictions for realm {1}",
                                        realm.BuildSecurity.MinRank.ClassyName, realm.ClassyName);
                    }
                    else
                    {
                        // list players who are redundantly blacklisted
                        var exceptionList = realm.BuildSecurity.ExceptionList;
                        PlayerInfo[] noLongerExcluded = exceptionList.Excluded.Where(excludedPlayer => excludedPlayer.Rank < rank).ToArray();
                        if (noLongerExcluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be blacklisted on realm {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerExcluded.JoinToClassyString());
                        }

                        // list players who are redundantly whitelisted
                        PlayerInfo[] noLongerIncluded = exceptionList.Included.Where(includedPlayer => includedPlayer.Rank >= rank).ToArray();
                        if (noLongerIncluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be whitelisted on realm {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerIncluded.JoinToClassyString());
                        }

                        // apply changes
                        realm.BuildSecurity.MinRank = rank;
                        changesWereMade = true;
                        if (realm.BuildSecurity.MinRank == RankManager.LowestRank)
                        {
                            Server.Message("{0}&S allowed anyone to build on realm {1}",
                                              player.ClassyName, realm.ClassyName);
                        }
                        else
                        {
                            Server.Message("{0}&S allowed only {1}+&S to build in realm {2}",
                                              player.ClassyName, realm.BuildSecurity.MinRank.ClassyName, realm.ClassyName);
                        }
                        Logger.Log(LogType.UserActivity, "{0} set build rank for realm {1} to {2}+",
                                    player.Name, realm.Name, realm.BuildSecurity.MinRank.Name);
                    }
                }
            } while ((name = cmd.Next()) != null);

            if (changesWereMade)
            {
                WorldManager.SaveWorldList();
            }
        }
예제 #2
0
        internal static void RealmAccess(Player player, Command cmd, string worldName, string name)
        {

            // Print information about the current realm
            if (worldName == null)
            {
                if (player.World == null)
                {
                    player.Message("Error.");
                }
                else
                {
                    player.Message(player.World.AccessSecurity.GetDescription(player.World, "realm", "accessed"));
                }
                return;
            }

            // Find a realm by name
            World realm = WorldManager.FindWorldOrPrintMatches(player, worldName);
            if (realm == null) return;



            if (name == null)
            {
                player.Message(realm.AccessSecurity.GetDescription(realm, "realm", "accessed"));
                return;
            }
            if (realm == WorldManager.MainWorld)
            {
                player.Message("The main realm cannot have access restrictions.");
                return;
            }

            bool changesWereMade = false;
            do
            {
                if (name.Length < 2) continue;
                // Whitelisting individuals
                if (name.StartsWith("+"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;

                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }

                    // prevent players from whitelisting themselves to bypass protection


                    if (realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.Allowed)
                    {
                        player.Message("{0}&S is already allowed to access {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.AccessSecurity.Include(info))
                    {
                        case PermissionOverride.Deny:
                            if (realm.AccessSecurity.Check(info))
                            {
                                player.Message("{0}&S is unbanned from Realm {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You are now unbanned from Realm {0}&S (removed from blacklist by {1}&S).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S was unbanned from Realm {1}&S. " +
                                                "Player is still NOT allowed to join (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were Unbanned from Realm {0}&S by {1}&S. " +
                                                    "You are still NOT allowed to join (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the access blacklist of {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now allowed to access {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("You can now access realm {0}&S (whitelisted by {1}&S).",
                                                realm.ClassyName, player.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the access whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.Allow:
                            player.Message("{0}&S is already on the access whitelist of {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;
                    }

                    // Blacklisting individuals
                }
                else if (name.StartsWith("-"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;
                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }

                    if (realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooHigh ||
                        realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooLow)
                    {
                        player.Message("{0}&S is already barred from accessing {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.AccessSecurity.Exclude(info))
                    {
                        case PermissionOverride.Deny:
                            player.Message("{0}&S is already banned from Realm {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now banned from accessing {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("&WYou were banned by {0}&W from accessing realm {1}",
                                                player.ClassyName, realm.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the access blacklist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.Allow:
                            if (realm.AccessSecurity.Check(info))
                            {
                                player.Message("{0}&S is no longer on the access whitelist of {1}&S. " +
                                                "Player is still allowed to join (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were banned from Realm {0}&S by {1}&S. " +
                                                    "You are still allowed to join (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S is no longer allowed to access {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("&WYou were banned from Realm {0}&W (Banned by {1}&W).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the access whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;
                    }

                    // Setting minimum rank
                }
                else
                {
                    Rank rank = RankManager.FindRank(name);
                    if (rank == null)
                    {
                        player.MessageNoRank(name);

                    }

                    else
                    {
                        // list players who are redundantly blacklisted
                        var exceptionList = realm.AccessSecurity.ExceptionList;
                        PlayerInfo[] noLongerExcluded = exceptionList.Excluded.Where(excludedPlayer => excludedPlayer.Rank < rank).ToArray();
                        if (noLongerExcluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be blacklisted to be barred from {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerExcluded.JoinToClassyString());
                        }

                        // list players who are redundantly whitelisted
                        PlayerInfo[] noLongerIncluded = exceptionList.Included.Where(includedPlayer => includedPlayer.Rank >= rank).ToArray();
                        if (noLongerIncluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be whitelisted to access {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerIncluded.JoinToClassyString());
                        }

                        // apply changes
                        realm.AccessSecurity.MinRank = rank;
                        changesWereMade = true;
                        if (realm.AccessSecurity.MinRank == RankManager.LowestRank)
                        {
                            Server.Message("{0}&S made the realm {1}&S accessible to everyone.",
                                              player.ClassyName, realm.ClassyName);
                        }
                        else
                        {
                            Server.Message("{0}&S made the realm {1}&S accessible only by {2}+",
                                              player.ClassyName, realm.ClassyName,
                                              realm.AccessSecurity.MinRank.ClassyName);
                        }
                        Logger.Log(LogType.UserActivity, "{0} set access rank for realm {1} to {2}+",
                                    player.Name, realm.Name, realm.AccessSecurity.MinRank.Name);
                    }
                }
            } while ((name = cmd.Next()) != null);

            if (changesWereMade)
            {
                var playersWhoCantStay = realm.Players.Where(p => !p.CanJoin(realm));
                foreach (Player p in playersWhoCantStay)
                {
                    p.Message("&WYou are no longer allowed to join realm {0}", realm.ClassyName);
                    p.JoinWorld(WorldManager.MainWorld, WorldChangeReason.PermissionChanged);
                }

                WorldManager.SaveWorldList();
            }
        }
예제 #3
0
		public static string GenerateID() {
			return Server.GetRandomString(16);
		}
예제 #4
0
        public static void RealmLoad(Player player, Command cmd, string fileName, string worldName)
        {

            if (worldName == null && player.World == null)
            {
                player.Message("When using /realm from console, you must specify the realm name.");
                return;
            }

            if (fileName == null)
            {
                // No params given at all
                
                return;
            }

            string fullFileName = WorldManager.FindMapFile(player, fileName);
            if (fullFileName == null) return;

            // Loading map into current realm
            if (worldName == null)
            {
                if (!cmd.IsConfirmed)
                {
                    player.Confirm(cmd, "About to replace THIS REALM with \"{0}\".", fileName);
                    return;
                }
                Map map;
                try
                {
                    map = MapUtility.Load(fullFileName);
                }
                catch (Exception ex)
                {
                    player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message);
                    return;
                }
                World realm = player.World;

                // Loading to current realm
                realm.MapChangedBy = player.Name;
                realm.ChangeMap(map);

                realm.Players.Message(player, "{0}&S loaded a new map for this realm.",
                                              player.ClassyName);
                player.MessageNow("New map loaded for the realm {0}", realm.ClassyName);

                Logger.Log(LogType.UserActivity,
                            "{0} loaded new map for realm \"{1}\" from {2}",
                            player.Name, realm.Name, fileName);
                realm.IsHidden = false;
                realm.IsRealm = true;
                WorldManager.SaveWorldList();


            }
            else
            {
                // Loading to some other (or new) realm
                if (!World.IsValidName(worldName))
                {
                    player.MessageInvalidWorldName(worldName);
                    return;
                }

                string buildRankName = cmd.Next();
                string accessRankName = cmd.Next();
                Rank buildRank = RankManager.DefaultBuildRank;
                Rank accessRank = null;
                if (buildRankName != null)
                {
                    buildRank = RankManager.FindRank(buildRankName);
                    if (buildRank == null)
                    {
                        player.MessageNoRank(buildRankName);
                        return;
                    }
                    if (accessRankName != null)
                    {
                        accessRank = RankManager.FindRank(accessRankName);
                        if (accessRank == null)
                        {
                            player.MessageNoRank(accessRankName);
                            return;
                        }
                    }
                }

                // Retype realm name, if needed
                if (worldName == "-")
                {
                    if (player.LastUsedWorldName != null)
                    {
                        worldName = player.LastUsedWorldName;
                    }
                    else
                    {
                        player.Message("Cannot repeat realm name: you haven't used any names yet.");
                        return;
                    }
                }

                lock (WorldManager.SyncRoot)
                {
                    World realm = WorldManager.FindWorldExact(worldName);
                    if (realm != null)
                    {
                        player.LastUsedWorldName = realm.Name;
                        // Replacing existing realm's map
                        if (!cmd.IsConfirmed)
                        {
                            player.Confirm(cmd, "About to replace realm map for {0}&S with \"{1}\".",
                                            realm.ClassyName, fileName);
                            return;
                        }

                        Map map;
                        try
                        {
                            map = MapUtility.Load(fullFileName);
                            realm.IsHidden = false;
                            realm.IsRealm = true;
                            WorldManager.SaveWorldList();
                        }
                        catch (Exception ex)
                        {
                            player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message);
                            return;
                        }

                        try
                        {
                            realm.MapChangedBy = player.Name;
                            realm.ChangeMap(map);
                            realm.IsHidden = false;
                            realm.IsRealm = true;
                            WorldManager.SaveWorldList();
                        }
                        catch (WorldOpException ex)
                        {
                            Logger.Log(LogType.Error,
                                        "Could not complete RealmLoad operation: {0}", ex.Message);
                            player.Message("&WRealmLoad: {0}", ex.Message);
                            return;
                        }

                        realm.Players.Message(player, "{0}&S loaded a new map for the realm {1}",
                                               player.ClassyName, realm.ClassyName);
                        player.MessageNow("New map for the realm {0}&S has been loaded.", realm.ClassyName);
                        Logger.Log(LogType.UserActivity,
                                    "{0} loaded new map for realm \"{1}\" from {2}",
                                    player.Name, realm.Name, fullFileName);
                        

                    }
                    else
                    {
                        // Adding a new realm
                        string targetFullFileName = Path.Combine(Paths.MapPath, worldName + ".fcm");
                        if (!cmd.IsConfirmed &&
                            File.Exists(targetFullFileName) && // target file already exists
                            !Paths.Compare(targetFullFileName, fullFileName))
                        {
                            // and is different from sourceFile
                            player.Confirm(cmd,
                                            "A map named \"{0}\" already exists, and will be overwritten with \"{1}\".",
                                            Path.GetFileName(targetFullFileName), Path.GetFileName(fullFileName));
                            return;
                        }

                        Map map;
                        try
                        {
                            map = MapUtility.Load(fullFileName);
                            //realm.IsHidden = false;
                            //realm.IsRealm = true;
                            //WorldManager.SaveWorldList();
                        }
                        catch (Exception ex)
                        {
                            player.MessageNow("Could not load \"{0}\": {1}: {2}",
                                               fileName, ex.GetType().Name, ex.Message);
                            return;
                        }

                        World newWorld;
                        try
                        {
                            newWorld = WorldManager.AddWorld(player, worldName, map, false);
                            
                        }
                        catch (WorldOpException ex)
                        {
                            player.Message("RealmLoad: {0}", ex.Message);
                            return;
                        }

                        player.LastUsedWorldName = worldName;
                        newWorld.BuildSecurity.MinRank = buildRank;
                        if (accessRank == null)
                        {
                            newWorld.AccessSecurity.ResetMinRank();
                        }
                        else
                        {
                            newWorld.AccessSecurity.MinRank = accessRank;
                        }
                        newWorld.BlockDB.AutoToggleIfNeeded();
                        if (BlockDB.IsEnabledGlobally && newWorld.BlockDB.IsEnabled)
                        {
                            player.Message("BlockDB is now auto-enabled on realm {0}", newWorld.ClassyName);
                        }
                        newWorld.LoadedBy = player.Name;
                        newWorld.LoadedOn = DateTime.UtcNow;
                        Server.Message("{0}&S created a new realm named {1}",
                                        player.ClassyName, newWorld.ClassyName);
                        Logger.Log(LogType.UserActivity,
                                    "{0} created a new realm named \"{1}\" (loaded from \"{2}\")",
                                    player.Name, worldName, fileName);
                        newWorld.IsHidden = false;
                        newWorld.IsRealm = true;
                        WorldManager.SaveWorldList();
                        player.MessageNow("Access permission is {0}+&S, and build permission is {1}+",
                                           newWorld.AccessSecurity.MinRank.ClassyName,
                                           newWorld.BuildSecurity.MinRank.ClassyName);
                        
                    }
                }
            }

            Server.RequestGC();
        }
예제 #5
0
파일: World.cs 프로젝트: fragmer/fCraft
        // World initialization
        // NOTE: Logger, Config, and Color are initialized by now
        public bool Start() {
            Player.Console = new Player( this, "(console)" );

            // start listening
            server = new Server( this );

            if( !server.Start() ) {
                return false;
            }

            serverStart = DateTime.Now;

            // queue up some tasks to run on the scheduler
            AddTask( server.CheckForIncomingConnections, 0 );
            AddTask( UpdateBlocks, config.GetInt( "TickInterval" ) );
            saveMapTaskId = AddTask( SaveMap, config.GetInt( "SaveInterval" ) * 1000 );
            TaskToggle( saveMapTaskId, config.GetInt( "SaveInterval" ) > 0 );
            autoBackupTaskId = AddTask( AutoBackup, config.GetInt( "BackupInterval" ) * 1000 * 60 );
            TaskToggle( autoBackupTaskId, config.GetInt( "BackupInterval" ) > 0 );

            mainThread = new Thread( Update );
            mainThread.Start();
            heartbeat.Start();
            return true;
        }