internal static void RealmBuild(Player player, Command cmd, string worldName, string name, string NameIfRankIsName) { // Print information about the current realm if (worldName == null) { if (player.World == null) { player.Message("When calling /wbuild from console, you must specify a realm name."); } else { player.Message(player.World.BuildSecurity.GetDescription(player.World, "realm", "modified")); } return; } // Find a realm by name World realm = WorldManager.FindWorldOrPrintMatches(player, worldName); if (realm == null) return; if (name == null) { player.Message(realm.BuildSecurity.GetDescription(realm, "realm", "modified")); return; } bool changesWereMade = false; do { if (name.Length < 2) continue; // Whitelisting individuals if (name.StartsWith("+")) { PlayerInfo info; if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info)) { player.Message("More than one player found matching \"{0}\"", name.Substring(1)); continue; } else if (info == null) { player.MessageNoPlayer(name.Substring(1)); continue; } if (realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.Allowed) { player.Message("{0}&S is already allowed to build in {1}&S (by rank)", info.ClassyName, realm.ClassyName); continue; } Player target = info.PlayerObject; if (target == player) target = null; // to avoid duplicate messages switch (realm.BuildSecurity.Include(info)) { case PermissionOverride.Deny: if (realm.BuildSecurity.Check(info)) { player.Message("{0}&S is no longer barred from building in {1}", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("You can now build in realm {0}&S (removed from blacklist by {1}&S).", realm.ClassyName, player.ClassyName); } } else { player.Message("{0}&S was removed from the build blacklist of {1}&S. " + "Player is still NOT allowed to build (by rank).", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("You were removed from the build blacklist of realm {0}&S by {1}&S. " + "You are still NOT allowed to build (by rank).", player.ClassyName, realm.ClassyName); } } Logger.Log(LogType.UserActivity, "{0} removed {1} from the build blacklist of {2}", player.Name, info.Name, realm.Name); changesWereMade = true; break; case PermissionOverride.None: player.Message("{0}&S is now allowed to build in {1}", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("You can now build in realm {0}&S (whitelisted by {1}&S).", realm.ClassyName, player.ClassyName); } Logger.Log(LogType.UserActivity, "{0} added {1} to the build whitelist on realm {2}", player.Name, info.Name, realm.Name); break; case PermissionOverride.Allow: player.Message("{0}&S is already on the build whitelist of {1}", info.ClassyName, realm.ClassyName); break; } // Blacklisting individuals } else if (name.StartsWith("-")) { PlayerInfo info; if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info)) { player.Message("More than one player found matching \"{0}\"", name.Substring(1)); continue; } else if (info == null) { player.MessageNoPlayer(name.Substring(1)); continue; } if (realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooHigh || realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooLow) { player.Message("{0}&S is already barred from building in {1}&S (by rank)", info.ClassyName, realm.ClassyName); continue; } Player target = info.PlayerObject; if (target == player) target = null; // to avoid duplicate messages switch (realm.BuildSecurity.Exclude(info)) { case PermissionOverride.Deny: player.Message("{0}&S is already on build blacklist of {1}", info.ClassyName, realm.ClassyName); break; case PermissionOverride.None: player.Message("{0}&S is now barred from building in {1}", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("&WYou were barred by {0}&W from building in realm {1}", player.ClassyName, realm.ClassyName); } Logger.Log(LogType.UserActivity, "{0} added {1} to the build blacklist on realm {2}", player.Name, info.Name, realm.Name); changesWereMade = true; break; case PermissionOverride.Allow: if (realm.BuildSecurity.Check(info)) { player.Message("{0}&S is no longer on the build whitelist of {1}&S. " + "Player is still allowed to build (by rank).", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("You were removed from the build whitelist of realm {0}&S by {1}&S. " + "You are still allowed to build (by rank).", player.ClassyName, realm.ClassyName); } } else { player.Message("{0}&S is no longer allowed to build in {1}", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("&WYou can no longer build in realm {0}&W (removed from whitelist by {1}&W).", realm.ClassyName, player.ClassyName); } } Logger.Log(LogType.UserActivity, "{0} removed {1} from the build whitelist on realm {2}", player.Name, info.Name, realm.Name); changesWereMade = true; break; } // Setting minimum rank } else { Rank rank = RankManager.FindRank(name); if (rank == null) { player.MessageNoRank(name); } else if (!player.Info.Rank.AllowSecurityCircumvention && realm.BuildSecurity.MinRank > rank && realm.BuildSecurity.MinRank > player.Info.Rank) { player.Message("&WYou must be ranked {0}&W+ to lower build restrictions for realm {1}", realm.BuildSecurity.MinRank.ClassyName, realm.ClassyName); } else { // list players who are redundantly blacklisted var exceptionList = realm.BuildSecurity.ExceptionList; PlayerInfo[] noLongerExcluded = exceptionList.Excluded.Where(excludedPlayer => excludedPlayer.Rank < rank).ToArray(); if (noLongerExcluded.Length > 0) { player.Message("Following players no longer need to be blacklisted on realm {0}&S: {1}", realm.ClassyName, noLongerExcluded.JoinToClassyString()); } // list players who are redundantly whitelisted PlayerInfo[] noLongerIncluded = exceptionList.Included.Where(includedPlayer => includedPlayer.Rank >= rank).ToArray(); if (noLongerIncluded.Length > 0) { player.Message("Following players no longer need to be whitelisted on realm {0}&S: {1}", realm.ClassyName, noLongerIncluded.JoinToClassyString()); } // apply changes realm.BuildSecurity.MinRank = rank; changesWereMade = true; if (realm.BuildSecurity.MinRank == RankManager.LowestRank) { Server.Message("{0}&S allowed anyone to build on realm {1}", player.ClassyName, realm.ClassyName); } else { Server.Message("{0}&S allowed only {1}+&S to build in realm {2}", player.ClassyName, realm.BuildSecurity.MinRank.ClassyName, realm.ClassyName); } Logger.Log(LogType.UserActivity, "{0} set build rank for realm {1} to {2}+", player.Name, realm.Name, realm.BuildSecurity.MinRank.Name); } } } while ((name = cmd.Next()) != null); if (changesWereMade) { WorldManager.SaveWorldList(); } }
internal static void RealmAccess(Player player, Command cmd, string worldName, string name) { // Print information about the current realm if (worldName == null) { if (player.World == null) { player.Message("Error."); } else { player.Message(player.World.AccessSecurity.GetDescription(player.World, "realm", "accessed")); } return; } // Find a realm by name World realm = WorldManager.FindWorldOrPrintMatches(player, worldName); if (realm == null) return; if (name == null) { player.Message(realm.AccessSecurity.GetDescription(realm, "realm", "accessed")); return; } if (realm == WorldManager.MainWorld) { player.Message("The main realm cannot have access restrictions."); return; } bool changesWereMade = false; do { if (name.Length < 2) continue; // Whitelisting individuals if (name.StartsWith("+")) { PlayerInfo info; if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info)) { player.Message("More than one player found matching \"{0}\"", name.Substring(1)); continue; } else if (info == null) { player.MessageNoPlayer(name.Substring(1)); continue; } // prevent players from whitelisting themselves to bypass protection if (realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.Allowed) { player.Message("{0}&S is already allowed to access {1}&S (by rank)", info.ClassyName, realm.ClassyName); continue; } Player target = info.PlayerObject; if (target == player) target = null; // to avoid duplicate messages switch (realm.AccessSecurity.Include(info)) { case PermissionOverride.Deny: if (realm.AccessSecurity.Check(info)) { player.Message("{0}&S is unbanned from Realm {1}", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("You are now unbanned from Realm {0}&S (removed from blacklist by {1}&S).", realm.ClassyName, player.ClassyName); } } else { player.Message("{0}&S was unbanned from Realm {1}&S. " + "Player is still NOT allowed to join (by rank).", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("You were Unbanned from Realm {0}&S by {1}&S. " + "You are still NOT allowed to join (by rank).", player.ClassyName, realm.ClassyName); } } Logger.Log(LogType.UserActivity, "{0} removed {1} from the access blacklist of {2}", player.Name, info.Name, realm.Name); changesWereMade = true; break; case PermissionOverride.None: player.Message("{0}&S is now allowed to access {1}", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("You can now access realm {0}&S (whitelisted by {1}&S).", realm.ClassyName, player.ClassyName); } Logger.Log(LogType.UserActivity, "{0} added {1} to the access whitelist on realm {2}", player.Name, info.Name, realm.Name); changesWereMade = true; break; case PermissionOverride.Allow: player.Message("{0}&S is already on the access whitelist of {1}", info.ClassyName, realm.ClassyName); break; } // Blacklisting individuals } else if (name.StartsWith("-")) { PlayerInfo info; if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info)) { player.Message("More than one player found matching \"{0}\"", name.Substring(1)); continue; } else if (info == null) { player.MessageNoPlayer(name.Substring(1)); continue; } if (realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooHigh || realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooLow) { player.Message("{0}&S is already barred from accessing {1}&S (by rank)", info.ClassyName, realm.ClassyName); continue; } Player target = info.PlayerObject; if (target == player) target = null; // to avoid duplicate messages switch (realm.AccessSecurity.Exclude(info)) { case PermissionOverride.Deny: player.Message("{0}&S is already banned from Realm {1}", info.ClassyName, realm.ClassyName); break; case PermissionOverride.None: player.Message("{0}&S is now banned from accessing {1}", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("&WYou were banned by {0}&W from accessing realm {1}", player.ClassyName, realm.ClassyName); } Logger.Log(LogType.UserActivity, "{0} added {1} to the access blacklist on realm {2}", player.Name, info.Name, realm.Name); changesWereMade = true; break; case PermissionOverride.Allow: if (realm.AccessSecurity.Check(info)) { player.Message("{0}&S is no longer on the access whitelist of {1}&S. " + "Player is still allowed to join (by rank).", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("You were banned from Realm {0}&S by {1}&S. " + "You are still allowed to join (by rank).", player.ClassyName, realm.ClassyName); } } else { player.Message("{0}&S is no longer allowed to access {1}", info.ClassyName, realm.ClassyName); if (target != null) { target.Message("&WYou were banned from Realm {0}&W (Banned by {1}&W).", realm.ClassyName, player.ClassyName); } } Logger.Log(LogType.UserActivity, "{0} removed {1} from the access whitelist on realm {2}", player.Name, info.Name, realm.Name); changesWereMade = true; break; } // Setting minimum rank } else { Rank rank = RankManager.FindRank(name); if (rank == null) { player.MessageNoRank(name); } else { // list players who are redundantly blacklisted var exceptionList = realm.AccessSecurity.ExceptionList; PlayerInfo[] noLongerExcluded = exceptionList.Excluded.Where(excludedPlayer => excludedPlayer.Rank < rank).ToArray(); if (noLongerExcluded.Length > 0) { player.Message("Following players no longer need to be blacklisted to be barred from {0}&S: {1}", realm.ClassyName, noLongerExcluded.JoinToClassyString()); } // list players who are redundantly whitelisted PlayerInfo[] noLongerIncluded = exceptionList.Included.Where(includedPlayer => includedPlayer.Rank >= rank).ToArray(); if (noLongerIncluded.Length > 0) { player.Message("Following players no longer need to be whitelisted to access {0}&S: {1}", realm.ClassyName, noLongerIncluded.JoinToClassyString()); } // apply changes realm.AccessSecurity.MinRank = rank; changesWereMade = true; if (realm.AccessSecurity.MinRank == RankManager.LowestRank) { Server.Message("{0}&S made the realm {1}&S accessible to everyone.", player.ClassyName, realm.ClassyName); } else { Server.Message("{0}&S made the realm {1}&S accessible only by {2}+", player.ClassyName, realm.ClassyName, realm.AccessSecurity.MinRank.ClassyName); } Logger.Log(LogType.UserActivity, "{0} set access rank for realm {1} to {2}+", player.Name, realm.Name, realm.AccessSecurity.MinRank.Name); } } } while ((name = cmd.Next()) != null); if (changesWereMade) { var playersWhoCantStay = realm.Players.Where(p => !p.CanJoin(realm)); foreach (Player p in playersWhoCantStay) { p.Message("&WYou are no longer allowed to join realm {0}", realm.ClassyName); p.JoinWorld(WorldManager.MainWorld, WorldChangeReason.PermissionChanged); } WorldManager.SaveWorldList(); } }
public static string GenerateID() { return Server.GetRandomString(16); }
public static void RealmLoad(Player player, Command cmd, string fileName, string worldName) { if (worldName == null && player.World == null) { player.Message("When using /realm from console, you must specify the realm name."); return; } if (fileName == null) { // No params given at all return; } string fullFileName = WorldManager.FindMapFile(player, fileName); if (fullFileName == null) return; // Loading map into current realm if (worldName == null) { if (!cmd.IsConfirmed) { player.Confirm(cmd, "About to replace THIS REALM with \"{0}\".", fileName); return; } Map map; try { map = MapUtility.Load(fullFileName); } catch (Exception ex) { player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message); return; } World realm = player.World; // Loading to current realm realm.MapChangedBy = player.Name; realm.ChangeMap(map); realm.Players.Message(player, "{0}&S loaded a new map for this realm.", player.ClassyName); player.MessageNow("New map loaded for the realm {0}", realm.ClassyName); Logger.Log(LogType.UserActivity, "{0} loaded new map for realm \"{1}\" from {2}", player.Name, realm.Name, fileName); realm.IsHidden = false; realm.IsRealm = true; WorldManager.SaveWorldList(); } else { // Loading to some other (or new) realm if (!World.IsValidName(worldName)) { player.MessageInvalidWorldName(worldName); return; } string buildRankName = cmd.Next(); string accessRankName = cmd.Next(); Rank buildRank = RankManager.DefaultBuildRank; Rank accessRank = null; if (buildRankName != null) { buildRank = RankManager.FindRank(buildRankName); if (buildRank == null) { player.MessageNoRank(buildRankName); return; } if (accessRankName != null) { accessRank = RankManager.FindRank(accessRankName); if (accessRank == null) { player.MessageNoRank(accessRankName); return; } } } // Retype realm name, if needed if (worldName == "-") { if (player.LastUsedWorldName != null) { worldName = player.LastUsedWorldName; } else { player.Message("Cannot repeat realm name: you haven't used any names yet."); return; } } lock (WorldManager.SyncRoot) { World realm = WorldManager.FindWorldExact(worldName); if (realm != null) { player.LastUsedWorldName = realm.Name; // Replacing existing realm's map if (!cmd.IsConfirmed) { player.Confirm(cmd, "About to replace realm map for {0}&S with \"{1}\".", realm.ClassyName, fileName); return; } Map map; try { map = MapUtility.Load(fullFileName); realm.IsHidden = false; realm.IsRealm = true; WorldManager.SaveWorldList(); } catch (Exception ex) { player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message); return; } try { realm.MapChangedBy = player.Name; realm.ChangeMap(map); realm.IsHidden = false; realm.IsRealm = true; WorldManager.SaveWorldList(); } catch (WorldOpException ex) { Logger.Log(LogType.Error, "Could not complete RealmLoad operation: {0}", ex.Message); player.Message("&WRealmLoad: {0}", ex.Message); return; } realm.Players.Message(player, "{0}&S loaded a new map for the realm {1}", player.ClassyName, realm.ClassyName); player.MessageNow("New map for the realm {0}&S has been loaded.", realm.ClassyName); Logger.Log(LogType.UserActivity, "{0} loaded new map for realm \"{1}\" from {2}", player.Name, realm.Name, fullFileName); } else { // Adding a new realm string targetFullFileName = Path.Combine(Paths.MapPath, worldName + ".fcm"); if (!cmd.IsConfirmed && File.Exists(targetFullFileName) && // target file already exists !Paths.Compare(targetFullFileName, fullFileName)) { // and is different from sourceFile player.Confirm(cmd, "A map named \"{0}\" already exists, and will be overwritten with \"{1}\".", Path.GetFileName(targetFullFileName), Path.GetFileName(fullFileName)); return; } Map map; try { map = MapUtility.Load(fullFileName); //realm.IsHidden = false; //realm.IsRealm = true; //WorldManager.SaveWorldList(); } catch (Exception ex) { player.MessageNow("Could not load \"{0}\": {1}: {2}", fileName, ex.GetType().Name, ex.Message); return; } World newWorld; try { newWorld = WorldManager.AddWorld(player, worldName, map, false); } catch (WorldOpException ex) { player.Message("RealmLoad: {0}", ex.Message); return; } player.LastUsedWorldName = worldName; newWorld.BuildSecurity.MinRank = buildRank; if (accessRank == null) { newWorld.AccessSecurity.ResetMinRank(); } else { newWorld.AccessSecurity.MinRank = accessRank; } newWorld.BlockDB.AutoToggleIfNeeded(); if (BlockDB.IsEnabledGlobally && newWorld.BlockDB.IsEnabled) { player.Message("BlockDB is now auto-enabled on realm {0}", newWorld.ClassyName); } newWorld.LoadedBy = player.Name; newWorld.LoadedOn = DateTime.UtcNow; Server.Message("{0}&S created a new realm named {1}", player.ClassyName, newWorld.ClassyName); Logger.Log(LogType.UserActivity, "{0} created a new realm named \"{1}\" (loaded from \"{2}\")", player.Name, worldName, fileName); newWorld.IsHidden = false; newWorld.IsRealm = true; WorldManager.SaveWorldList(); player.MessageNow("Access permission is {0}+&S, and build permission is {1}+", newWorld.AccessSecurity.MinRank.ClassyName, newWorld.BuildSecurity.MinRank.ClassyName); } } } Server.RequestGC(); }
// World initialization // NOTE: Logger, Config, and Color are initialized by now public bool Start() { Player.Console = new Player( this, "(console)" ); // start listening server = new Server( this ); if( !server.Start() ) { return false; } serverStart = DateTime.Now; // queue up some tasks to run on the scheduler AddTask( server.CheckForIncomingConnections, 0 ); AddTask( UpdateBlocks, config.GetInt( "TickInterval" ) ); saveMapTaskId = AddTask( SaveMap, config.GetInt( "SaveInterval" ) * 1000 ); TaskToggle( saveMapTaskId, config.GetInt( "SaveInterval" ) > 0 ); autoBackupTaskId = AddTask( AutoBackup, config.GetInt( "BackupInterval" ) * 1000 * 60 ); TaskToggle( autoBackupTaskId, config.GetInt( "BackupInterval" ) > 0 ); mainThread = new Thread( Update ); mainThread.Start(); heartbeat.Start(); return true; }