public static void Spawn(Player dst, bool sendNow, sbyte id, string name, string skin, string model, Position pos, int rotX, int rotZ) { Send(dst, sendNow, SpawnPacket(dst, id, name, skin, pos)); if (dst.Supports(CpeExt.ChangeModel)) { Send(dst, sendNow, Packet.MakeChangeModel(id, model, dst.HasCP437)); } if (dst.Supports(CpeExt.EntityProperty)) { Send(dst, sendNow, Packet.MakeEntityProperty(id, EntityProp.RotationX, rotX)); Send(dst, sendNow, Packet.MakeEntityProperty(id, EntityProp.RotationZ, rotZ)); } }