Tracking of Loot Specific actions taken
예제 #1
0
파일: LootStats.cs 프로젝트: herbfunk/Funky
 public void Merge(LootStats other)
 {
     Looted += other.Looted;
     Stashed += other.Stashed;
     Salvaged += other.Salvaged;
     Vendored += other.Vendored;
     Dropped += other.Dropped;
 }
예제 #2
0
파일: LootStats.cs 프로젝트: Nksn22/Funky
 public void Merge(LootStats other)
 {
     Looted   += other.Looted;
     Stashed  += other.Stashed;
     Salvaged += other.Salvaged;
     Vendored += other.Vendored;
     Dropped  += other.Dropped;
 }
예제 #3
0
파일: LootStats.cs 프로젝트: Nksn22/Funky
 public LootTracking()
 {
     Magical           = new LootStats();
     Rare              = new LootStats();
     Legendary         = new LootStats();
     Gems              = new LootStats();
     Crafting          = new LootStats();
     Keys              = new LootStats();
     KeyStoneFragments = new LootStats();
     HoradricCache     = new LootStats();
 }
예제 #4
0
파일: LootStats.cs 프로젝트: herbfunk/Funky
 public LootTracking()
 {
     Magical = new LootStats();
     Rare = new LootStats();
     Legendary = new LootStats();
     Gems = new LootStats();
     Crafting = new LootStats();
     Keys = new LootStats();
     KeyStoneFragments = new LootStats();
     HoradricCache = new LootStats();
 }