예제 #1
0
        public virtual ITool Build(FScene scene, List <SceneObject> targets)
        {
            DMeshSO          target = targets[0] as DMeshSO;
            SurfaceBrushTool tool   = new_tool(scene, target);

            tool.Radius = InitialRadius.Clone();
            return(tool);
        }
예제 #2
0
 public ITool Build(FScene scene, List <SceneObject> targets)
 {
     return(new SculptCurveTool(scene, targets)
     {
         Radius = InitialRadius.Clone(),
         SmoothAlpha = this.SmoothAlpha,
         SmoothIterations = this.SmoothIterations,
     });
 }